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AtomicTech

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Posts posted by AtomicTech

  1. On 5/10/2021 at 9:33 AM, radicaled said:

    Ok, so a Macbook Pro is not a gaming laptop, I'm the first to admit that. But its a Core i7 with 16GB of RAM and a Radeon Pro 555X 4 GB. Its more than enough for the game requirements.

    Saying all that, the loading windows take a lot of time (4 or 5min). Also after playing for 2 hours, the game starts to lag and the ships start to move frame by frame. This happen specially with the big ships.

    Is there any configuration file to change?
    Give more resources to the game, etc. Normally, I only have the game open when I play, so there are resources available.

    Thanks

    I have an older i5 core and 12 GBs of RAM  with Steam and a similar thing tends to happens to me with larger ships. It's part of the nature of KSP in that it tends to run really slow when you have super big part count ships. In fact, the Space Station in my signature (RIP Save File) gave me really bad FPS when I partially took it apart and reassembled it but it was really fun to do. I think I was getting like 10 FPS with this being the only thing in Physics range.

  2. Hello Kerbonauts, this is The Guardian Squid Expeditions Finance Department! We've recently been "gifted" a duo of KeR-7 Launchers and a Koyuz MK-II connected to a third KeR-7. We need to quickly get these off of our hands and into space! We're tasking you with building an interplanetary spacecraft with a lander. You'll launch the Koyuz first and put it into LKO then launching two other payloads and rendevouz with them in orbit above the KSC to hide it from our competitors at the Woomerang Space Center who got two Munollo launchers. The payloads you'll need to build are a Reuseable Lander of any kind of fuel (No Kraken-Powers) and a Ferry Stage using any kind of fuel (Still no Kraken-Powers).  You'll get to take your new craft as far as you like! 

    The Craft:

    A Soyuz and R-7 Replica mated together for the challenge is available in my Steam Workshop at this link: https://steamcommunity.com/sharedfiles/filedetails/?id=2481446423.

    Rules:

    -Both DLC's are required to participate.:valsad:

    -No Fuel Tank Part Clipping without taking a corresponding amount of Fuel and/or Oxidizer, Xenon, and Monopropellant.

    -You can however clip fuel tanks through the base of the Fairing (The part that you don't build).

    -No Engine Clipping unless it follows the rules regarding the Fuel tank clipping.

    -All of the Kerbals must return home to Kerbin. :grin::valhappy::happy:

    -Minimum Two Kerbals, Maximum Three.

    -The Koyuz can't be edited outside of the stated rules. 

    -The Koyuz's Parachutes can be changed.

    -You can change the levels of ablator, monoprop, and Fuel in the Koyuz.

    -You can mess with the SRB throttle and fuel levels in the Koyuz descent module.

    -You'll modify the KeR-7 by removing the Koyuz and adding your payload.

    -You can remove the parachutes on your two KeR-7s. 

    -You can only extend the faring by ONE meter either in radius or height.

    -You can't refuel your craft outside of the fuel and resources you bring in the three rockets you launch.

    -ISRU is allowed but must be mentioned in your submission. 

    -You can leave debris in orbit but do mention it in your submission and how much.

    -You can remove the Launch Escape System on the Koyuz and your KeR-7s. :valsob:

    -Feel free to use any number of gravity assists and waiting however long to go from place to place.

    -Badges will be custom made upon request after completing objectives. :valwink:

    -Reference the Allowed Mods Section for later. Have a Question? Feel free to ask!

    Mods:

    -No parts mods, MechJeb is Okay.

    -AmpYear and it's Reserve Batteries are allowed.

    -Keep the Game mostly Stock (Physics and layout, but not Graphics)

    Objectives:

    (You don't have to reach/meet all of these!)

    -Start the Challenge!

