fittedorphan68
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Posts posted by fittedorphan68
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@Nertea or anyone who can help. I was playing around with the mk4-1 ship trying to get it to fit into RSS as best I can. I noticed while using the RasterProp IVA that (maybe?) the textures look like they're misaligned. In short, some of the displays are clipped behind the walls. I know without the scaling implemented it works fine. But any tips on troubleshooting would be amazing as this is definitely one of the best RPM IVAs I've seen.. Obviously not a critical issue, but any help from anyone is appreciated. I've played with plenty of props in IVA but never testures/models.
SpoilerIt looks like if they all just shift up (Z+) a smudge we'd be back in business
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@linuxgurugamer Couple of questions I can't seem to spot answers for:
-All info on the Civilian dock only references Kerbin and its moons,. Is its functionality prevented on games with homeswitches somehow? If not, is there a max distance limit or just anything orbiting parent body?
-Is the ModuleScienceLab somehow required for the university? I ask because it doesn't have the accompanying ModuleScienceConverter, making it seem rather useless to stock mechanics.
-Lastly, is the .log file supposed to be logging something? I've had the mod installed for roughly 50+ civilians to generate and be recruited, but she's still blank aside from the first "set-up" line
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On 6/1/2021 at 5:59 PM, ballisticfox0 said:
It is already out if you use the test version
And thank you for the extremely detailed bug report + solution.
Check the scatterer thread and download the fixed .dll
Just trying to make people helpin people more !
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On 5/29/2021 at 4:13 PM, fittedorphan68 said:
@StarCrusher96, or anyone with a better understanding of planets mods I guess,
I recently ventured to Mork, using Nova Kerb Home Switch, got into orbit fine, undocked a ScanSAT probe, flew the probe into a polar orbit, and upon attempting to switch back to the main vessel the game crashes. Tried reloading game multiple times, from Quicksave and Persistent with no avail. I attached a pared down version of the log, since it was essentially these entries repeating over and over until it died. Any insight is greatly appreciated.
Sidebar, the amount of love that's gone into this is very apparent, and very appreciated! Got me excited to play the game again and have sunk at least 100 into exploring. Thank you for what you do man.
[WRN 15:19:28.782] Cannot find preset 'Default' for pqs 'Mork'
[EXC 15:19:28.786] NullReferenceException: Object reference not set to an instance of an object
PQSMod_VertexColorMap.OnVertexBuild (PQS+VertexBuildData data) (at <2afc64dea36946459d4707808bdac511>:0)
PQS.Mod_OnVertexBuild (PQS+VertexBuildData data) (at <2afc64dea36946459d4707808bdac511>:0)
PQS.BuildQuad (PQ quad) (at <2afc64dea36946459d4707808bdac511>:0)
PQ.Build () (at <2afc64dea36946459d4707808bdac511>:0)
PQ.SetVisible () (at <2afc64dea36946459d4707808bdac511>:0)
PQ.UpdateVisibility () (at <2afc64dea36946459d4707808bdac511>:0)
PQ.Subdivide () (at <2afc64dea36946459d4707808bdac511>:0)
PQ.UpdateSubdivision () (at <2afc64dea36946459d4707808bdac511>:0)
PQ.UpdateSubdivision () (at <2afc64dea36946459d4707808bdac511>:0)
PQS.UpdateQuadsInit () (at <2afc64dea36946459d4707808bdac511>:0)
PQS.StartSphere (System.Boolean force) (at <2afc64dea36946459d4707808bdac511>:0)
PQS.RebuildSphere () (at <2afc64dea36946459d4707808bdac511>:0)
PQS.Update () (at <2afc64dea36946459d4707808bdac511>:0)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
....
