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KSP2 Release Notes
Everything posted by Jason Kerman
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This is caused by a KSP bug and can be fixed by KSPCF. I tested it recently and it works fine on my side. I'm not sure what caused your crash with both mods installed, but I would suggest to try with a clean installation (without other mods) and install them using CKAN.
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- totm april 2023
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I'm pretty sure this issue can be fixed by KSPCF. Is it the newest version of KSPCF?
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- totm april 2023
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Sure! Could you send me a message in discord? You can find the server link in this thread.
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- totm april 2023
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Do you have KSP Community Fixes installed? It should be fine if you have.
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- totm april 2023
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Can you install SigmaDimensions and try again? Kcalbeloh needs that to work properly with JNSQ
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- totm april 2023
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Release v1.1.8 Installtion Guide Install Kcalbeloh System If you have an older version of the Kcalbeloh System installed, please completely delete it before proceeding with the new version. Download from one of the sources: GitHub 腾讯微云 (for Chinese players) Download Kcalbeloh-System-(v1.x.x).zip. Choose ONE of them to download: Kcalbeloh-Textures-4k.zip: Regular-res textures. Kcalbeloh-Textures-8k.zip: High-res textures, NOT recommended if your RAM is no more than 16 GB. Extract the zip files and put all the folders in /GameData (000_NiakoUtils, 001_DuckweedUtils, KcalbelohSystem, KcalbelohTextures, and KopernicusExpansion) to your [KSP installation folder]/GameData/ folder. Do NOT download KcalbelohExtras.zip unless you know what it is used for. Install Dependencies Kopernicus: for creating custom celestial bodies. Singularity: for blackhole and wormhole shaders. KSPCommunityFixes: for bug fixes. Install Visuals The planet pack works fine without visual mods, but it will lose a large part of its aesthetic. EVE Redux: for clouds, dust storms, and auroras. Scatterer: for realistic atmosphere, oceans, and sun flares. Changes since v1.1.7 Added support for KSRSS (requires SigmaDimensions). The scale of the system follows KSRSS settings. Added VertexColorMapEmissive as the new dependency. Emissivity of lava is revamped using the new emissive mod. Adjusted 2.5x rescale to 2.56x. Changed rotation speed of Uleg to 2:1 spin-orbit resonance. Other minor changes and fixes.
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I wouldn't say I'm already done but I don't plan to add any new celestial bodies, since the current system is tested stable with Principia, adding any new bodies can potentially break the stability. I'm still actively developing this mod, mainly for maintenance and improved features. Thank you for your information! I will include the fix in the next update (coming in two or three days). Let me know if there is any issue with the new release.
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- totm april 2023
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Unfortunately no since I'm not good at modeling. Can you show some screen shots? Would you mind sending it to me on github or discord? I can include it in future updates if you want.
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There shouldn't be any conflict. If so, feel free to let me know.
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I made some modifications to singularity and implemented the Doppler effect on the accretion disk. This is how it looks now: You can find the test release in my fork of Singularity: https://github.com/jcyuan06/Singularity/releases Feel free to play with it and let me know if you find any issues or performance impact.
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[WIP][1.8.x-1.12.x] Singularity - black hole shaders
Jason Kerman replied to blackrack's topic in KSP1 Mod Development
Hi everyone! I made some modifications to this amazing mod and implemented the Doppler effect on the accretion disk. This is how it looks now (tested with my planet mod): You can find the test release in my fork: https://github.com/jcyuan06/Singularity/releases Feel free to play with it and let me know if you find any issues or performance impact. -
Thank you for pointing it out! There are some visual bugs reported on Mac/Linux but I'm not sure whether it's related to this. I'm going to change it to uppercase anyway and see whether it helps. I recommend using a mod called Transfer Window Planner to calculate it in game.
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- totm april 2023
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Have you tried to use CKAN? or maybe 腾讯微云 if you are in China.
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Release v1.1.7 Installtion Guide Install Kcalbeloh System If you have an older version of the Kcalbeloh System installed, please completely delete it before proceeding with the new version. Download from one of the sources: GitHub 腾讯微云 (for Chinese players) Download Kcalbeloh-System-(v1.x.x).zip. Choose ONE of them to download: Kcalbeloh-Textures-4k.zip: Regular-res textures. Kcalbeloh-Textures-8k.zip: High-res textures, NOT recommended if your RAM is no more than 16 GB. Extract the zip files and put all the folders in /GameData (000_NiakoUtils, KcalbelohSystem, KcalbelohTextures, and KopernicusExpansion) to your [KSP installation folder]/GameData/ folder. Do NOT download KcalbelohExtras.zip unless you know what it is used for. Install Dependencies Kopernicus: for creating custom celestial bodies. Singularity: for blackhole and wormhole shaders. KSPCommunityFixes: for bug fixes. Install Visuals The planet pack works fine without visual mods, but it will lose a large part of its aesthetic. EVE Redux: for clouds, dust storms, and auroras. Scatterer: for realistic atmosphere, oceans, and sun flares. Changes since v1.1.6 Fixed a visual bug.
