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GenJeFT

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Everything posted by GenJeFT

  1. Fixed. New Modlist used. ALCOR Adopted (ALCOR 1.0.1) Animated Decouplers (AnimatedDecouplers v1.5.0) ASET Consolidated Agency (ASETAgency v2.0.2) ASET Consolidated Avionics Pack (ASETAvionics v3.0.1) ASET Consolidated Props Pack (ASETProps v2.0.7) Astrogator (Astrogator v1.0.0) Background Resources (BackgroundResources 1:v0.18.0.0) Breaking Ground (BreakingGround-DLC 1.7.1) Chatterer (Chatterer 0.9.99) Chatterer Extended (ChattererExtended 0.6.2) ClickThrough Blocker (ClickThroughBlocker 1:2.1.10.21) CommNet Antennas Extension (CommNetAntennasExtension 2.1.7) CommNet Relays (ContractConfigurator-CommNetRelays v2.1.0) Community Category Kit (CommunityCategoryKit v112.0.1) Community Resource Pack (CommunityResourcePack v112.0.1) Community Tech Tree (CommunityTechTree 1:3.4.4) Connected Living Space (ConnectedLivingSpace v2.0.2.0) Contract Configurator (ContractConfigurator v2.9.2.0) Contract Pack: Bases and Stations Reborn (ContractConfigurator-KerbinSpaceStation 2:3.7.3.3) Contract Pack: Clever Sats (ContractConfigurator-CleverSats 1.4) Contract Pack: Exploration Plus (ContractConfigurator-ExplorationPlus 2.0.1) Contract Pack: Field Research (ContractConfigurator-FieldResearch 1.2.2) Contract Pack: Tourism Plus (ContractConfigurator-Tourism 1.5.2) Corvus CF (Corvus125mTwoKerbalPod 2:1.3.7) Custom Barn Kit (CustomBarnKit 1.1.22.0) Dang It! Continued (DangItContinued 1:0.7.20.8) DE_IVAExtension (DE-IVAExtension v1.2.0) Deployable Engines Plugin (DeployableEngines 1.3.1) Distant Object Enhancement /L (DistantObject v2.1.1.16) Distant Object Enhancement /L default config (DistantObject-default v2.1.1.16) Docking Cam (DockingCamKURS 1.3.8.7) Dynamic Battery Storage (DynamicBatteryStorage 2:2.2.5.0) Easy Vessel Switch (EVS) (EasyVesselSwitch 2.3) Extraplanetary Launchpads (ExtraPlanetaryLaunchpads 6.99.3.0) Firespitter Core (FirespitterCore v7.17) Harmony 2 (Harmony2 2.2.1.0) Heat Control (HeatControl 0.6.1) Kaboom! (BOOM) by rushnash37 (Kaboom 1.4.0.1) Kerbal Actuators (KerbalActuators v1.8.5) Kerbal Attachment System (KAS 1.12) Kerbal Changelog (KerbalChangelog v1.4.2) Kerbal Dust Experiment (KDEX v2.0.2) Kerbal Engineer Redux (KerbalEngineerRedux 1.1.9.0) Kerbal Inventory System (KIS 1.29) Kerbalism (Kerbalism 3.19) Kerbalism - Default Config (Kerbalism-Config-Default 3.19) Kerbalism System Heat (Kerbalism-SystemHeat 0.5.0) Komplexity (Komplexity 0.9.9.9-prerelease) Kopernicus Planetary System Modifier (Kopernicus 2:release-1.12.1-199) kOS Astrogator (kOS-Astrogator v0.2.2) kOS KerbalEngineer (kOS-KerbalEngineer v0.1.1) kOS-Career (kOS-Career 0.2.0.0) kOS-SCANSat (kOS-SCANSat 1.2.0.0) KSA IVA Upgrade (KSAIVAUpgrade v1.6.7) KSP Community Fixes (KSPCommunityFixes 1.35.2) KSP Recall (KSP-Recall v0.5.0.0) Making History (MakingHistory-DLC 1.12.1) Modular Computer Package Revived (ModularComputerPackageRevived 2.0.1) ModularFlightIntegrator (ModularFlightIntegrator 1.2.10.0) Module Manager (ModuleManager 4.2.3) Near Future Aeronautics (NearFutureAeronautics 2.1.1) Near Future Electrical (NearFutureElectrical 1.2.3) Near Future Electrical - Decaying RTGs (NearFutureElectrical-DecayingRTGs 1.2.3) Near Future Electrical Core (NearFutureElectrical-Core 1.2.3) Near Future Exploration (NearFutureExploration 1.1.2) Near Future IVA Props (NearFutureProps 1:0.7.1) Near Future Propulsion (NearFuturePropulsion 1.3.5) Near Future Propulsion - Xenon Hall Effect Thrusters (NearFuturePropulsion-XenonHETs 1.3.5) Near Future Rovers (NFR) by V2 Industries by MichaelV2.0 (RoverPack 2.0.99.0-adoption) Near Future Solar (NearFutureSolar 1.3.2) Near Future Solar Core (NearFutureSolar-Core 1.3.2) Near Future Spacecraft (NearFutureSpacecraft 1.4.3) Near Future Spacecraft - LFO Engines (NearFutureSpacecraft-OrbitalLFOEngines 1.4.3) OhScrap (OhScrap 2.2.0.0) OrbitalColony (OrbitalColony 1:1.1.0.1) Parallax (Parallax 2.0.6) Parallax - Stock Planet Textures (Parallax-StockTextures 2.0.0) Parallax - Stock Scatter Textures (Parallax-StockScatterTextures 2.0.1) PlanetShine (PlanetShine 0.2.6.6) PlanetShine - Default configuration (PlanetShine-Config-Default 0.2.6.6) Probe Control Room Recontrolled (ProbeControlRoomRecontrolled 1.4.0) RasterPropMonitor Core (RasterPropMonitor-Core 1:v0.31.13.4) RealChute Parachute Systems (RealChute v1.4.8.3) RemoteTech Redev Antennas (RemoteTechRedevAntennas 0.1.1) ReStock (ReStock 1.4.3) ReStock+ (ReStockPlus 1.4.3) Rocket Sound Enhancement (RocketSoundEnhancement 0.9.11) Rocket Sound Enhancement - Default (RocketSoundEnhancement-Config-Default 1.3.0) Scatterer (Scatterer 3:v0.0838) Scatterer Default Config (Scatterer-config 3:v0.0838) Scatterer Sunflare (Scatterer-sunflare 3:v0.0838) ScrapYard (ScrapYard 2.2.1.0) Solar Panel Degradation (SolarPanelDegradation 1.0.1) SpaceTux Library (SpaceTuxLibrary 0.0.8.6) SpaceY Heavy Lifters (SYL) by NecroBones (SpaceY-Lifters 1:1.9.99.2-prerelease) StageRecovery (StageRecovery 1.9.7) Stockalike Station Parts Expansion Redux (StationPartsExpansionRedux 2.0.10) Stockalike Station Parts Expansion Redux - Internal Spaces (StationPartsExpansionRedux-IVAs 2.0.10) System Heat (SystemHeat 0.6.0) System Heat - Nuclear Engine Configuration (SystemHeat-FissionEngines 0.6.0) System Heat - Nuclear Reactor Configuration (SystemHeat-FissionReactors 0.6.0) System Heat - Resource Converter Configuration (SystemHeat-Converters 0.6.0) System Heat - Resource Harvester Configuration (SystemHeat-Harvesters 0.6.0) ToadicusToolsContinued (ToadicusToolsContinued 1.22.4.4) Toolbar (Toolbar 1:1.8.1.1) Toolbar Controller (ToolbarController 1:0.1.9.11) Universal Storage II Finalized (UniversalStorage2 4.0.1.1) Vessel Viewer Continued (VesselView 2:0.8.9) VesselView-UI-RasterPropMonitor (VesselView-UI-RasterPropMonitor 1:0.8.9) VOID unVoided (VOID 1.1.11.2) Waterfall - Restock (WaterfallRestock 0.2.3) Waterfall Core (Waterfall 0.9.0)