[LOG 15:19:29.785] Unpacking Interplanetary Transport
[ERR 15:19:30.178] [Physics.PhysX] computeMassAndInertia: Provided mass or density has no valid value[ERR 15:19:30.178] [Physics.PhysX] PxRigidBodyExt::setMassAndUpdateInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1)
[ERR 15:19:30.178] [Physics.PhysX] computeMassAndInertia: Provided mass or density has no valid value
[ERR 15:19:30.178] [Physics.PhysX] PxRigidBodyExt::setMassAndUpdateInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1)
[ERR 15:19:30.192] [Physics.PhysX] computeMassAndInertia: Provided mass or density has no valid value
[ERR 15:19:30.192] [Physics.PhysX] PxRigidBodyExt::setMassAndUpdateInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1)
[LOG 15:19:30.238] recalculating orbit for FTT.Pod.375.01 (Interplanetary Transport): Mork ( Update mode TRACK_Phys )
rPos: [-13324.7313394547, 11364.0805453062, 70642.6063830853] rVel: [-72.8179990033813, -12.9656724258182, -17.8331869136961] |76.0827982911307|
[LOG 15:19:30.238] recalculated orbit for FTT.Pod.375.01 (Interplanetary Transport): Sun ( UT: 18614412.94862 )
rPos: [NaN, NaN, NaN] rVel: [NaN, NaN, NaN] |NaN|
Delta: [NaN, NaN, NaN] / [NaN, NaN, NaN]
....
[LOG 15:19:30.320] [OD] <--- OnDemandStorage.DisableBodyCBMaps destroying Mork
[LOG 15:19:30.322] Look rotation viewing vector is zero
[ERR 15:19:30.326] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "nfs-panel-deploying-advanced-2x20-hub-1/model/NearFutureSolar/Parts/SolarPanels/deploying-advanced/nfs-panel-deploying-advanced-2x20-hub-1(Clone)/Solar_Advanced_Hub/PanelsHub/B_PanelsHub_Root/B_PanelsHub_Pivot/B_PanelsHub_Base/PanelsHubCollider"[ERR 15:19:30.326] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "nfs-panel-deploying-advanced-2x20-hub-1/model/NearFutureSolar/Parts/SolarPanels/deploying-advanced/nfs-panel-deploying-advanced-2x20-hub-1(Clone)/Solar_Advanced_Hub/PanelsHub/B_PanelsHub_Root/B_PanelsHub_Pivot/HubPivot"
[ERR 15:19:30.326] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "radiator-microchannel-2/model/HeatControl/Parts/Radiators/radiator-microchannel/radiator-microchannel-2(Clone)/LargeMicrochannelRadiator/BOTTOM"
[ERR 15:19:30.327] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "nfs-panel-deploying-advanced-2x20-hub-1/model/NearFutureSolar/Parts/SolarPanels/deploying-advanced/nfs-panel-deploying-advanced-2x20-hub-1(Clone)/Solar_Advanced_Hub/PanelsHub/B_PanelsHub_Root/B_PanelsHub_Pivot/B_PanelsHub_Base/PanelsHubCollider"
[ERR 15:19:30.327] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "nfs-panel-deploying-advanced-2x20-hub-1/model/NearFutureSolar/Parts/SolarPanels/deploying-advanced/nfs-panel-deploying-advanced-2x20-hub-1(Clone)/Solar_Advanced_Hub/PanelsHub/B_PanelsHub_Root/B_PanelsHub_Pivot/HubPivot"
[ERR 15:19:30.327] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "radiator-microchannel-2/model/HeatControl/Parts/Radiators/radiator-microchannel/radiator-microchannel-2(Clone)/LargeMicrochannelRadiator/BOTTOM"
[ERR 15:19:30.327] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "nfs-panel-deploying-blanket-copernicus-1/model/NearFutureSolar/Parts/SolarPanels/deploying-blanket/nfs-panel-deploying-blanket-copernicus-1(Clone)/Solar_Blanket_Solo/B_PanelsSolo_Base/B_PanelsSolo_Pivot/B_PanelsSolo_Root/B_PanelsSolo_Panels_Left001/B_PanelsSolo_Panels_Left_Seg001/B_PanelsSolo_Panels_Left_Seg001Panel/PanelSolo002"
