Jump to content

Jason Kerman

Members
  • Posts

    203
  • Joined

Everything posted by Jason Kerman

  1. Release v1.1.8 Installtion Guide Install Kcalbeloh System If you have an older version of the Kcalbeloh System installed, please completely delete it before proceeding with the new version. Download from one of the sources: GitHub 腾讯微云 (for Chinese players) Download Kcalbeloh-System-(v1.x.x).zip. Choose ONE of them to download: Kcalbeloh-Textures-4k.zip: Regular-res textures. Kcalbeloh-Textures-8k.zip: High-res textures, NOT recommended if your RAM is no more than 16 GB. Extract the zip files and put all the folders in /GameData (000_NiakoUtils, 001_DuckweedUtils, KcalbelohSystem, KcalbelohTextures, and KopernicusExpansion) to your [KSP installation folder]/GameData/ folder. Do NOT download KcalbelohExtras.zip unless you know what it is used for. Install Dependencies Kopernicus: for creating custom celestial bodies. Singularity: for blackhole and wormhole shaders. KSPCommunityFixes: for bug fixes. Install Visuals The planet pack works fine without visual mods, but it will lose a large part of its aesthetic. EVE Redux: for clouds, dust storms, and auroras. Scatterer: for realistic atmosphere, oceans, and sun flares. Changes since v1.1.7 Added support for KSRSS (requires SigmaDimensions). The scale of the system follows KSRSS settings. Added VertexColorMapEmissive as the new dependency. Emissivity of lava is revamped using the new emissive mod. Adjusted 2.5x rescale to 2.56x. Changed rotation speed of Uleg to 2:1 spin-orbit resonance. Other minor changes and fixes.
  2. I wouldn't say I'm already done but I don't plan to add any new celestial bodies, since the current system is tested stable with Principia, adding any new bodies can potentially break the stability. I'm still actively developing this mod, mainly for maintenance and improved features. Thank you for your information! I will include the fix in the next update (coming in two or three days). Let me know if there is any issue with the new release.
  3. Unfortunately no since I'm not good at modeling. Can you show some screen shots? Would you mind sending it to me on github or discord? I can include it in future updates if you want.
  4. I made some modifications to singularity and implemented the Doppler effect on the accretion disk. This is how it looks now: You can find the test release in my fork of Singularity: https://github.com/jcyuan06/Singularity/releases Feel free to play with it and let me know if you find any issues or performance impact.
  5. Hi everyone! I made some modifications to this amazing mod and implemented the Doppler effect on the accretion disk. This is how it looks now (tested with my planet mod): You can find the test release in my fork: https://github.com/jcyuan06/Singularity/releases Feel free to play with it and let me know if you find any issues or performance impact.
  6. Thank you for pointing it out! There are some visual bugs reported on Mac/Linux but I'm not sure whether it's related to this. I'm going to change it to uppercase anyway and see whether it helps. I recommend using a mod called Transfer Window Planner to calculate it in game.
  7. Release v1.1.7 Installtion Guide Install Kcalbeloh System If you have an older version of the Kcalbeloh System installed, please completely delete it before proceeding with the new version. Download from one of the sources: GitHub 腾讯微云 (for Chinese players) Download Kcalbeloh-System-(v1.x.x).zip. Choose ONE of them to download: Kcalbeloh-Textures-4k.zip: Regular-res textures. Kcalbeloh-Textures-8k.zip: High-res textures, NOT recommended if your RAM is no more than 16 GB. Extract the zip files and put all the folders in /GameData (000_NiakoUtils, KcalbelohSystem, KcalbelohTextures, and KopernicusExpansion) to your [KSP installation folder]/GameData/ folder. Do NOT download KcalbelohExtras.zip unless you know what it is used for. Install Dependencies Kopernicus: for creating custom celestial bodies. Singularity: for blackhole and wormhole shaders. KSPCommunityFixes: for bug fixes. Install Visuals The planet pack works fine without visual mods, but it will lose a large part of its aesthetic. EVE Redux: for clouds, dust storms, and auroras. Scatterer: for realistic atmosphere, oceans, and sun flares. Changes since v1.1.6 Fixed a visual bug.
  8. Kerbalism is known to have a lot of compatibility issues with planet mods. Although some kerbalism config is provided, I don't recommend using kerbalism with kcalbeloh.
  9. It's safe to update if you do it correctly. It's recommended to use CKAN to avoid incorrect installation. Also, it's always good to backup your saves incase anything happens. It's hard to say which texture you should use. You can try 8k and see if the performance is acceptable. If you often experience crash when changing SOI, it's better to switch to lower res textures or cut down your mod list.
  10. The newest release is available on CKAN! For official volumetric cloud support, you can find a test version here: Kcalbeloh Volumetric Clouds v0.0.1-alpha Test version available on GitHub Please note: this is a working-in-progress project and may contain bugs, glitches, or incomplete features. Use it at your own risk and feel free to report any issues. Currently finished bodies: Rouqea, Suluco, Noyreg, Anehta, Efil
