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Kerbal Mortality
MeatyBoi replied to DJDoesKSP's topic in Prelaunch KSP2 Suggestions & Development Discussion
yes you said what I was trying to say but better -
Kerbal Mortality
MeatyBoi replied to DJDoesKSP's topic in Prelaunch KSP2 Suggestions & Development Discussion
personally I think that if it was just a slow growth people would just timewarp a couple hundred years and that would defeat the purpose -
Game modes ideas
MeatyBoi replied to awsumguy76801's topic in Prelaunch KSP2 Suggestions & Development Discussion
A doomsday thing would be awesome with different difficulties of extinction from planetary that just requires getting kerbals on the moon to a entire kerbolar system collapse and you would be scored on the percentage of the population you managed to save also another difficulty measurement would be population it could go from 10,000 to millions. This probably wouldn’t be in the base game but it would make a sick mod and you would get tons of community challenges from it. -
where is the repository saw nothing on github
- 19 replies
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- rp1
- realismoverhaul
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MeatyBoi changed their profile photo
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MeatyBoi started following ItsJustLuci
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Is this dead? I hope not currently there hasn't been any updates or are you stuck up in school because I just want to know this mod has so much potential please respond.
- 19 replies
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this would be a good idea but just no social media part just media would be better also this would be a great feature for a difficulty setting but you have to remember some people don't want to worry about this and just want to play it. It probably wouldn't be added but this would be a great mod or dlc for ksp 2.
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That is actually really good I should be that
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Epic Gamer Moment
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MeatyBoi started following StarSlay3r
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This is one reason why ksp 2 with mods will be awesome there is so much in you can push the boundary's hell you could make city skylines levels of complexity with ksp 2 mods this is 1 reason why ksp 2 will have a much longer lifespan than ksp 1