[ERR 15:19:30.327] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "nfs-panel-deploying-blanket-copernicus-1/model/NearFutureSolar/Parts/SolarPanels/deploying-blanket/nfs-panel-deploying-blanket-copernicus-1(Clone)/Solar_Blanket_Solo/B_PanelsSolo_Base/B_PanelsSolo_Pivot/B_PanelsSolo_Root/B_PanelsSolo_Panels_Left001/B_PanelsSolo_Panels_Left_Seg001/LeftEndSolo"
[ERR 15:19:30.327] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "nfs-panel-deploying-blanket-copernicus-1/model/NearFutureSolar/Parts/SolarPanels/deploying-blanket/nfs-panel-deploying-blanket-copernicus-1(Clone)/Solar_Blanket_Solo/B_PanelsSolo_Base/B_PanelsSolo_Pivot/B_PanelsSolo_Root/B_PanelsSolo_Panels_Right001/B_PanelsSolo_Panels_Right_Seg001/B_PanelsSolo_Panels_Right_Seg001Panel/PanelSolo001"
[ERR 15:19:30.327] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "nfs-panel-deploying-blanket-copernicus-1/model/NearFutureSolar/Parts/SolarPanels/deploying-blanket/nfs-panel-deploying-blanket-copernicus-1(Clone)/Solar_Blanket_Solo/B_PanelsSolo_Base/B_PanelsSolo_Pivot/B_PanelsSolo_Root/B_PanelsSolo_Panels_Right001/B_PanelsSolo_Panels_Right_Seg001/RightEndSolo"
[ERR 15:19:30.327] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "nfs-panel-deploying-blanket-copernicus-1/model/NearFutureSolar/Parts/SolarPanels/deploying-blanket/nfs-panel-deploying-blanket-copernicus-1(Clone)/Solar_Blanket_Solo/B_PanelsSolo_Base/B_PanelsSolo_Pivot/B_PanelsSolo_Root/TrussCollider"
[ERR 15:19:30.327] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "nfs-panel-deploying-blanket-copernicus-1/model/NearFutureSolar/Parts/SolarPanels/deploying-blanket/nfs-panel-deploying-blanket-copernicus-1(Clone)/Solar_Blanket_Solo/B_PanelsSolo_Base/B_PanelsSolo_Pivot/SoloTelescope1"
[ERR 15:19:30.327] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "nfs-panel-deploying-blanket-copernicus-1/model/NearFutureSolar/Parts/SolarPanels/deploying-blanket/nfs-panel-deploying-blanket-copernicus-1(Clone)/Solar_Blanket_Solo/B_PanelsSolo_Base/B_PanelsSolo_Pivot/B_PanelsSolo_Root/B_PanelsSolo_Panels_Left001/B_PanelsSolo_Panels_Left_Seg001/B_PanelsSolo_Panels_Left_Seg001Panel/PanelSolo002"
[ERR 15:19:30.327] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "nfs-panel-deploying-blanket-copernicus-1/model/NearFutureSolar/Parts/SolarPanels/deploying-blanket/nfs-panel-deploying-blanket-copernicus-1(Clone)/Solar_Blanket_Solo/B_PanelsSolo_Base/B_PanelsSolo_Pivot/B_PanelsSolo_Root/B_PanelsSolo_Panels_Left001/B_PanelsSolo_Panels_Left_Seg001/LeftEndSolo"
[ERR 15:19:30.328] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "nfs-panel-deploying-blanket-copernicus-1/model/NearFutureSolar/Parts/SolarPanels/deploying-blanket/nfs-panel-deploying-blanket-copernicus-1(Clone)/Solar_Blanket_Solo/B_PanelsSolo_Base/B_PanelsSolo_Pivot/B_PanelsSolo_Root/B_PanelsSolo_Panels_Right001/B_PanelsSolo_Panels_Right_Seg001/B_PanelsSolo_Panels_Right_Seg001Panel/PanelSolo001"
[ERR 15:19:30.328] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "nfs-panel-deploying-blanket-copernicus-1/model/NearFutureSolar/Parts/SolarPanels/deploying-blanket/nfs-panel-deploying-blanket-copernicus-1(Clone)/Solar_Blanket_Solo/B_PanelsSolo_Base/B_PanelsSolo_Pivot/B_PanelsSolo_Root/B_PanelsSolo_Panels_Right001/B_PanelsSolo_Panels_Right_Seg001/RightEndSolo"
