Jump to content

Jason Kerman

Members
  • Posts

    203
  • Joined

Everything posted by Jason Kerman

  1. Bug Report: Star light shining on a craft is limited by SOI Discription: When a craft is out of a star's SOI, there is no light shinning on the craft from that star. Test Environment: Kopernicus Latest Version Two DLCs Test config: https://drive.google.com/file/d/1sATGm5c3UAEuOwj02niTSqKSrJSG4VAT/view?usp=sharing
  2. September 20, 2021: Celestial bodies pending: 2-4 moons (including asteroids) for Simetra-Simeht system. Another moon for Aciore. An icy planet. Also I'm trying to find a better name for the mod.
  3. Hopefully I will be back this week. I'm thinking about adding a frozen moon to Sulpma and maybe a frozen planet orbiting farther than Rouqea. A gas giant moon would be cool. Recent work will be focused on moons and surface materials.
  4. Bug Report KSP: 1.12.2 x64 Windows Problem: Using PostSpawnOrbit on Kerbin can make the clouds of other planets black in map view. In tracking station the clouds look normal. Scatter 0.0772 won't cause this problem. Mods installed: Scatterer - Test version for the multi-sun support EVE-Redux - newest version Kopernicus Stable branch - release 59 AVP - newest version My own test cfg for kopernicus Screenshot: Reproduction steps: Test with my test.cfg: https://drive.google.com/file/d/1xzVeEv9Kku1T8OPCwyrpRvl4lJfJ5AyZ/view?usp=sharing Log: Log for scatter test version: https://drive.google.com/file/d/1fTcbbknQ5bfwplOXDpq5x3mZGl3X_afY/view?usp=sharing Log for scatter 0.0772: https://drive.google.com/file/d/1c87Si4RdV0LtTgRQp1uMy8eibsHXASNb/view?usp=sharing
  5. I'm trying to work on home switch for Efil and Suluco recently, which means the KSC can be swiched to Efil or Suluco and keeping stock system the same. I have almost worked it out but there are still some minor bugs. I'm going to be very busy for one or two weeks so my progress on this mod will be slow for a while. If anyone has any suggestions or ideas on this mod, feel free to comment!
  6. It's not the matter of FPS. Some part of it are unfinished so it looks terrible at some places. Semi-major axis of Aralc System: 3.262*10^11 m Semi-major axis of Silos: 9.1788*10^11 m Radius of Kcalbeloh: 7*10^9 m
  7. Thank you! I'm glad you like it. Actually there are still a lot of work to do before it can be released. But I think the alpha release will be available soon.
  8. Threads of the Month: April 2023 Edition Kcalbeloh System is a planet pack adding an entirely new black hole system with 30 unique celestial bodies, including a super-massive black hole, 4 stars, 15 planets, and 10 moons and asteroids, each with its own unique set of challenges and features. This planet mod provides a diverse range of environments for Kerbals to explore, such as a planet with surface torn apart by tidal force, binary gas giants with multiple moons, a planet tidally locked by its parent star, and a small moon with a twisted surface. Like the movie Interstellar, there are also a pair of wormholes available for Kerbals to jump between Kerbol system and Kcalbeloh system, adding another layer of exploration and excitement. If you're looking for an exciting and rewarding space adventure, Kcalbeloh System is an excellent addition to Kerbal Space Program, providing tens or even hundreds of hours of entertainment. I really appreciate everyone who has followed this mod. Also thanks to everyone who has provided suggestions, bug reports, or any other forms of help. Also, if you have a cool idea and want to contribute to this project, feel free to let me know. Get ready to blast off into the cosmos and embark on a thrilling journey through the Kcalbeloh System. Happy launching! System Map Are you sure you want to spoil it? Delta-V Map Credits @R-T-B for maintaining Kopernicus. @blackrack for Scatterer, Singularity, and EVE. @Vabien for maintaining Kopernicus Expansions. @Pkmniako for creating Niako's Kopernicus Utilities (Smoother Heightmaps). Kopernicus Discord Server: a really good community. I developed most of my planet modding skills there. I can't list all of the names but thank you all for your help! @JadeOfMaar for inspiration of the system map, and other help and suggestions. @DY_ZBX for Kerbalism and SpaceDust compatibility. @themaster401 and @Astronomer for some EVE textures from Astronomer's Visual Pack. @Sigma88 for SigmaReplacementsSkyBox, SigmaLoadingScreens, and SigmaDimensions. @OhioBob for atmosphere calculator. @RJVB09 for light curve calculator. @ballisticfox0 @GGzz12321 for nice screenshots. @Davian Lin and Jel for the Russian translation. @CoriW for ResearchBodies and FinalFrontier compatibility. @Iodyne @FrostyArchtide for Principia configuration. @chaos113 for helping with parallax scatter support. @Lithium-7@BadModder54@CashnipLeaf@Fio @Ade0924 @r-ISCO for writing part of science definitions. @Emperor of Ilve for helping with Rational Resources support. Reddit user 0_0_1 for some sunflare textures from Kabrams Sun Flare's Pack. And most importantly, credit to my girlfriend for allowing me to put time into this mod (The names are NOT in order of contribution) Winners of the Loading Screen Contest 2023 Gallery Change Log License Creative Commons Attribution-NonCommercial-NoDerivatives 4.0
  9. Thank you so much for keeping it updated! I got an issue with emissiveFX. When I use a greyscale map for emissiveMap, the whole planet is glowing uniformly. Could you help me figure out whether it is my fault for this problem? Thanks!
  10. Thank you for this amazing mod! I have an issue of worm hole. When I use the sample config to turn a planet to a worm hole, in map view it looks perfect, but in flight view the texture of the planet is still loaded. I removed all the other mods but it makes no change. Could you help me figure out where the problem is? Thank you! - Edit: I found that the texture of the planet was loaded when the height of spacecraft is under a certain value. KSP version: 1.11.1 config: Singularity { Singularity_config { galaxyCubemapResolution = 2048 objectCubemapResolution = 2048 } Singularity_object { name = Tylo gravity = 200 hideCelestialBody = true useAccretionDisk = false wormholeTarget = Mun } }
×
×
  • Create New...