    -Visit Moho (Orbit and/or Land)

    -Visit Eve (Orbit and/or Land)

    -Visit Gilly (Orbit and/or Land)

    -Re-Enter Kerbin

    -Visit the Mun (Orbit and/or Land)

    -Visit Minmus (Orbit and/or Land)

    -Visit Duna  (Orbit and/or Land)

    -Visit Ike (Orbit and/or Land)

    -Visit Dres  (Orbit and/or Land)

    -Visit Jool('s Upper Atmosphere) 

    -Visit Laythe (Orbit and/or Land)

    -Visit Vall (Orbit and/or Land):valblush:

    -Visit Tylo (Orbit and/or Land)

    -Visit Pol (Orbit and/or Land)

    -Visit Bop (Orbit and/or Land)

    -Visit Eeloo (Orbit and/or Land)

    -Capture and Asteroid and Enter it into the Orbit of a Planet or Moon.

    -Use a Nuclear Transfer Module.

    -Use an Ion Transfer Module.

    -Use a Lqd+Ox Transfer Module.

    -Use a Nuclear Lander.

    -Use an Ion Lander.

    -Use a Lqd+Ox Lander.

    How do I Prove my Work?

    -Post a Video/Timelapse of your Missions!

    -Make an album with an image of each objective completed and another image showing the cheats debug menu showing.

    -The Album must include the crafts in the VAB, on the Launchpad, and all the other locations you've visited with the resources menu showing. (You can also post an additional image without the resource menu)

    Your Starting Badge!

    As a Reward for Participating, You'll get this badge! 

    KeR7.jpg

    (Note: Feel Free to Resize it)

     

    Minor Advice from our R&D Division:

    -Little cheat for those of you who want to use the Dawn engine.:valwink: The Koyuz actually has a small container of Xenon onboard that's empty that's only there for visual aspects. If you want to, fill 'er up!:happy:

    -If you need some design ideas, look for minimalist missions on YouTube. There are some really good ones!

    -You don't need a lander but it would count towards the ranking of your mission.

    -Maybe as a Transfer/Service Module you could use the upper stage of the KeR-7 with a larger fuel tank and some docking adaptors.

    -You could also use the upper stage as a lander.

    -Bonus points for always being connected to the KSC through direct connection.

     

     

    Leaderboard for the most Bodies with Gravity visited:

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    Leaderboard for the Heaviest Asteroid Captured

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    5)

     

    Leaderboard for the Cheapest but Furthest Reaching Craft:

    1)

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    5)

     

    Leaderboard for the Lighest but Furthest Reaching Craft:

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    Leaderboard for the most Creative Craft:

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  3. 3 hours ago, KSPStar said:

    I am always keeping an eye on what the community is talking about/asking for. If there is an opportunity to follow up on those conversations with a Show and Tell or by replying with more information, we will do so.  :) 

    def directiveClassfied('Kerbal Space Program 2, KSP 2, KSPStar, Release Date, Nate Simpson') {

      monitorTrack("https://forum.kerbalspaceprogram.com/")

      console.log(monitorTrack)

    }

    *tracking mode active*

     

  4. 4 hours ago, Caerfinon said:

    Then you are going to have to research each mod and its dependencies, and the dependencies of all the dependencies as well. Then you will need to get all of the proper versions of the resulting list of mods and correctly install them in your GameData folder. 

    Parts not showing up correctly is typically due to the mod being installed in incorrect folders and the part config then not having the right path to the models and textures that it needs. This is not every case, but it is the better part of them. 

    Thanks!:valhappy:

  5. I've recently had this problem in EVA mode with Kerbals in which the Kerbal doesn't face opposite to the camera any more. Did I just hit a random button and am paying for my lack of knowledge? (Note: I do have mods but no parts outside of MJ2 that I never use.  My game is basically stock.)

    Mods:

    -MechJeb 2

    -KER

    -And Some other Mods that I can't remember because they don't freaking work even though I have the latest versions. I probably need to take them out of all those nasty folders and into just the base one

  6. 6 hours ago, ShuttlePilot said:

    This is not good. That does not help. And I really love normal demos, like KSP1 had a pretty fun demo (which is now gone obviously). And now they can't make a demo for KSP2? Just cut out some features, leave bugs, don't update it. And here you have a demo.