[ERR 15:19:30.328] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "nfs-panel-deploying-blanket-copernicus-1/model/NearFutureSolar/Parts/SolarPanels/deploying-blanket/nfs-panel-deploying-blanket-copernicus-1(Clone)/Solar_Blanket_Solo/B_PanelsSolo_Base/B_PanelsSolo_Pivot/B_PanelsSolo_Root/TrussCollider"
[ERR 15:19:30.328] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "nfs-panel-deploying-blanket-copernicus-1/model/NearFutureSolar/Parts/SolarPanels/deploying-blanket/nfs-panel-deploying-blanket-copernicus-1(Clone)/Solar_Blanket_Solo/B_PanelsSolo_Base/B_PanelsSolo_Pivot/SoloTelescope1"
[LOG 15:19:30.328] setting new dominant body: Sun
FlightGlobals.mainBody: Sun
[LOG 15:19:30.329] Vessel FTT.Pod.375.01 (Interplanetary Transport) velocity resumed. Reference body: Sun vel: [NaN, NaN, NaN]
[ERR 15:19:30.412] Screen position out of view frustum (screen pos 926.000000, 226.000000) (Camera rect 0 0 1920 1080)[ERR 15:19:30.412] Screen position out of view frustum (screen pos 926.000000, 226.000000) (Camera rect 0 0 1920 1080)
[ERR 15:19:30.413] Screen position out of view frustum (screen pos 926.000000, 226.000000) (Camera rect 0 0 1920 1080)
[LOG 15:19:30.414] Look rotation viewing vector is zero
[WRN 15:19:30.435] Cannot find preset 'Default' for pqs 'Mork'
[ERR 15:19:30.435] PQS Mork: Restarted[LOG 15:19:30.435] Look rotation viewing vector is zero
[WRN 15:19:30.439] PlayOneShot was called with a null AudioClip.
[ERR 15:19:30.446] Screen position out of view frustum (screen pos 926.000000, 226.000000) (Camera rect 0 0 1920 1080)[LOG 15:19:30.446] [UIMasterController]: ShowUI
[ERR 15:19:30.477] Screen position out of view frustum (screen pos 926.000000, 226.000000) (Camera rect 0 0 1920 1080)[LOG 15:19:30.478] Look rotation viewing vector is zero
Hey I figured it out. In the .cfg files for the Homeswitch package (file path: GameData\GU_HomeSwitch_AC\GU_HomeSwitch_Celestials\_Minor_01_Mork.cfg as well as ...\02-4_Alar.cfg), the wrong file name is being referenced under Body { ...PQS{ ...Mods{ ... VertexColorMap{ ...
The config defines - GU/PluginData/NovaKirbaniSystem/Alar_Color.dds and GU/PluginData/NovaKirbaniSystem/_Minor/Mork_Color.dds
The files named are .pngs - GU/PluginData/NovaKirbaniSystem/Alar_Color.png and GU/PluginData/NovaKirbaniSystem/_Minor/Mork_Color.png:
VertexColorMap
{
map = GU/PluginData/NovaKirbaniSystem/_Minor/Mork_Color.png // THIS IS WHAT FIXED IT//
//map = GU/PluginData/NovaKirbaniSystem/_Minor/Mork_Color.dds //THIS WAS THE ORIGINAL//
order = 500
enabled = True
}Thanks again for the content!
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@StarCrusher96, or anyone with a better understanding of planets mods I guess,
I recently ventured to Mork, using Nova Kerb Home Switch, got into orbit fine, undocked a ScanSAT probe, flew the probe into a polar orbit, and upon attempting to switch back to the main vessel the game crashes. Tried reloading game multiple times, from Quicksave and Persistent with no avail. I attached a pared down version of the log, since it was essentially these entries repeating over and over until it died. Any insight is greatly appreciated.
Sidebar, the amount of love that's gone into this is very apparent, and very appreciated! Got me excited to play the game again and have sunk at least 100 into exploring. Thank you for what you do man.
