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Everything posted by Spaceman.Spiff
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lol same i too am an eastern boi allso laking slep
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[WIP] Nert's Dev Thread - Current: various updates
Spaceman.Spiff replied to Nertea's topic in KSP1 Mod Development
Your old post and this one make some excellent points. It's a cool (get it?) idea, but whether or not Nertea wants to spend the time making configs is the real deciding factor. It would be interesting to see though. -
nah man @SpaceFace545
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[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
Spaceman.Spiff replied to Gameslinx's topic in KSP1 Mod Releases
Actually, having looked at a couple other posts, it seems like only MM does that. There are three conditions where it happens: April Fool's Day (Apr 1st) National Cat Day in Japan (Feb 22nd) Lastly, when MM is out of date. It's not Kopernicus causing the cats, but it may be causing other issues. I would be helpful if Sarbian added something that distinguished the "easter egg" cats from error cats.- 3,162 replies
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Mars 2020/Perseverance Landing Challenge
Spaceman.Spiff replied to UomoCapra's topic in KSP1 Challenges & Mission ideas
His mission was bonkers!!! Absolutely amazing use of Breaking ground to make the solar panels and stuff. -
[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
Spaceman.Spiff replied to Gameslinx's topic in KSP1 Mod Releases
It’s confusing because MM also uses it. MM is the thing causing the cat show everywhere.- 3,162 replies
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[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
Spaceman.Spiff replied to Gameslinx's topic in KSP1 Mod Releases
I would actually recommend switching to the stable branch of Kopernicus. The Nyan Cats are because today is Cat Day in Japan. Welcome to the forums- 3,162 replies
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kerbal ftl [Min KSP 1.12.2] Blueshift: Kerbal FTL
Spaceman.Spiff replied to Angelo Kerman's topic in KSP1 Mod Releases
You don’t need it. The drives can be active while in warp. -
[WIP] Nert's Dev Thread - Current: various updates
Spaceman.Spiff replied to Nertea's topic in KSP1 Mod Development
I was thinking gameplay-wise, it makes more sense than Kerosene. -
[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
Spaceman.Spiff replied to Gameslinx's topic in KSP1 Mod Releases
Gameslinx's Beyond Home planet pack and the stock system have configs. I would ask the RSS people is Parallax support is in the works. I don't think it is currently.- 3,162 replies
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[WIP] Nert's Dev Thread - Current: various updates
Spaceman.Spiff replied to Nertea's topic in KSP1 Mod Development
That's actually an interesting idea... Maybe instead of the NTR LF patch it could be a Methane patch. That way it's not as easy as LF, which is dense and has no boiloff. Methane is denser than LH2 but less dense than LF, and has less boiloff and power requirements. I think that could be a good way to strike a happy medium between LF and LH2 NTRs while not being too OP -
I am a vampire from the alamo @Melontime
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Kinda like MKS?
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[Forum Game] One word to describe the avatar above you.
Spaceman.Spiff replied to ping111's topic in Forum Games!
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Nay, perhaps @Gargamelwill join the fray?
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Naw. @SpaceFace545
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kerbal ftl [Min KSP 1.12.2] Blueshift: Kerbal FTL
Spaceman.Spiff replied to Angelo Kerman's topic in KSP1 Mod Releases
wat do you just crash into it? -
The scientific name for a fart is a flatus
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Yo @GuessingEveryDay
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peace in post post in post post post post
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[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
Spaceman.Spiff replied to Gameslinx's topic in KSP1 Mod Releases
Did you make sure you had the right Kopernicus .zip for 1.10.1- 3,162 replies