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- totm april 2023
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Kerbalism is known to have a lot of compatibility issues with planet mods. Although some kerbalism config is provided, I don't recommend using kerbalism with kcalbeloh.
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- totm april 2023
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It's safe to update if you do it correctly. It's recommended to use CKAN to avoid incorrect installation. Also, it's always good to backup your saves incase anything happens. It's hard to say which texture you should use. You can try 8k and see if the performance is acceptable. If you often experience crash when changing SOI, it's better to switch to lower res textures or cut down your mod list.
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- totm april 2023
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The newest release is available on CKAN! For official volumetric cloud support, you can find a test version here: Kcalbeloh Volumetric Clouds v0.0.1-alpha Test version available on GitHub Please note: this is a working-in-progress project and may contain bugs, glitches, or incomplete features. Use it at your own risk and feel free to report any issues. Currently finished bodies: Rouqea, Suluco, Noyreg, Anehta, Efil
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- totm april 2023
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Release v1.1.6 Installtion Guide Install Kcalbeloh System If you have an older version of the Kcalbeloh System installed, please completely delete it before proceeding with the new version. Download Kcalbeloh-System-(v1.x.x).zip. Choose ONE of them to download: Kcalbeloh-Textures-4k.zip: Same resolution as previous releases. Kcalbeloh-Textures-8k.zip: High-res textures, NOT recommended if your RAM is no more than 16 GB. Extract the zip files and put all the folders in /GameData (000_NiakoUtils, KcalbelohSystem, KcalbelohTextures, and KopernicusExpansion) to your [KSP installation folder]/GameData/ folder. Do NOT download KcalbelohExtras.zip unless you know what it is used for. Install Dependencies Kopernicus: for creating custom celestial bodies. Singularity: for blackhole and wormhole shaders. KSPCommunityFixes: for bug fixes. Install Visuals The planet pack works fine without visual mods, but it will lose a large part of its aesthetic. EVE Redux: for clouds, dust storms, and auroras. Scatterer: for realistic atmosphere, oceans, and sun flares. Changes since v1.1.4 Added optional 8k textures for most celestial bodies. Added a new homeswitch option: Mehtna. Adjusted the default size of stars to a realistic scale compared with planets. These changes can be disabled in settings. Stars look brighter at a distance. The size of Kcalbeloh's kill sphere is made larger to avoid some minor issues. Adjusted the heat of Kcalbeloh and Dipuc's volcanoes. New cloud texture for Suluco and Efil, which is consistent with the upcoming official volumetric cloud support. Other minor changes and fixes. The newest release is available on CKAN now!
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- totm april 2023
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I can take a look at it later. I'm going to post an update today or tomorrow so unfortunately, it won't be supported in the recent update. I'm working on the official volumetric clouds support and I will post an alpha release recently for several planets I have finished.
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- totm april 2023
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Hi there! I have a question regarding my planet mod (Kcalbeloh System) on CKAN. Previously all files were packed in one zip file, but now I want to separate the configs and textures into two different zip files. The texture zip has two options and only one of them needs to be installed, just like the pre-release. When I post updates in the future, sometimes only the config files are updated. Could you tell me whether it's possible to be handled by CKAN and what I need to do to make these changes? Thank you!
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where did you download sigma dimensions? if it's CKAN, you need to switch to github since CKAN version is outdated.
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- totm april 2023
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You can use google drive or post it in my discord server.
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- totm april 2023
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Could you share your Logs-Kopernicus.zip with Mehtna homeswitch enabled? The spinning Suluco is a known bug which is not fixable on my side.
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- totm april 2023
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I haven't tried it yet but I think it will work normally. Also, someone has made volumetrics support for Kcalbeloh if you want to try: https://github.com/ProximaCentauri-star/KcalebelohVolumetrics/releases/ I will make official support for volumetrics after its public release. Can you share your Logs-Kopernicus.zip? It's in [KSP folder]/Logs/
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- totm april 2023
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