Spoiler
[WRN 15:19:28.782] Cannot find preset 'Default' for pqs 'Mork'
[EXC 15:19:28.786] NullReferenceException: Object reference not set to an instance of an object
PQSMod_VertexColorMap.OnVertexBuild (PQS+VertexBuildData data) (at <2afc64dea36946459d4707808bdac511>:0)
PQS.Mod_OnVertexBuild (PQS+VertexBuildData data) (at <2afc64dea36946459d4707808bdac511>:0)
PQS.BuildQuad (PQ quad) (at <2afc64dea36946459d4707808bdac511>:0)
PQ.Build () (at <2afc64dea36946459d4707808bdac511>:0)
PQ.SetVisible () (at <2afc64dea36946459d4707808bdac511>:0)
PQ.UpdateVisibility () (at <2afc64dea36946459d4707808bdac511>:0)
PQ.Subdivide () (at <2afc64dea36946459d4707808bdac511>:0)
PQ.UpdateSubdivision () (at <2afc64dea36946459d4707808bdac511>:0)
PQ.UpdateSubdivision () (at <2afc64dea36946459d4707808bdac511>:0)
PQS.UpdateQuadsInit () (at <2afc64dea36946459d4707808bdac511>:0)
PQS.StartSphere (System.Boolean force) (at <2afc64dea36946459d4707808bdac511>:0)
PQS.RebuildSphere () (at <2afc64dea36946459d4707808bdac511>:0)
PQS.Update () (at <2afc64dea36946459d4707808bdac511>:0)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
....
[LOG 15:19:29.785] Unpacking Interplanetary Transport
[ERR 15:19:30.178] [Physics.PhysX] computeMassAndInertia: Provided mass or density has no valid value[ERR 15:19:30.178] [Physics.PhysX] PxRigidBodyExt::setMassAndUpdateInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1)
[ERR 15:19:30.178] [Physics.PhysX] computeMassAndInertia: Provided mass or density has no valid value
[ERR 15:19:30.178] [Physics.PhysX] PxRigidBodyExt::setMassAndUpdateInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1)
[ERR 15:19:30.192] [Physics.PhysX] computeMassAndInertia: Provided mass or density has no valid value
[ERR 15:19:30.192] [Physics.PhysX] PxRigidBodyExt::setMassAndUpdateInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1)
[LOG 15:19:30.238] recalculating orbit for FTT.Pod.375.01 (Interplanetary Transport): Mork ( Update mode TRACK_Phys )
rPos: [-13324.7313394547, 11364.0805453062, 70642.6063830853] rVel: [-72.8179990033813, -12.9656724258182, -17.8331869136961] |76.0827982911307|
[LOG 15:19:30.238] recalculated orbit for FTT.Pod.375.01 (Interplanetary Transport): Sun ( UT: 18614412.94862 )
rPos: [NaN, NaN, NaN] rVel: [NaN, NaN, NaN] |NaN|
Delta: [NaN, NaN, NaN] / [NaN, NaN, NaN]
....
[LOG 15:19:30.320] [OD] <--- OnDemandStorage.DisableBodyCBMaps destroying Mork
[LOG 15:19:30.322] Look rotation viewing vector is zero
[ERR 15:19:30.326] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "nfs-panel-deploying-advanced-2x20-hub-1/model/NearFutureSolar/Parts/SolarPanels/deploying-advanced/nfs-panel-deploying-advanced-2x20-hub-1(Clone)/Solar_Advanced_Hub/PanelsHub/B_PanelsHub_Root/B_PanelsHub_Pivot/B_PanelsHub_Base/PanelsHubCollider"[ERR 15:19:30.326] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "nfs-panel-deploying-advanced-2x20-hub-1/model/NearFutureSolar/Parts/SolarPanels/deploying-advanced/nfs-panel-deploying-advanced-2x20-hub-1(Clone)/Solar_Advanced_Hub/PanelsHub/B_PanelsHub_Root/B_PanelsHub_Pivot/HubPivot"
[ERR 15:19:30.326] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "radiator-microchannel-2/model/HeatControl/Parts/Radiators/radiator-microchannel/radiator-microchannel-2(Clone)/LargeMicrochannelRadiator/BOTTOM"
