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DanDucky

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Everything posted by DanDucky

  1. So I have this weird issue with OPM. Idk if it is an issue as much as a just... thing? So Sarnus's rings flicker. Here is my Game Data: https://drive.google.com/drive/folders/1UxQ_v2vs6S39-BLRq_p85wCdWrd3J44H?usp=sharing Here is a video with it: (skip to 4:46) https://youtu.be/2ILJDmhd2ec Also some other info is that it goes away when using physical time warp. edit: I forgot to mention that this was an issue with my 1.10 save file, I can get the gameData folder from that in the morning, sorry for the confusion.
  2. any updates on making it consistently work? mine works <em> sometimes </em>
  3. is there a config I can use to turn off the engine lighting? my turd of a computer can't handle it but I want to keep it on for other mods because of stock lights and such.
  4. Is there ore in OPM? I can't seem to find any on tekto for example
  5. I'm really excited. I'm working on building a website that holds all of my computerized kerbal space program calculators. It will be released shortly, one of my favorite calculators is one that tells the player what transfer orbit to go into to place satellites in a specific orbit, it's an interesting one.
  6. What do you use to create these? they're beautiful!
  7. We're sensitive to this -- you still need to place radiators and drills for these (and in the case of radiators, you'll need quite a few). For the reactors, if we broke them down into smaller chunks, they would no longer be recognizable as reactors. We'd have to do something like separate cryostats and steam turbines or something? I'd actually love to see a mod that broke these things down to such a granular level -- but I suspect it's a little too fiddly considering how many other things you'll be keeping track of when you develop a colony... So, rewatching the video I could see what you were trying to say by your response, but I think (seeing how there are walkways and such on the reactors) there is room to remove things from the base reactors. We can build walkways and stairs, all we need from you are the parts. I'm also concerned about the possibility that the game may run smooth but only as a result of these all-in-one parts. for example, how would an 800 or so part craft handle? are there new physics optimizations for things like aerodynamics?
  8. OHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH! ok
  9. Probs my best so far. My latest video may have some better shots but this one feels more like a cinematic to me...
  10. Well it's definitely not sls. I think it's a more kerbalized version of atlas. SLS has 4 engines that don't run open cycle like the boar does
  11. oh, I am big dumb. I thought this was more like we can't bring fuel or anything and we had to make that fuel onboard with the ore. I was actually able to fly for a little bit tho!
  12. Not sure I like the size of these reactors, I'd rather it be a small reactor but lots of interchangeable parts to customize them, like radiators and such. The idea of having huge pre-built machines isn't my favorite. Like, for example, we have the fuel generators in ksp but we need to design where the radiators and drills go.
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