    Well, let's ask the developers. Anyone wanna ping them?

  7. I was watching youtube yesterday when I found this link: https://colab.research.google.com/github/tg-bomze/Face-Depixelizer/blob/master/Face_Depixelizer_Eng.ipynb#scrollTo=fU0aGtD4Nl4W. It uses AI to depixelize images of human faces. However, we can use this AI in ways it wasn't intended as we can give it images to make human faces from. I'll share my results as I hope you will too!:valwink:

     

    Huh, that's odd. It's rather hard to upload images.

    download-30.pngdownload-29.png

  8. On 4/21/2021 at 12:02 AM, ShuttlePilot said:

    This is something i thought of a bit. It would be nice if KSP2 would be free for the first 24 hours of it's release. Then after that time, they can set the intended price of the product. It wouldn't hurt, right?

    I would really appreciate the work, if Kerbal Space Program 2 Would have a demo, just like KSP1, which is gone. Can't seem to find it, because it brings some good memories before the purchase. It just feels different, would be really appreciated. :cool: :cool: :cool: :cool:. What do you think about it?

    The most important question here I guess would be the minimum system requirements. I'm a bit anxious about the visuals, they are so stunning, that I know the game will stutter each 3 seconds. The question is, will the game have advance graphics settings? Like tweak the terrain texture mesh, increase or decrease the level of detail, OFF, STATIC, REALTIME reflections. I just want more graphics customization, because i know my PC will struggle to run this. I gotta pray for my computer not to explode lol rip.

    I think that's it. I will add more questions to disccuss on this thread later.

    That would be awesome but I don't think they're going to give out the game out for free. Maybe they might do something you can play it for 3 hours free then need to purchase it but only on the first day. That might be the closest we get to a demo.

  9. 5 hours ago, 18Watt said:

    It sounds like you are just going from orbit to orbit then, and not actually landing your shuttle on either Duna or Ike?   In that case, Ion engines are obviously a workable solution.  However, I still would go for LFO engines, for the same reasons mentioned previously.  

    Awesome, thanks!

  10. On 3/19/2021 at 4:31 PM, Jfraz said:

    Well whoever said they won’t because it will undermine the console version... oh dear that’s a sad way of thinking there. Basically you CAN use keyboard and mouse like one guy said but half the keyboard doesn’t work and only one mouse button. I’ve got used to using controller but I use mouse and keyboard once I get to orbit. So I’ve docked in orbit on pc and failed 1000 times on console due to lack of control (eg switching between linier and rotating control) on controller it’s such a excrements show tbh. So hard to switch from target to target. It is not lost on me that we’re lucky that they have dumbed down the game enough for our crappy consoles to handle it. If there was an option for full keyboard and mouse control then I’m sure friends of mine would buy it for sure! And same for many other people. But when I’m asked what it’s like... I have to open with ‘top game but the controls will take you 10hours minimum to get used to. Then I’m sure they sack it off there and then. I wish ‘SQUAD’ would make me a liar and support full keyboard and mouse on pc pleeeeeeease!!!!

    Use Matt Lowne's Lazy Docking Method, it's very useful!

  11. To give y'all more specs, before I made this post the spacecraft shuttles were a Onion Command Pod with a PB-X750 Xenon Container, 80 units of monoprop, 4 Z-400 Rechargeable Batteries, 4 Dawn Thrusters, and two large solar panels. It has a small docking port, an Advanced Inline Stabilizer, and 4 RV-105 RCS Thruster Blocks.

  12. I'm currently planning two space stations with one around Duna and the other around Ike. I'm also planning to make shuttles like the title suggests. I'm torn between using either Ion or Liquid Fuel/Oxidizer propulsion for the four shuttle craft. Can I please get some pros and cons about engine types or something else entirely. (I do not use modded parts save for reserve electricity from AmpYear.)

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