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KSP2 Release Notes
Everything posted by StarSlay3r
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If you've ever wanted to dive into the technical side of KSP2's development, this dev diary is for you! Learn how KSP2 programmer Johannes Peter draws accurate orbits that look stellar in #KSPdevdiary9 "Orbit Tessellation" Check out the thread below ↓ Also, if you haven't already noticed, all Dev Diaries can now be found in the new KSP 2 Dev Diaries section of the forum. Make sure to head there to check out this dev diary and all previous dev diaries as well.
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Oh, before we forget – we’ve been working on some proper clouds as well. Wait till you see how they look on Jool! Special thanks to the cloud team: Graphic Engineer - Zeng Rui 3D Environment Artist - Li Bo Technical Artist - Wang Jiangtao Art Director - Chan Cheekin Technical Director - Shi Qiang Technical Art Director - Akram Parvez Producer - Huang Zhilin Intercept Art Lead - Steve Suhy
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Early gift. You're welcome.
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We get a lot of feature requests for KSP2, but the one we hear most frequently is "when will you add clouds?" At long last, we're proud to announce that we've heard you. We've not only brought clouds to Kerbal Space Program 2, our cloud team has created an entirely new cloud assembly system. Let's take a look! The cloud building experience begins in the Cloud Assembly Building, where the player can choose from a variety of cloud shapes, sorted by core sizes ranging from 1.25 meters to 2,000 meters. While a procedural cloud system is in the works, for the time being we think you'll love choosing from over nine hundred cloud parts, including the CL-580 Cumulus Puff, the CL-581 Cumulus Wisp, and the incredibly versatile CL-582 Cumulus Miasma. A 94-part cloud Once your cloud is on the launchpad, you'll thrill to the experience of watching it drift away, its flight dynamics entirely dependent on its mass distribution. If you want to fill the sky with realistic clouds, you can hand-make up to eight clouds and fly them at once! Note: When clouds are in flight, time warp is disabled. This rocket may want to wait a moment before launching Cloud collision is still under development, but we are proud to say that over 75% of vehicle transits through clouds do not result in loss of vehicle - and that number's getting better every day! Additionally, when clouds collide with the ground, they explode. Anything else wouldn't be Kerbal! This cloud was too heavy We can't wait to see all the amazing new clouds you create using this system! While clouds cannot currently be flown beyond Kerbin's atmosphere, we expect Matt Lowne to fly one to Laythe and back within a week of release. Happy cloud-ing!
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hmmmmm
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We have some other things lined up already, but I can put in the suggestion.
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What are Kerbals made of? Plants, snacks, regret? Intercept Senior 3D artist Jordan Pack decided to explore what Kerbals would look like if they were made of different materials. Check 'em out. These won't be in Kerbal Space Program 2, at least until we add a puppetry expansion.
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Show and Tell - New engine exhaust effects
StarSlay3r replied to StarSlay3r's topic in Show and Tell
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Our VFX artist Aaron Lundquist continues to create new engine exhaust effects. The first of these engines runs on an as-yet-announced fuel (guesses welcome)! The other two are metallic hydrogen and jet engine. We're all really proud of Aaron's shock diamonds! The score, as always, is by the incomparable Howard Mostrom.