[ERR 15:19:30.327] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "nfs-panel-deploying-advanced-2x20-hub-1/model/NearFutureSolar/Parts/SolarPanels/deploying-advanced/nfs-panel-deploying-advanced-2x20-hub-1(Clone)/Solar_Advanced_Hub/PanelsHub/B_PanelsHub_Root/B_PanelsHub_Pivot/B_PanelsHub_Base/PanelsHubCollider"
[ERR 15:19:30.327] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "nfs-panel-deploying-advanced-2x20-hub-1/model/NearFutureSolar/Parts/SolarPanels/deploying-advanced/nfs-panel-deploying-advanced-2x20-hub-1(Clone)/Solar_Advanced_Hub/PanelsHub/B_PanelsHub_Root/B_PanelsHub_Pivot/HubPivot"
[ERR 15:19:30.327] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "radiator-microchannel-2/model/HeatControl/Parts/Radiators/radiator-microchannel/radiator-microchannel-2(Clone)/LargeMicrochannelRadiator/BOTTOM"
[ERR 15:19:30.327] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "nfs-panel-deploying-blanket-copernicus-1/model/NearFutureSolar/Parts/SolarPanels/deploying-blanket/nfs-panel-deploying-blanket-copernicus-1(Clone)/Solar_Blanket_Solo/B_PanelsSolo_Base/B_PanelsSolo_Pivot/B_PanelsSolo_Root/B_PanelsSolo_Panels_Left001/B_PanelsSolo_Panels_Left_Seg001/B_PanelsSolo_Panels_Left_Seg001Panel/PanelSolo002"
[ERR 15:19:30.327] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "nfs-panel-deploying-blanket-copernicus-1/model/NearFutureSolar/Parts/SolarPanels/deploying-blanket/nfs-panel-deploying-blanket-copernicus-1(Clone)/Solar_Blanket_Solo/B_PanelsSolo_Base/B_PanelsSolo_Pivot/B_PanelsSolo_Root/B_PanelsSolo_Panels_Left001/B_PanelsSolo_Panels_Left_Seg001/LeftEndSolo"
[ERR 15:19:30.327] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "nfs-panel-deploying-blanket-copernicus-1/model/NearFutureSolar/Parts/SolarPanels/deploying-blanket/nfs-panel-deploying-blanket-copernicus-1(Clone)/Solar_Blanket_Solo/B_PanelsSolo_Base/B_PanelsSolo_Pivot/B_PanelsSolo_Root/B_PanelsSolo_Panels_Right001/B_PanelsSolo_Panels_Right_Seg001/B_PanelsSolo_Panels_Right_Seg001Panel/PanelSolo001"
[ERR 15:19:30.327] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "nfs-panel-deploying-blanket-copernicus-1/model/NearFutureSolar/Parts/SolarPanels/deploying-blanket/nfs-panel-deploying-blanket-copernicus-1(Clone)/Solar_Blanket_Solo/B_PanelsSolo_Base/B_PanelsSolo_Pivot/B_PanelsSolo_Root/B_PanelsSolo_Panels_Right001/B_PanelsSolo_Panels_Right_Seg001/RightEndSolo"
[ERR 15:19:30.327] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "nfs-panel-deploying-blanket-copernicus-1/model/NearFutureSolar/Parts/SolarPanels/deploying-blanket/nfs-panel-deploying-blanket-copernicus-1(Clone)/Solar_Blanket_Solo/B_PanelsSolo_Base/B_PanelsSolo_Pivot/B_PanelsSolo_Root/TrussCollider"
[ERR 15:19:30.327] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "nfs-panel-deploying-blanket-copernicus-1/model/NearFutureSolar/Parts/SolarPanels/deploying-blanket/nfs-panel-deploying-blanket-copernicus-1(Clone)/Solar_Blanket_Solo/B_PanelsSolo_Base/B_PanelsSolo_Pivot/SoloTelescope1"
[ERR 15:19:30.327] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "nfs-panel-deploying-blanket-copernicus-1/model/NearFutureSolar/Parts/SolarPanels/deploying-blanket/nfs-panel-deploying-blanket-copernicus-1(Clone)/Solar_Blanket_Solo/B_PanelsSolo_Base/B_PanelsSolo_Pivot/B_PanelsSolo_Root/B_PanelsSolo_Panels_Left001/B_PanelsSolo_Panels_Left_Seg001/B_PanelsSolo_Panels_Left_Seg001Panel/PanelSolo002"
