Granted: In return for the spoon existing, everything requiring a spoon disappears.
I wish I could have gotten the proper Tie Fighter sound to work right.
The config file and the drag cubes can be adjusted to compensate. COP can be moved. Look at the stock Squad command pods for examples. They are adjusted so that the bottom of the pod stays facing down when falling to the ground. I don't know how to calculate drag cubes directly but you can either look in the "PartDatabase.cfg" file (found in the main Kerbal Space Program folder) for the drag cube of a part that is shaped as you want, and then copy and paste it's drag cube into your part config, or create a shape in the 3d model program that is what you need, give it a simple config and let it get loaded up, then go and find it's drag cube in the PartDatabase.cfg file and copy it into your models config. Also you can add the module for lift, e.g
MODULE
{
name = ModuleLiftingSurface
useInternalDragModel = False
deflectionLiftCoeff = 0.6
dragAtMaxAoA = 0.1
dragAtMinAoA = 0.03
}
So that your part has wing like properties.
Using these methods I have comfortably flying Star Wars models that would act like flying bricks without them.
Remember that the properties you want don't have to match the external look of your model.
Good Luck.
I think it kind of funny, I think it kind of sad, the dreams in which I'm banning are the best I've ever had, I find it hard to tell you, I find it hard to take, when people ban in circles, it's a very very, banned world.
I have him now! Also known as what does a Kerbal flying a Tie advanced look like. ( and yes I know that there is a tradition to have the inside of the window not match to the outside, but I haven't tried it yet, The outside might ruin the view.)