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Mars 2020/Perseverance Landing Challenge
StarSlay3r replied to UomoCapra's topic in KSP1 Challenges & Mission ideas
Thank you again to everyone that participated in the Perseverance Landing Challenge. NASA has checked out all of the submissions, and they were really inspired by them! In total we received over 60 submissions for this challenge, and below is the full list. Please show some love to your fellow Kerbonauts for all their hard work, and congratulate them on their successful mission. Submitted by Submission Post Link Video/Picture Link COWARDVARK Post link Video SpaceGuy90 Post link Video jinnantonix Post link Video Ruben Monteiro Post link Gameplay_Review Post link Video MikeElias361 Post link LoloSiou Post link NeoDarkF Post link Video stefacoastro Post link OctupleCompressedCAT Post link Pictures SniperJF Post link Video Rick89902440 Post link Video Tray Joines Post link Video superdude_082 Post link Pictures jake_taylor Post link Pictures Farzinium Post link Pictures 7orch3 Post link Video RealKerbal3x Post link Video camacju Post link GewoonLukas_ Post link Video EliStee22901328 Post link Andeyro Post link Hdeedose Post link minerbat Post link Video Lewie Post link Jakob Kerman Post link Video applestack_ Post link Pictures MaxdelarionOP Post link Pictures LamostAce Post link Pictures Llamaboat Post link Video Aotezukay Post link Video uranium_tungsten Post link Pictures fryguy101 Post link Video Dakitess Post link Video Stelonaut Post link Pictures Robossbomb Post link Video pinola_ Post link AntaresSud Post link vit1t0 Post link Ang Jia Yi Post link Video Dylan Walker Post link Schyte96 Post link Pictures DoesDoodles Post link Pictures CessnaSkyhawk Post link Pictures the_terran_starman Post link Video KSPotato Post link Video FFlunky99 Post link Video JuleIsBored Post link Video dm_macpherson Post link Video The_ShadowZone Post link Video Brad J Fulmer Post link Video the_sanwal_guy Post link Pictures Najiblah Post link Video Billyrocka03 Post link Video TetriTek Post link Video Driacan Post link Video Sigurd Post link Pictures KerrMü Post link Tek_warrior Post link Pictures Beriev Post link Pictures Falcon 09 Andy Post link LouisIngenthron Post link Sailtex Post link -
What's going on here? @UomoCapra
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Yup! Kerbal for scale.
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Colony fuel factories! From smallest to largest: Methalox Fuel Factory, Monopropellant Fuel Factory, Xenon Fuel Factory, Helium-3 Fuel Factory, and Metallic Hydrogen Fuel Factory. How does it work? LASERS, of course! These were created by Intercept artists Jonathan Cooper and Matthew Reynolds, as well as Squad artists Bob Palmer and Pablo Ollervides.
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Mars 2020/Perseverance Landing Challenge
StarSlay3r replied to UomoCapra's topic in KSP1 Challenges & Mission ideas
Thank you to all the Kerbonauts that participated in our Perseverance Landing Challenge. We enjoyed reviewing all the pictures/videos from your missions, and NASA has seen and responded to some submissions as well! -
Mars 2020/Perseverance Landing Challenge
StarSlay3r replied to UomoCapra's topic in KSP1 Challenges & Mission ideas
Glad to hear you had fun! Thank you for participating and sharing your screenshots with us! -
Don't worry, we didn't forget about Val. Her emojis are ready and available for use in the forum now! Thank you to Paul Zimmer and Steve Suhy for making these as well!
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A new Developer Insights post is up! Learn what it’s like to be a producer working on Kerbal Space Program 2 in our latest Dev Diary: What Does A Game Producer Do? https://www.kerbalspaceprogram.com/dev-diaries/developer-insights-8-what-does-a-game-producer-do/
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Shout out to Paul Zimmer and Steve Suhy for making these awesome emojis!
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Thanks for the warm welcome everyone!
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New power generation modules for colonies! Your nuclear power options will progress from compact fission reactors to giant fusion tokamaks to next-generation Z-pinch fusion reactors. Yes, the radiator on the fission reactor opens and closes like an umbrella. Credit to Jonathan Cooper and Matt Reynolds for the fusion reactors, and special thanks to our friends Bob Palmer (RoverDude) and Alexander Martin at Squad for building the fission reactor.
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Thanks for sharing! Intercept Games can also be found on Instagram, Facebook, and LinkedIn. If you'd like to learn more about the devs, please give them a follow! Twitter: https://twitter.com/InterceptGames/ Instagram: https://www.instagram.com/interceptgames/ Facebook: https://www.facebook.com/interceptgames LinkedIn: https://www.linkedin.com/company/intercept-games
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Broccoli and carrots. I'm with you on the disliking of tomatoes @Starhelperdude.
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Welcome to the forum @GregSeventy7!