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DanDucky

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Everything posted by DanDucky

  1. sorry, I forgot about this thread. I a small amount of the lag was removed when I removed principia, but I think that was just all around lag from my computer being dogexcrements. sorry for all the confusions, somehow it got in my head that it was principia, idk
  2. FLY ME TO DA MOON! I finally finished it and I'm really happy with it! check it out
  3. ok, I'm working on it. Sorry for all the confusion, I thought my problem laid within my excrementsty pc, so I never really provided that great info.
  4. it ended as soon as it crashed, there is no more footage. this is likely an issue with FAR as when I do not have far installed it does not crash at that point in flight (after booster separation). Additionally these issues with booster separation are persistent through ought craft files that produce a lot of "debris" Though I do know that this is not the place to ask and it is likely to do with my ass pc specs. yes, I can record some if u need it. okey dokey. should I re-record with the ui open?
  5. UPDATE: it may be a bit before my next post as I am working out how to get my computer to handle principia better in the atmosphere, stay tuned!
  6. I don't see anything bad in console I can deal with the lag at the beginning, but when it gets really bad I can't. hopefully there is a way to prevent principia from messing with atmosphere? edit: the crash is from far, but the lag is from principia
  7. 7 years old laptop CPU must be highlighting computational burden of principia. @ZAJC3W while in space it's perfectly fine, unrecognizable from stock, it's just when in atmosphere where it takes a hit.
  8. hmm, ok, I will look into it. For example an 80 part craft can set me back to 3fps on my 24gb ram + gtx 980m + i7-4710HQ CPU @ 2.50GHz
  9. Is it possible to make principia not as laggy in atmosphere? maybe disable the use of principia while in atmosphere with some sort of config? Idk why it is so laggy in the atmosphere but not in space
  10. Sputnik To The Moon! Munnar Expedition 2: Dogey II The mission launched from the KSC after multiple unsuccessful attempts at launch, but finally began to show signs of success after a new technology mech jeb was discovered, featuring blinking lights, shinny wheels, and even a shiny metal stick thing. This technology allowed for precise control of the rocket, and prevented the flipping of the rocket. The ascent was performed nominally and orbit was reached with 800m/s of delta V remaining, not accounting for the minor stages in the two probes. The burn left the transfer stage with only 28 m/s. After that burn, and after arriving at the mun, we dethatched the fairing. The fairing is made of radiator panels with a cap that has an experiment return capsule and extra fuel. The radiator panels are attached with decouplers and the cap is attached in a complicated manor with 5 decouplers, probably too complicated, but either way it did its job. After doing science high above the mun and low to the mun, the cap detached and carried the science on a trajectory toward kerbin. The sputnik replica then detached and quickly burnt retro, turning its trajectory into a low orbit of the mun. re-entry was fully successful and the science was retrieved within hours of splashdown as an air force base was located close to the site. I finished the video for this mission too, here it is:
  11. I'm very proud of the timing and music/sound fx on this one, also thinking about making something based on fly me to the moon ¯\__/¯
  12. yeah, I know how to do that, I just wanted to know how to make it an option in game, so if I want to use TURD I can turn off restock for a part but have another one of the same part be using restock
  13. Is there a way to make a config of sorts so that there is a variation of a part that is stock so that you can also use mods like TURD and TU? It would be a great addition if it is easy enough
  14. I kind of wish there was some C418 music in ksp, I guess I can mod it in for myself.
  15. To The Moon! Munar Expedition 1: Dogey I The mission launched from the KSC shortly after the Jedidiah landed upon the small landing pad that had been duct taped to the science payload bay. (As documented in the post above). An oscillation in the rocket began around 5km, forcing Jeb to turn the Authority Limiter to 8 on the fins, which allowed the issue to subside. Shortly after, the thumper boosters detached and promptly collided close beneath the rocket, contributing a small amount of extra delta V. One fin on the core stage was painted with a special protective coating that proved successful, later probes will likely use a similar coating. MECO occurred halfway into the final orbital burn, but left the terrier with little margin for error. This forced the rocket into a more radial out position to raise the orbit, which ended up being successful. The course plotted afterward led to a 1000km flyby of the mun, just enough to learn about the "high above the mun" area. Though the burn ended up being a little less precise than expected, the correct periapsis was achieved. Jeb soaked in the views while being pulled towards the moon at an unexpected rate as the mun's orbit was not necessarily taken into account when plotting, so DOGEY I ended up being dragged behind the mun for a while before finally surpassing and flying by the mun. the upper stage detached and fell back to kerbin along with the shielded capsule, that entered the atmosphere at around 3km/s. Re-entry was thought to be nominal until final touchdown, which saw a mystery goo experiment explode that was thought to be protected by the payload bay, though lucky enough, this experiment had already been achieved, so no science was truly lost. This mission was documented in this video:https://youtu.be/oh-Po02Z3Ek Thank you for reading, DOGEY II is in the works. To the moon!
  16. A little update: I was able to board the munar flyby craft! It was a difficult journey as documented here: https://youtu.be/YloUvG9TrU4 Detachment of the landing pad was successful and I will post about the findings of the flyby tomorrow! bye!
  17. I designed and recolored this cool plane to take kerbals to the next rocket.
  18. In the future/is it possible to create configs or something along those lines to make restock parts work?
  19. Idk where I saw it, but I remember seeing some shots of this in the making. It turned out great!
  20. South Star General (SSG) (Picture): And is documented on this channel: https://www.youtube.com/channel/UCi2soGW3lRcA9MXfOYUZcyg This first post is underwhelming but others will be more flushed out. I was not planning on posting missions in this save file but I thought it would be fun so this first post may be a bit boring. https://youtu.be/ZNL9T-2FV0U This video will catch anyone and everyone reading this thread up to speed: Launch 1: Firefly 1 A 3 stage sounding rocket carried Jeb Kerman until it spun out and was forced to abort a higher apogee. Launch 2: Candlestick 1 A 2 stage center core with two valiant engine boosters. It successfully launched using decouplers as radial decouplers and made it in to space. the mirrored fins at the top of the rocket allowed safe reentry for most of reentry but eventually failed when the pug engine burnt and sent the craft into a spin which burnt off all radially mounted items, including the fins. Though transversely this slowed down the craft enough to deploy parachutes at a safe altitude. Launch 3: Candlestick 2 A 3 stage center core with 4 valiant engine boosters. Successful orbital flight. Nothing went wrong. Though I did spend a bit of time sitting in the payload "fairing". We could see our house from up there! The rest of the launches were all planes and were pretty insignificant, later launch reports will be more detailed. I'm tired and want to sleep lmao.
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