  2. I use CKAN to install a lot of mods and I have been streaming my latest campaign on my youtube channel but I have hit a brick wall. RCS breaks my game and makes it completely unplayable. I have made a video of the problem. I tried making a fresh install and reinstalling all the mods. I googled to see what I could find and when I found waterfall caused a problem with RCS I removed it and still had the same problem. I cannot progress as I need RCS thrusters to be able to effectively dock and I don't want to lose a campaign I have streamed for about 30 hours now. If anyone can provide help on this matter that would be GREATLY appreciated. I have been trying to figure this out for hours. Thanks for the help in advance. Here is a list of mods installed. ALCOR Adopted (ALCOR 1.0.1) All Y'All (AllYAll 1:0.11.21) ASET Consolidated Agency (ASETAgency v2.0.2) ASET Consolidated Avionics Pack (ASETAvionics v3.0.1) ASET Consolidated Props Pack (ASETProps v2.0.7) Astrogator (Astrogator v1.0.0) Background Resources (BackgroundResources 1:v0.18.0.0) Breaking Ground (BreakingGround-DLC 1.7.1) BurstAtomicThrustModule (BurstAtomicThrust 0.1.0.3) Chatterer (Chatterer 0.9.99) ClickThrough Blocker (ClickThroughBlocker 1:2.1.10.21) CommNet Relays (ContractConfigurator-CommNetRelays v2.1.0) Community Category Kit (CommunityCategoryKit v112.0.1) Community Resource Pack (CommunityResourcePack v112.0.1) Community Tech Tree (CommunityTechTree 1:3.4.4) Contract Configurator (ContractConfigurator v2.9.2.0) Contract Pack: Bases and Stations Reborn (ContractConfigurator-KerbinSpaceStation 2:3.7.3.3) Contract Pack: Tourism Plus (ContractConfigurator-Tourism 1.5.2) Corvus CF (Corvus125mTwoKerbalPod 2:1.3.7) Custom Barn Kit (CustomBarnKit 1.1.22.0) Dang It! Continued (DangItContinued 1:0.7.20.8) DE_IVAExtension (DE-IVAExtension v1.2.0) DeepFreeze Continued... (DeepFreeze V0.31.0.0) Deployable Engines Plugin (DeployableEngines 1.3.1) Distant Object Enhancement /L (DistantObject v2.1.1.16) Distant Object Enhancement /L default config (DistantObject-default v2.1.1.16) Docking Cam (DockingCamKURS 1.3.8.7) Docking Port Alignment Indicator (DockingPortAlignmentIndicator 6.10.0.0) Dynamic Battery Storage (DynamicBatteryStorage 2:2.2.5.0) Easy Vessel Switch (EVS) (EasyVesselSwitch 2.3) Extraplanetary Launchpads (ExtraPlanetaryLaunchpads 6.99.3.0) Firespitter Core (FirespitterCore v7.17) Harmony 2 (Harmony2 2.2.1.0) Hot Spot (HotSpot 0.9.0) JSI Advanced Transparent Pods (JSIAdvancedTransparentPods V0.1.24.0) Kaboom! (BOOM) by rushnash37 (Kaboom 1.4.0.1) Kerbal Actuators (KerbalActuators v1.8.5) Kerbal Attachment System (KAS 1.12) Kerbal Changelog (KerbalChangelog v1.4.2) Kerbal Dust Experiment (KDEX v2.0.2) Kerbal Engineer Redux (KerbalEngineerRedux 1.1.9.0) Kerbal Inventory System (KIS 1.29) Kerbal Krash System (KerbalKrashSystem 2:v0.5.1) Kerbal Planetary Base Systems (KerbalPlanetaryBaseSystems v1.6.16) Kerbalism (Kerbalism 3.19) Kerbalism - Default Config (Kerbalism-Config-Default 3.19) Kerbalism System Heat (Kerbalism-SystemHeat 0.5.0) Komplexity (Komplexity 0.9.9.9-prerelease) Kopernicus Expansion Continued-er (KopernicusExpansionContinueder Beta9.1.1) Kopernicus Expansion Continued-er Stock Configs (KopernicusExpansionContinueder-StockConfigs