Kirbin Kerman
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As I said, this effect is omitted from KSP2. I was only describing how it works in real life. It's better this way, though, because mostly-translucent hydrogen exhaust would not be very pretty to look at.
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The yellow color from plumes comes from leftover fuel continuing to react with the oxygen in the air. As you reach a higher altitude, the plume not only expands in diameter, it also becomes more washed out (and in the case of RP-1, gray and sooty) as there is less oxygen present. As far as I know, this visual effect is omitted from both KSP1 plume mods and from KSP2
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[1.12] Extraplanetary Launchpads v6.99.3
Kirbin Kerman replied to taniwha's topic in KSP1 Mod Releases
Running into a pretty base-breaking glitch with EL. I'm currently running 6.99.0, because someone told me the glitch was exclusive to 6.99.1, but it's present on both versions for me. The bug: It seems to have something to do with workshops created by EPL vs workshops launched from the KSC, but sometimes, a given vessel becomes permanently unable to have productivity. The vessel can be listed as having productivity on the PAW, but it can never build anything, because productivity is set to "----" in the EL interface whenever I try to build anything. Any ideas? EDIT: I've done more experimenting. Using KIS, the "---- productivity" bug can be banished if I take apart the entire structure and re-assemble it in such a way that the root part has changed, but the issue seems to come back on scene change. There are no relevant error in the log file, but I can provide it anyways. EDIT 2: I did some more experimenting and traced down the exact circumstances of the bug: If the root part of the craft is a part that has been spawned in from an EPL site, then whenever the vessel is loaded back in, the productivity is set to ---- until it becomes a new vessel (root part change). However, it works PERFECTLY FINE if the root part of the craft originates from the KSC. No, I don't know either -
Just dropping in here to say that there's sodium on Mars. And there's chlorine on Mars. Sure, they're separate, but there is salt on Mars.
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[Minimum KSP version - 1.12] Kerbal Inventory System (KIS) v1.29
Kirbin Kerman replied to IgorZ's topic in KSP1 Mod Releases
Of course! I didn't know it would be so much work. I'm new to module manager patches - do you think you could give me an example on how to do it? -
Very good! I normally use ckan for mods but I'll make an exception for this one -- I've been wanting an interstellar destination that doesn't make my game crash like GU does
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[Minimum KSP version - 1.12] Kerbal Inventory System (KIS) v1.29
Kirbin Kerman replied to IgorZ's topic in KSP1 Mod Releases
I can't transfer crew into certain parts of the vessel--parts that don't have built in KIS inventories, it seems, such as the inflatable airlock. What's annoying about this is that I can fix it by having a kerbal go on EVA, then board the exact same pod they just left, THEN THEY CAN TRANSFER! This is obviously a bug or something. I have to do this for each Kerbal, too. It's ridiculous -
Commander of my Minmus surface outpost of 5-crew. Soon I'll be rotating the crews and bringing her back
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I'm having an issue with time warp. Every time I enter time warp my orbits get shifted around -- tugged on in a radial out direction that's consistent across all crafts. The issue occurs on all craft when I activate time warp Higher multiples of time warp cause the "tug" to be more severe Ksp.log: https://www.dropbox.com/s/4p5zjuwdycvymu1/KSP%20-%20Copy.log?dl=0 modlist: https://ibb.co/H21yMKP
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Hello. I'm sorry about not providing you with my ksp/player.log file earlier, but I was doing testing on my own. It appears to not be a Kopernicus issue, as while initially removing/re-installing Kopernicus would cause the orbital shift to occur, it has now started happening without it.
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- 1.8.x-1.12.x
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Kirbin Kerman joined the community
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I've had an issue with the last two versions of Kopernicus. Every time I entered time warp (not physwarp), with severity depending on the level of time warp I enter, my orbits shift slightly radial out in a fixed direction. I only noticed this after several voyages missed their destination entirely despite originally matching up This applies to all vessels and I have thoroughly isolated Kopernicus as the issue
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- 1.8.x-1.12.x
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