  11. Release v1.1.6 Installtion Guide Install Kcalbeloh System If you have an older version of the Kcalbeloh System installed, please completely delete it before proceeding with the new version. Download Kcalbeloh-System-(v1.x.x).zip. Choose ONE of them to download: Kcalbeloh-Textures-4k.zip: Same resolution as previous releases. Kcalbeloh-Textures-8k.zip: High-res textures, NOT recommended if your RAM is no more than 16 GB. Extract the zip files and put all the folders in /GameData (000_NiakoUtils, KcalbelohSystem, KcalbelohTextures, and KopernicusExpansion) to your [KSP installation folder]/GameData/ folder. Do NOT download KcalbelohExtras.zip unless you know what it is used for. Install Dependencies Kopernicus: for creating custom celestial bodies. Singularity: for blackhole and wormhole shaders. KSPCommunityFixes: for bug fixes. Install Visuals The planet pack works fine without visual mods, but it will lose a large part of its aesthetic. EVE Redux: for clouds, dust storms, and auroras. Scatterer: for realistic atmosphere, oceans, and sun flares. Changes since v1.1.4 Added optional 8k textures for most celestial bodies. Added a new homeswitch option: Mehtna. Adjusted the default size of stars to a realistic scale compared with planets. These changes can be disabled in settings. Stars look brighter at a distance. The size of Kcalbeloh's kill sphere is made larger to avoid some minor issues. Adjusted the heat of Kcalbeloh and Dipuc's volcanoes. New cloud texture for Suluco and Efil, which is consistent with the upcoming official volumetric cloud support. Other minor changes and fixes. The newest release is available on CKAN now!
  12. I can take a look at it later. I'm going to post an update today or tomorrow so unfortunately, it won't be supported in the recent update. I'm working on the official volumetric clouds support and I will post an alpha release recently for several planets I have finished.
  13. Hi there! I have a question regarding my planet mod (Kcalbeloh System) on CKAN. Previously all files were packed in one zip file, but now I want to separate the configs and textures into two different zip files. The texture zip has two options and only one of them needs to be installed, just like the pre-release. When I post updates in the future, sometimes only the config files are updated. Could you tell me whether it's possible to be handled by CKAN and what I need to do to make these changes? Thank you!
  14. where did you download sigma dimensions? if it's CKAN, you need to switch to github since CKAN version is outdated.
  15. Could you share your Logs-Kopernicus.zip with Mehtna homeswitch enabled? The spinning Suluco is a known bug which is not fixable on my side.
  16. I haven't tried it yet but I think it will work normally. Also, someone has made volumetrics support for Kcalbeloh if you want to try: https://github.com/ProximaCentauri-star/KcalebelohVolumetrics/releases/ I will make official support for volumetrics after its public release. Can you share your Logs-Kopernicus.zip? It's in [KSP folder]/Logs/
  17. Release v1.1.4 Installtion Guide Install Kcalbeloh System If you have an older version of the Kcalbeloh System installed, please completely delete it before proceeding with the new version. Download Kcalbeloh-System-(v1.x.x).zip. Extract the zip file and put all three folders in /GameData (000_NiakoUtils, KcalbelohSystem and KopernicusExpansion) to your [KSP installation folder]/GameData/ folder. Do NOT download KcalbelohExtras.zip unless you know what it is used for. Install Dependencies Kopernicus: for creating custom celestial bodies. Singularity: for blackhole and wormhole shaders. KSPCommunityFixes: for bug fixes. Install Visuals The planet pack works fine without visual mods, but it will lose a large part of its aesthetic. EVE Redux: for clouds, dust storms, and auroras. Scatterer: for realistic atmosphere, oceans, and sun flares. Changes since v1.1.2 Added a lot of science definitions, including the experiments in DMagic Orbital Science and science definition support for Homeswitch. Thanks to the contribution of the community, the science definitions are mostly complete for almost every celestial body and experiment type, with nearly 3000 items and 50000 words in total for you to discover! Added the option to have realistic-sized stars. Added a tail to Arorua. Improved RSS, RSSVE and EVO compatibility without any extra patches (replacing RSSKopernicusSettings.cfg is not needed anymore). Added the option to remove Kerbol system if homeswitch is enabled. Added principia support for homeswitch. New loading screens from winners of the loading screen contest. Other minor improvements and fixes.
  18. Sorry for the late reply! It looks like the issue of scatterer. You may also want to report to scatterer's developer. Yes, it's compatible with research bodies. Thank you for reporting it! I have no idea why it happened right now, but I will try to reproduce it and find out what caused the issue. The brightness of the wormhole depends on the brightness of your skybox. You can choose a brighter skybox or use Distant Object Enhancement to tweak the brightness of your skybox. TUFX is also an option.
  19. I believe there are some conflicts between GU and Kcalbeloh's parallax configs. Personally, I won't recommend using the two planet mods at the same time since both mods encompass substantial content, and installing them together could lead to significant RAM usage and loading time.
  20. It usually happens to me for distant bodies in the tracking station. It also happens with scatterer.
×
×
  • Create New...