Beta9.1.1) Kopernicus Planetary System Modifier (Kopernicus 2:release-1.12.1-199) kOS Astrogator (kOS-Astrogator v0.2.2) kOS KerbalEngineer (kOS-KerbalEngineer v0.1.1) kOS: Scriptable Autopilot System (kOS 1:1.4.0.0) kOSPropMonitor-Adopted (kOSPropMonitor 1.7.3) KSA IVA Upgrade (KSAIVAUpgrade v1.6.7) KSP AVC (KSP-AVC 1.4.1.9) KSP Community Fixes (KSPCommunityFixes 1.35.2) KSP Recall (KSP-Recall v0.5.0.0) Making History (MakingHistory-DLC 1.12.1) Mk1 Lander Can IVA Replacement by ASET (Mk1LanderCanIVAReplbyASET v2.0.1) MK1-2 IVA Replacement by ASET (MK12PodIVAReplacementbyASET 1:v2.0.1) Modular Computer Package Revived (ModularComputerPackageRevived 2.0.1) ModularFlightIntegrator (ModularFlightIntegrator 1.2.10.0) Module Manager (ModuleManager 4.2.3) Near Future Electrical Core (NearFutureElectrical-Core 1.2.3) Near Future IVA Props (NearFutureProps 1:0.7.1) Near Future Rovers (NFR) by V2 Industries by MichaelV2.0 (RoverPack 2.0.99.0-adoption) Near Future Solar Core (NearFutureSolar-Core 1.3.2) OhScrap (OhScrap 2.2.0.0) OrbitalColony (OrbitalColony 1:1.1.0.1) Parallax (Parallax 2.0.6) Parallax - Stock Planet Textures (Parallax-StockTextures 2.0.0) Parallax - Stock Scatter Textures (Parallax-StockScatterTextures 2.0.1) PlanetShine (PlanetShine 0.2.6.6) PlanetShine - Default configuration (PlanetShine-Config-Default 0.2.6.6) Probe Control Room Recontrolled (ProbeControlRoomRecontrolled 1.4.0) RasterPropMonitor (RasterPropMonitor 1:v0.31.13.4) RasterPropMonitor Core (RasterPropMonitor-Core 1:v0.31.13.4) RealChute Parachute Systems (RealChute v1.4.8.3) REPOSoftTech-Agencies (REPOSoftTech-Agencies V1.5.9.0) ResearchBodies (ResearchBodies 2:V1.13.0) ReStock (ReStock 1.4.3) ReStock+ (ReStockPlus 1.4.3) Rocket Sound Enhancement (RocketSoundEnhancement 0.9.11) Rocket Sound Enhancement - Default (RocketSoundEnhancement-Config-Default 1.3.0) SCANsat (SCANsat v20.4) SCANsat mission pack (ContractConfigurator-SCANsat 1.0.3) Scatterer (Scatterer 3:v0.0838) Scatterer Default Config (Scatterer-config 3:v0.0838) Scatterer Sunflare (Scatterer-sunflare 3:v0.0838) ScrapYard (ScrapYard 2.2.1.0) Shaddy (Shaddy v2.5) Signal Delay (SignalDelay v0.2.11) Solar Panel Degradation (SolarPanelDegradation 1.0.1) SpaceTux Library (SpaceTuxLibrary 0.0.8.6) SpaceY Heavy Lifters (SYL) by NecroBones (SpaceY-Lifters 1:1.9.99.2-prerelease) StageRecovery (StageRecovery 1.9.7) Stockalike Station Parts Expansion (StationPartsExpansion 0.5.3) System Heat (SystemHeat 0.6.0) System Heat - Nuclear Engine Configuration (SystemHeat-FissionEngines 0.6.0) System Heat - Nuclear Reactor Configuration (SystemHeat-FissionReactors 0.6.0) System Heat - Resource Converter Configuration (SystemHeat-Converters 0.6.0) System Heat - Resource Harvester Configuration (SystemHeat-Harvesters 0.6.0) TextureReplacer (TextureReplacer v4.5.3) Textures Unlimited (TexturesUnlimited 1.5.10.25) ToadicusToolsContinued (ToadicusToolsContinued 1.22.4.4) Toolbar (Toolbar 1:1.8.1.1) Toolbar Controller (ToolbarController 1:0.1.9.11) Universal Storage II Finalized (UniversalStorage2 4.0.1.1) Vessel Viewer Continued (VesselView 2:0.8.9) VesselView-UI-RasterPropMonitor (VesselView-UI-RasterPropMonitor 1:0.8.9) VOID unVoided (VOID 1.1.11.2) Waterfall - Restock (WaterfallRestock 0.2.3) Waterfall Core (Waterfall 0.9.0) WaypointManager (WaypointManager 2.8.4.2)