[ERR 15:19:30.327] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "nfs-panel-deploying-blanket-copernicus-1/model/NearFutureSolar/Parts/SolarPanels/deploying-blanket/nfs-panel-deploying-blanket-copernicus-1(Clone)/Solar_Blanket_Solo/B_PanelsSolo_Base/B_PanelsSolo_Pivot/B_PanelsSolo_Root/B_PanelsSolo_Panels_Left001/B_PanelsSolo_Panels_Left_Seg001/LeftEndSolo"
[ERR 15:19:30.328] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "nfs-panel-deploying-blanket-copernicus-1/model/NearFutureSolar/Parts/SolarPanels/deploying-blanket/nfs-panel-deploying-blanket-copernicus-1(Clone)/Solar_Blanket_Solo/B_PanelsSolo_Base/B_PanelsSolo_Pivot/B_PanelsSolo_Root/B_PanelsSolo_Panels_Right001/B_PanelsSolo_Panels_Right_Seg001/B_PanelsSolo_Panels_Right_Seg001Panel/PanelSolo001"
[ERR 15:19:30.328] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "nfs-panel-deploying-blanket-copernicus-1/model/NearFutureSolar/Parts/SolarPanels/deploying-blanket/nfs-panel-deploying-blanket-copernicus-1(Clone)/Solar_Blanket_Solo/B_PanelsSolo_Base/B_PanelsSolo_Pivot/B_PanelsSolo_Root/B_PanelsSolo_Panels_Right001/B_PanelsSolo_Panels_Right_Seg001/RightEndSolo"
[ERR 15:19:30.328] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "nfs-panel-deploying-blanket-copernicus-1/model/NearFutureSolar/Parts/SolarPanels/deploying-blanket/nfs-panel-deploying-blanket-copernicus-1(Clone)/Solar_Blanket_Solo/B_PanelsSolo_Base/B_PanelsSolo_Pivot/B_PanelsSolo_Root/TrussCollider"
[ERR 15:19:30.328] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "nfs-panel-deploying-blanket-copernicus-1/model/NearFutureSolar/Parts/SolarPanels/deploying-blanket/nfs-panel-deploying-blanket-copernicus-1(Clone)/Solar_Blanket_Solo/B_PanelsSolo_Base/B_PanelsSolo_Pivot/SoloTelescope1"
[LOG 15:19:30.328] setting new dominant body: Sun
FlightGlobals.mainBody: Sun
[LOG 15:19:30.329] Vessel FTT.Pod.375.01 (Interplanetary Transport) velocity resumed. Reference body: Sun vel: [NaN, NaN, NaN]
[ERR 15:19:30.412] Screen position out of view frustum (screen pos 926.000000, 226.000000) (Camera rect 0 0 1920 1080)[ERR 15:19:30.412] Screen position out of view frustum (screen pos 926.000000, 226.000000) (Camera rect 0 0 1920 1080)
[ERR 15:19:30.413] Screen position out of view frustum (screen pos 926.000000, 226.000000) (Camera rect 0 0 1920 1080)
[LOG 15:19:30.414] Look rotation viewing vector is zero
[WRN 15:19:30.435] Cannot find preset 'Default' for pqs 'Mork'
[ERR 15:19:30.435] PQS Mork: Restarted[LOG 15:19:30.435] Look rotation viewing vector is zero
[WRN 15:19:30.439] PlayOneShot was called with a null AudioClip.
[ERR 15:19:30.446] Screen position out of view frustum (screen pos 926.000000, 226.000000) (Camera rect 0 0 1920 1080)[LOG 15:19:30.446] [UIMasterController]: ShowUI
[ERR 15:19:30.477] Screen position out of view frustum (screen pos 926.000000, 226.000000) (Camera rect 0 0 1920 1080)[LOG 15:19:30.478] Look rotation viewing vector is zero
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@linuxgurugamer This mod is by far, without a doubt, the best Quality of Life mod I have used yet! Thank you for re-bringing it back to life!
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Hey @RoverDude,or anyone smarter than me I guess, my game quality recently took a dive, so I was looking through the log and noticed this message was being spammed over and over. I'd estimate in the hundreds at least, and just wanted to see if this is something that needs to be fixed i.e. not getting the bonuses it's saying it didn't apply? Or am I stepping over dollars while chasing pennies?
