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KSP2 Release Notes
Everything posted by Liam_The_Great
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Game Breaking Crash to Desktop
Liam_The_Great replied to Krazy1's topic in KSP1 Technical Support (PC, unmodded installs)
Have you tried turning the "Always show closest encounter to target" setting off in the main menu? I have an issue similar to this and that fixes it for me. -
Uhhhh why does it do that
Liam_The_Great replied to KspNoobNotOnTheMun's topic in KSP1 Gameplay Questions and Tutorials
I'm confused, are you asking about rockets or planes? -
If you have multiple engines running side-by-side and you decouple some of them, the game will put the delta-v remaining after the decouple in the decoupler stage. For example if you have one mammoth and two clydesdales burning at the same time, with the clydesdales running out of fuel first, the delta-v you have left after decoupling the clydesdales will be shown in the decoupler stage.
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The bug where engine plumes run at 50% even though the engine is at 100% still hasn't been fixed
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Wow, that's really impressive camacju!
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It definitely is possible, Bradley Whistance has actually landed on Eve and come back with only SRBs.
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Building very heavy rockets
Liam_The_Great replied to SunlitZelkova's topic in KSP1 Gameplay Questions and Tutorials
That's too much fuel per engine. Each engine can only lift a finite amount of fuel, so you need to either take out some fuel or add more engines without adding more fuel. -
Experience not working for SAS
Liam_The_Great replied to DeltaSnep's topic in KSP1 Technical Support (PC, unmodded installs)
Prograde/retrograde is level 1, radial in/out and normal/anti-normal is level 2, and target/anti-target and maneuver is level 3. -
Are you using a high enough level kerbal/probe core to be able to select maneuver in the first place? Try it in a sandbox save with the best probe core.