  3. Hey Dzsaffar Make sure you are installing mods with the latest version of CKAN. I had to update CKAN for it to properly install all the mods right.
  4. So... You probably never expected anyone to do this. So I went to launch a ship, saw that there was a "boat" launch and decided to see what would happen if I launched from there. You can successfully launch a ship from the boat launch but since its a "boat" it does not get any of the orbital tools once its in orbit. Also if you get into orbit, SAVE, and then load the save it resets the "boat's" orbital speed to 0 and sends it plummeting back to the planet. But if you launch from the boat launching area, get into space, and stage it works fine. I have everything recorded as I decided to record it for the fun of it. I tested this bug several different times and can repeat it more or less consistently.
  5. Yea, I do have USI life support installed. Is there any way to prevent that from happening?
  6. I had a really weird thing happen. I had a mission to put a kerbin in orbit for 30 days. So I made a ship, loaded it with food, water, and oxygen. Put Valentine Kerbin in it. Then launched it into orbit. All was fine until I went to bring her back after 30 days. She had somehow become a tourist. I have no clue how. I had no control over the ship or anything. I resorted to using notepad++ to edit the save and bring her down that way so she could be rescued. I tried to make her a crew member again by editing the save but the game would just convert her back into a tourist again. I got her down but she got no experience for it. Has anyone else had this problem?
  7. Hello. I plan on doing a livestream of KSP with mods this Sunday around 12PM EST. My channel is http://www.twitch.tv/genjeft I will be starting from the very beginning and I will be using the mods listed below unless someone has good suggestions for other mods before hand. Current mod list. Crowd Sourced Science Kerbal Alarm Clock KAS KIS Module Manager SCANsat Station Science Firespitter Core Docking Port Alignment Contract Window+ Toolbar Remote Tech Stage Recovery Kerbal Construction Time KSP AVC Coherent Contracts Chatterer Community Resource Pack Umbra Space Industries Tools USI Tools USI Kolonization Systesms USI Survival Pack RasterPropMonitor Core kOS: Scriptable Autopilot System TAC Life Support Its my first time working with most of these mods so I have no clue how most of them work. Should be fun.
  8. Is there a list of mods that are .22 compatible AND compatible with the science?
  9. That's fine. All I know is what I saw on my computer, missing file causing an error loop requiring Alt F4 for shutdown. Regardless of the cause of the problem or how the solution worked the problem is solved. Mod now works on my system with no problems and I finished scanning the Mun last night.
