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Everything posted by Spaceman.Spiff
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Make a wish... and have it horribly corrupted!
Spaceman.Spiff replied to vexx32's topic in Forum Games!
Granted. Now the maps are abnormal I wish for a food -
Moderator name color
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Oooo Are we going to be seeing a dev diarie or feature that goes into more details about ISRU and colonies? Im excited!
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Ayy were back -90
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- the number war
- electric boogaloo
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Yeah bois Ike FTW
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banned for modding
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totm Threads of the month: February 2021
Spaceman.Spiff replied to adsii1970's topic in Threads of the Month
I nominated! -
Make a wish... and have it horribly corrupted!
Spaceman.Spiff replied to vexx32's topic in Forum Games!
every atom in the universe becomes a black hole. Some quantum-y happens and then other stuff happens. I wish no -
I will update later and play some KSP. Who knows, maybe something will come up I can't see it affecting the game that much, as I don't have rings and i'm not in OpenGL. We'll see what happens with 'roids though
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hullo
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Make a wish... and have it horribly corrupted!
Spaceman.Spiff replied to vexx32's topic in Forum Games!
its blue cheese with extra mold on it. I wish for SN10 to explode -
[WIP] Nert's Dev Thread - Current: various updates
Spaceman.Spiff replied to Nertea's topic in KSP1 Mod Development
That would be interesting. We would need to compile some modding resources, because I know heck-all about texturing and unwrapping and all that stuff. I don't even know that much about modelling! However, we do need Nert's blessing to do that. If we get permission, maybe he'll also share his model-crafting and general epic modding secrets Nert might be the model machine, but we could be the model factory! -
【KSP/RSS/RO】Destroy a Near-Earth Asteroid
Spaceman.Spiff replied to Miss.Toolong's topic in KSP1 Mission Reports
in the the RSS thread. -
#nope @DunaManiac
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[WIP] Nert's Dev Thread - Current: various updates
Spaceman.Spiff replied to Nertea's topic in KSP1 Mod Development
Are you sure you're not thinking of something else? The RS-18 was a relatively small engine. -
[WIP] Nert's Dev Thread - Current: various updates
Spaceman.Spiff replied to Nertea's topic in KSP1 Mod Development
Hey! You made a fuel tank! -
[WIP] Nert's Dev Thread - Current: various updates
Spaceman.Spiff replied to Nertea's topic in KSP1 Mod Development
Lol I've tried. I can make a decent rocket nozzle, but I've got no idea how to detail it or make the turbopumps and stuff. Probably doesn't help that I do it in Fusion360, because that's what I'm learning in school. I tried Blender, but couldn't really figure it out. If you have any tips or know a good tutorial, let me know ! Other than that, I'm really liking how those engines are coming along. I think they both look great. -
great work mr. lawyerman. couldn't of said it better myself more cheeto on the way
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Change, add, or remove one letter from the word of previous post.
Spaceman.Spiff replied to Turf's topic in Forum Games!
hoooxo -
[WIP] Nert's Dev Thread - Current: various updates
Spaceman.Spiff replied to Nertea's topic in KSP1 Mod Development
@Nertea So, having given a bit of thought to the difficulties that you have been facing with the Methalox expansion, I have some new ideas. FEEL FREE TO SHOOT ME DOWN This is a potential option if you can't find enough source material for a bunch of purely methalox engines. I think it would be a good option to add a few more hydrolox engines to flesh out the update a bit. It's all up to you though, you the one making the stuff A few options: The RD-0146 - A super-effiecient upper stage engine with quite crappy thrust. BE-3/U - Average, cheap upper stage engine with moderate thrust and sub-440 ISP due to its sea level origins. Vinci - Powerful, Efficient, EXPENSIVE. GSLV3 CE20 - More powerful, less efficient. Middling cost for an expendable LV. KVD1/RD56 - Another good vacuum engine TR-106 - Booster engine that was extremely powerful and reached the test stand. There is already an RD-701 in NFLV, but if CE was installed it would be cool to have it switch modes like IRL. LR-87 LH2 Other than that, maybe a BE4 Vac in the actual methalox vein?