"
[LOG 17:22:14.611] ExperienceSystemConfig: Added Effect 'DeployedSciencePowerSkill' to Trait 'Engineer'
[ERR 17:22:14.611] ExperienceSystemConfig: Experience trait 'Engineer' already exists, and trying to add a duplicate Effect of 'FundsBoost'[ERR 17:22:14.611] ExperienceSystemConfig: Experience trait 'Engineer' already exists, and trying to add a duplicate Effect of 'GeologySkill'
[LOG 17:22:14.611] ExperienceSystemConfig: Added Effect 'DeployedScienceExpSkill' to Trait 'Scientist'
[ERR 17:22:14.612] ExperienceSystemConfig: Experience trait 'Scientist' already exists, and trying to add a duplicate Effect of 'ScienceBoost'[ERR 17:22:14.612] ExperienceSystemConfig: Experience trait 'Scientist' already exists, and trying to add a duplicate Effect of 'BotanySkill'
[ERR 17:22:14.612] ExperienceSystemConfig: Experience trait 'Scientist' already exists, and trying to add a duplicate Effect of 'AgronomySkill'
[ERR 17:22:14.612] ExperienceSystemConfig: Experience trait 'Scientist' already exists, and trying to add a duplicate Effect of 'MedicalSkill'
"
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Hey @Nertea, obviously not a huge deal to me, and I hope no one else, but the localization key is incorrect for the Nuclear Smelter when toggling, starting, and stopping the Ablator Refurbishment process. In the localization config your key is *nuclear-smelter-375-1_ab_* but it's *nuclear-smelter-375_ab_* in the part config. Always love what you come up with, thank you brother!
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15 hours ago, FreeThinker said:
the standard is 1 MW is converted into 1000 KW = 1000 EC
Wow,
It was definately standing there ready to slap me in the face. Just your average slow american struggling with the metric system. Thanks for taking the time.
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Sorry in advance if the answer is slapping me in the face while I ask the question, but is there a "generic" / "rule of thumb" when anticipating the conversion rate of kWh to EC and mJ to EC? 1 mJ seems to convert to 100 EC, or am I missing some fundamental understanding?
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On 2/9/2021 at 1:35 PM, Snark said:
Well, "collect all" is already handled by the optional config file Collect_Science_in_Custom08.cfg, so you can copy that into your install for that-- this works for the science box and the upper-tier probe cores.
As for collecting/discarding... I'm disinclined to add it to the mod, since I myself don't want that on my ships. (For example, if I did that, then hitting the associated action key would cause every science instrument on the ship to take a reading, even if it doesn't actually have anything to collect. For me, that would be an incredible hassle and annoyance.)
However, if you want to create your own config file to do that, it shouldn't be hard.
- Copy the sample config file I linked above
- Replace "ModuleScienceContainer" with "ModuleScienceExperiment"
- Update the description appropriately
- Change moduleSource from ModuleScienceContainer to ModuleScienceExperiment
- Change actionGuiName to the GUI name of the action you want to be triggered (whatever it is for the experiment)
- Set defaultActionGroup to whichever one you want
I note that not every science experiment has the same GUI name for its action, though, so you might want to have separate PART declarations for the different experiments, rather than a single wildcard to catch them all.
(Hmmm. That actually raises an interesting point. Would be a nice feature addition to the mod to allow specifying the "invariant name" of the action rather than the GUI name. With such a feature, you could have a wildcard that would match all science experiments... and it would also make the mod more robust at dealing with different localized versions. The only reason it's not like that already is that this is a mod I wrote quite some time ago, before KSP had localized versions. I shall have to think on this.)
This is kind of the "Brute Force" workaround I came up with. It renames all science experiment actionNames with either "Log Data" or "Delete Data" as appropriate so you can than cast a broad net to run and then delete experiments. Sure it kills immersion as they now all have the same name, but it serves the purpose:
@PART[*]:HAS[@MODULE[ModuleScienceExperiment]]
{
@MODULE[ModuleScienceExperiment]
{
%experimentActionName = Log Data
%resetActionName = Delete Data
}
MODULE
{
name = ModuleDefaultActionGroup
moduleSource = ModuleScienceExperiment
actionGuiName = Log Data
defaultActionGroup = Custom01
}
MODULE
{
name = ModuleDefaultActionGroup
moduleSource = ModuleScienceExperiment
actionGuiName = Delete Data
defaultActionGroup = Custom03
}
}
[1.12.x] Prakasa Aeroworks Pods and More Updated
in KSP1 Mod Releases
Posted
hope you're alright brotha! u do a lot for us and idk who cud fill those shoes. thank you.