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KSP2 Release Notes
Everything posted by Spaceman.Spiff
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DiabloManley
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Perhaps you could have two versions; One is a revamp, the other is whatever you want
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The problem with that is it doesn’t have the thrust to launch a decent 1.875m rocket.
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Orbital Production
Spaceman.Spiff replied to Ksp Slingshooter's topic in KSP1 Suggestions & Development Discussion
As has been mentioned in every thread regarding console vs PC; SQUAD DOES NOT MAKE THE CONSOLE PORT. I want to emphasize that because many have made the same argument as yourself, and I absolutely agree. Console players deserve better. However, it's out of the control of the developers at SQUAD, because they aren't producing the console updates. Effectively, the PC and console development is in parallel. I am not debating the merits of C/PC, but remember that console ports from PC also take a lot of time, and SQUAD's focus is developing the "main" version of KSP. -
Howdy! Welcome to the forum!
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I disagree with the notion that the shift in focus from exploration to colonization will remove some aspects of gameplay, I think it is more likely that the progression will shift towards different parts of the game. For your ISRU example, you're probably right that one, mobile, lander won't be able to refuel itself. My prediction is that for basic "Level 1" ISRU (by basic I mean fuel and maybe life support resources) to work, it will require at least smaller surface base, that would probably be temporarily occupied. That base may be able to harvest ice to produce water for electrolysis and consumption it wouldn't be very efficient, but it could fuel up a lander. It wouldn't be till much later that you would be able to produce new parts fo the base using, lets say, level 6 ISRU tech.
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Nope. im feeling like @Misguided Kerbal
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IrregularKerwoman
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[1.12.x] Near Future Technologies (September 6)
Spaceman.Spiff replied to Nertea's topic in KSP1 Mod Releases
I was thinking a static antenna since they're easier, but maybe you should look at this: you could adjust the configs pretty easily. Sizewise, it could definitely fit some of the big reflectors if you need to justify some "realism" -
[1.12.x] Near Future Technologies (September 6)
Spaceman.Spiff replied to Nertea's topic in KSP1 Mod Releases
Antennae are relatively simple to make, and the configs are easy to change. It could be a nice, easy start to modding -
chicken butt hueheuheheehueheehahauehauehauhhuehehaueaha
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[1.3.1 - 1.12.x] Outer Planets Mod [v2.2.11] [31st Aug 2024]
Spaceman.Spiff replied to Poodmund's topic in KSP1 Mod Releases
Looks good. I'm not sure if the smaller bodies should have antimatter though. Maybe just the Giants. -
@STORMPILOTkerbalkind your avatar is a treasure; never change it.
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knock knock Who's there? Nope! @Nate Simpson
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kerbal ftl [Min KSP 1.12.2] Blueshift: Kerbal FTL
Spaceman.Spiff replied to Angelo Kerman's topic in KSP1 Mod Releases
Sounds like a feature to me! -
Yo. @RealKerbal3x
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Make a wish... and have it horribly corrupted!
Spaceman.Spiff replied to vexx32's topic in Forum Games!
Granted. Your brother deletes it again. I wish for pumpkins -
I enjoy your moderation abilities
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Make a wish... and have it horribly corrupted!
Spaceman.Spiff replied to vexx32's topic in Forum Games!
Granted, Mir never progressed and remained a single module, leading to no ISS for reasons I wish for less schoolwork -
[1.3.1 - 1.12.x] Outer Planets Mod [v2.2.11] [31st Aug 2024]
Spaceman.Spiff replied to Poodmund's topic in KSP1 Mod Releases
Are you considering adding Exo resources to the rings? If you’re volunteering, Parallax configs -
Wow. So you did all the little mini nozzles by hand?
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