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Everything posted by Spaceman.Spiff
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house soup? sounds like @Souptime's area of expertise!
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[WIP] Nert's Dev Thread - Current: various updates
Spaceman.Spiff replied to Nertea's topic in KSP1 Mod Development
@Starhelperdude Mate a lot of the names are really long. I don’t mind though. -
Next Small Step: RP-1 Career Series
Spaceman.Spiff replied to Wiseman's topic in KSP1 Mission Reports
Nice! I wonder if you could gain some dV on the CSM by using the new solar panels instead of fuel cells. It would save mass and reduce the complexity a bit. You would still have to bring a bit of LOX and extra water, but it would save you the trouble of LH2 boil off. -
yoyo @The Doodling Astronaut
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Make a wish... and have it horribly corrupted!
Spaceman.Spiff replied to vexx32's topic in Forum Games!
Granted. All farms are gone and the human race starves i wish for mods -
KSP 2 Should be Made for Consoles ASAP
Spaceman.Spiff replied to PlutoISaPlanet's topic in Prelaunch KSP2 Discussion
The majority of KSP players are on PC. I don't think that the entire game should be catered toa small portion of the player base that will significantly reduce the potential elsewhere. -
uuuuuuhhh something funny @Elon Musk
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apparently, but ya didn''t ping anyone @AlamoVampire whats up
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clackety click clack
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Why hello there clickety
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[WIP] Nert's Dev Thread - Current: various updates
Spaceman.Spiff replied to Nertea's topic in KSP1 Mod Development
Noice -
Once released, I see no reason why not. It might just be a bit OP for a New Shepard
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Make a wish... and have it horribly corrupted!
Spaceman.Spiff replied to vexx32's topic in Forum Games!
Several guys from siberia named Rug are spontaneously cleaned. iwishformyspacebartowork -
I just tapped the words that came up.
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I think that’s the only reason I don’t think you have the time for you and you have the time for your family and I have a good day at the same thing I think that’s why we have been doing that and that is not the best way you know I think that’s the best way for him I am I don’t think uuiyyu The Titan version is the only thing that you could add on a new one and it is a better way of getting it a better version for a new update and the new update is better than this app I have been playing it in the time of my new iPhone to play it in my iPhone and it has to be updated and I wish there were better way better and I Autofill, anyone?
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Show and Tell - New power generation modules for colonies!
Spaceman.Spiff replied to StarSlay3r's topic in Show and Tell
Thank goodness. I'm glad it's not the clunky method required in KSP1. Will there be a sort of "logistics center" which needs to be upgraded to construct larger numbers of buildings and supply everything? I think that would make sense from a gameplay standpoint. What kind of performance impact will these colony structures have?- 90 replies
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- ksp2
- kerbal space program 2
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keavrjvnldfjnvwjrngvwonjrgvnwRB WR WEGVW RGW RG W RG WR GWR WRG ESERTBH DGYH DTYHNDTYJ HUJ MF TUJMF TYJ TFD YH DR SN J SRYJ DRY TH DRTHD POST
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@hraban Is there any chance you will update the image links in the OP? I can't see the pictures. Also, can I delete parts of the mod without it breaking? I really only want to use the spaceplanes. (X15, X37b, DynaSoar, DreamChaser)
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banned for fusion. That stuff is dangerous!
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howdy @Matt Lowne
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[WIP] Nert's Dev Thread - Current: various updates
Spaceman.Spiff replied to Nertea's topic in KSP1 Mod Development
It looks excellent. The question is whether our not you can use Waterfall to make flames spew out the sides You could do monkey themed engines. Chimp Gorilla Howler Spider (wait) tamarin Saki IDK