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Everything posted by Spaceman.Spiff
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[WIP] Nert's Dev Thread - Current: various updates
Spaceman.Spiff replied to Nertea's topic in KSP1 Mod Development
Ok. Maybe we need a Near Future Aero(spikes) The RD-0169A for the Amur rocket might be decent. Seems like it would be more of a 1.25/875 though. After a quick look, most of the others are smaller launch vehicles. Aeon 1 (Relativity Space), Mira LM10 (WIP Italian upper stage), and it looks like Firefly Aerospace is also making one. Other than that, there doesn't seem to be a lot out there. Perhaps a methalox RL-10 variant or a J-2XM? Something else I just thought of: A Methalox RAPIER type engine. Probably better for NFA though.This link has a few ideas, but it's mostly russian concept engines http://www.astronautix.com/l/loxlch4.html Sorry for the kind of garbled thought process. That's just how I roll EDIT: https://ntrs.nasa.gov/citations/20170005557 Some NASA concepts for ya. I think the French 1 MN design might fit the bill. Also I kind of assumed you were already planning a BE-4 and Raptor/vac, but for a Starship Lunar variant, maybe a radial attachable engine in the vein of the NFS landing/abort motors? even more -
Unfortunately the KSP2 team's #1 cheerleader hasn't been active for over a month Maybe we can annoy (joking) some other important people. @Stratzenblitz75
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nope. I want to ping someone new for the thread, but I don't want to annoy anyone. I guess it' good ol @Souptime for now.
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Make a wish... and have it horribly corrupted!
Spaceman.Spiff replied to vexx32's topic in Forum Games!
Granted. whatever that is happens but everything in the universe simultaneously implodes and explodes in a quantum state and then disappears. #phyziks I wish for danny2462 to post a video -
banned for negative levels of grammar. (to, too, two)
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-81 (!)
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- the number war
- electric boogaloo
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[1.9.1+ / Kopernicus] The Vulture System - A new star system.
Spaceman.Spiff replied to Livaco's topic in KSP1 Mod Releases
Wow! Palleo is Gorgeous!- 34 replies
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- planet
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[Forum Game] One word to describe the avatar above you.
Spaceman.Spiff replied to ping111's topic in Forum Games!
rocketman -
Make a wish... and have it horribly corrupted!
Spaceman.Spiff replied to vexx32's topic in Forum Games!
granted. go open another unrelated thread. I wish for name coloration on the forums -
[WIP] Nert's Dev Thread - Current: various updates
Spaceman.Spiff replied to Nertea's topic in KSP1 Mod Development
BRRRRRRRRRR Anyways, Yay!!! So glad this is happening! Have you considered a DEAN Aerospike? https://apps.dtic.mil/dtic/tr/fulltext/u2/a558199.pdf I think it would be a cool addition. (are you still figuring out scope? If not then I'll stop suggesting things) -
How do you want docking to work in KSP2?
Spaceman.Spiff replied to InfernoSD's topic in Prelaunch KSP2 Discussion
I don’t know how much the docking process itself should be changed, but the ports should get nerfed. -
Lol time zones amirite @AlamoVampire
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Oh hey llok new page But also yyyyyeeeeeeeeeeeessss fod
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- megathread
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Maybe someone else has suggested it, or you don't want to, but have you considered rotating crew? Not sure how difficult it would be, but if you did a Kerbin assist then you could send up a fresh crew during the flyby, the capsule would just need a lot of DV to reach escape velocity, dock, and then return to orbit.
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That's an interesting concept.... Maybe I can grab some ore now so I can have choice of fuel from exospheric harvesting. I still feel like that would cause TONS of lag. If they were like parts I wonder if they could use TU for PBR shading. That would be amazing
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yep @Lewie
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Banned for editing a post
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Ask the Mods questions about the Forums!
Spaceman.Spiff replied to Dman979's topic in Kerbal Network
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Welcome to the Forum!!! I hope we get to see some of your writing in the Fan Works or Mission Reports section!!!
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Ask the Mods questions about the Forums!
Spaceman.Spiff replied to Dman979's topic in Kerbal Network
What’s the difference between a moderator and a forum admin (wondering because I just saw one online.) They have red names. Looks snazzy, but according to Adsii’s Star Trek logic, they’re the expendables -
[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
Spaceman.Spiff replied to Gameslinx's topic in KSP1 Mod Releases
noice- 3,160 replies