-
Posts
88 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by planeticegaming
-
Buffalo 2 Modular Space Exploration Vehicle
planeticegaming replied to Angelo Kerman's topic in KSP1 Mod Releases
Part idea: it's the wagon from the original buffalo mod pretty much but made of glass and it's a greenhouse. so when it expands the greenhouse is active. the greenhouse still works when not expanded but just produces alot less or can just look cool by itself. just a suggestion as the original mod had no greenhouse parts in it which made some long rover missons seem unrealistic -
Buffalo 2 Modular Space Exploration Vehicle
planeticegaming replied to Angelo Kerman's topic in KSP1 Mod Releases
omg that looks amazing i love how the rover isnt just a box like the orginal and curves around -
Buffalo 2 Modular Space Exploration Vehicle
planeticegaming replied to Angelo Kerman's topic in KSP1 Mod Releases
OMG definitely going to download this! -
i like 1.12 but the new wheel module makes so many mods unable to work due to the new wheel models and system and most stock rovers on the mun or any other planet and now drift cars also crafts slide a ton. even rovers and bases any mods that can fix the wheel model and revert it back to 1.11's wheel model and physics
-
1.25m Science Lab mod idea and habitation
planeticegaming replied to planeticegaming's topic in KSP1 Mods Discussions
huh that was exactly my idea lol -
I have an idea for a science lab mod and habitation it is a Mk1 crew cabin but repurposed as a science lab. it has a couple wires running around the outside and the interior has a laptop on the desk and a lab vitals. it also has another seat in the corner for another scientist. edit: i found out this is in KNES another part is a habitation moudle , its a crew cabin but instead of a table inside there is a bunk bed that can hold 2 kerbals. the exterior window also has the black outline around the outside like the science lab i would do this myself but i have no idea how to code so im a bit stumped. haha
-
I'm just saying i have an issue with this mod and this is the only mod I could find that welds docking ports together. I just want to be able to expand my space station in more than 5 fps (also i am using the latest version of ksp and version 1.7.3 of konstruction/the latest version)
- 1,473 replies
-
- parts
- construction
-
(and 1 more)
Tagged with:
-
landed at the mun canyon after spotting it on a fly-by searching for science
-
Thanks so much!
-
what mods are u using for the base parts?
-
I tried it on my Unmodded version and the same thing happens so it has to be konstruction, as soon as the mod is gone it works, (Ckan doesn't work either for it)
- 1,473 replies
-
- parts
- construction
-
(and 1 more)
Tagged with:
-
I have tried using this for 1.12.2 but as soon as the save file opens all of the Command pods are gone. nothing else just everything in the command pod tab pls help
- 1,473 replies
-
- parts
- construction
-
(and 1 more)
Tagged with:
-
the swimming could be possible with sunkworks as you can use scuba gear on a kerbal to sink them and make them swim underwater, and you can put a ballest control on any part and make a cyclops or seamoth, maybe even a prawn suit just using stock ore tanks that are full.
-
can i use these in my Streams? they are amazing !
-
Kerbal Accessories
planeticegaming replied to obnox twin's topic in Prelaunch KSP2 Suggestions & Development Discussion
or each player has emotes they can use (not paid/all unlocked) for mutiplayer like thumbs up and pointing and luaghing or doing an a-ok gesture -
Intro cinematic (or cool animation)
planeticegaming replied to planeticegaming's topic in Prelaunch KSP2 Discussion
it connects ksp 2 and ksp 1. i just thought it was a cool idea -
[1.12.x] Vessel Viewer Continued
planeticegaming replied to linuxgurugamer's topic in KSP1 Mod Releases
i have downloaded it and it just makes me go to part upgrades on the loading screen (im playing on 1.12.2) i have done everything for instalation but it just says part upgrades on the loading screen and never moves pls help -
imagine if when you loaded ksp 2 a cinematic (that you could skip) came on. jebediah is sitting outside of the mun or bust (main menu) rocket and is building a mun sandcastle, suddenly a massive shadow makes everything dark and jeb turns around to see a giant station (like the one in the trailer) flying over head and a smaller rocket detaching from it, it slows itself down and lands next to the mun or bust rocket and jeb climbs into the capsule and tells bill and bob the come outside and the step out to see the rocket towering over them and a kerbal step outs them fall down the rocket until he lands face first in front of them. then they look up and the KSP 2 logo appears above kerbin