  10. I can try to recreate this problem. It had nothing to do with any conflicts with other processes on my computer. There was a missing file and when I ran the update program the missing file was placed into the kethane folder and suddenly it worked. Its the same problem listed here. https://github.com/Majiir/Kethane/issues/148 I actually figured out the fix from reading Timdawson264's post and figured to myself, why the hell not try. Its crazy enough to work, and it did. The problem lies more with KSP and less with kethane. There is a button on the bottom left in the main menu. If you have steam have it verify the integrity of the game cache (right click on the game, go to properties, go to local files tab, its the bottom of 4 buttons). There is also a patcher.exe in the same folder as the KSP.exe. That patcher.exe is what I ran to get it to work.
  11. Solution found to my own (and zells) problem. Use the KSP updater program, it downloads or creates, or something, a .cfg file that somehow gets put into the kethane folder.
  12. I have a problem with the Kethane mod. So far this is the only mod with the problem. I cant place kethane scanners on my ships in the design area unless I restart the game after I start designing the ship for some reason. Then when I go to launch any ship with any kethane parts on it I just end up at the sun and have to ALT F4 to get out of the game. Anyone else with this problem. Any ship without kethane parts has no problem. EDIT! I have found the problem. The Debug is showing that KSP is trying to find a settings.cfg in gamedata that does not exist. Apparently the file is suppost to be located in gamedata\Kethane\settings.cfg. I look and there is nothing there. With KSP unable to find it the program defaults to a null value making the parts unusable. This is probably the same problem that Zell101096 is running into as well.
  13. Hello. While looking for mods I found a mod that allows for fuel transfer between ships without them needing to dock to eachother. The kerbal could take a fuel line from one ship to the other ship and fuel the other ship up. I dont remember the name of the plugin nor have I been able to find it again. Does anyone know where it is?
  14. I want to see that thing land. Record it if you can, that's going to be a nightmare to get to touch down intact.
  15. You must be able to drive it on the surface of a planet so it must use wheels. Beyond that make any outlandish thing you want.
  16. The objective of this challenge is to build as big a base as possible that can still be driven on the surface of a planet. What I have made. So far I am still trying to figure out how to get it off the runway without it falling apart. Other then that it actually drives rather well with a tested top speed of 12.5m/s and it turns nearly on a dime. A video will be shown of it once I manage to get it off the runway somehow (maybe persistence file editing). The thing weighs in at about 210 tons. Yes I know the screenshot sucks. I like to think of it as a spy photo. EDIT* Here is a video of the giant moving base as well. http://youtu.be/ipZVNboStsE
  17. Hi everyone. I have been trying up update KSP mods after this latest update so I can continue my KSP Friday youtube series. As usual I took a few weeks break from KSP to let the mods update after the new version of KSP came out. Problem is I cant find all the mods I was using and I am worried about breaking things. I cant find. TTmodularwheels Something listed in my mods folder simply as VFM. Need an updated version of BACE 0.19 v.1.2 I also cannot find the mod for Ion engines that make them make more noise and have a beeping noise on activation. Thanks for the help in advance.
  18. My first space station is viewable in my videos. There will be more videos as I bring things up to dock to the station. Its my first station, not exactly designed at all. I plan to build a new station around the Mun for Kethane refining.
  19. Wow, I never expected this challenge to get up to 8 pages. Nice job everyone.
  20. Here is my submission, its not done yet. The plane will be finished by video 2. Rescue of Bill will be video 3. Edit: Parts 2 and 3 of the video. <iframe width="640" height="360" src="http://www.youtube.com/embed/videoseries?index=1&list=UUUVXdCqA1UopPMRZ1ehQLpQ&hl=en_US" frameborder="0" allowfullscreen></iframe> <iframe width="560" height="315" src="http://www.youtube.com/embed/videoseries?list=UUUVXdCqA1UopPMRZ1ehQLpQ&hl=en_US" frameborder="0" allowfullscreen></iframe> I have pictures as well but I am not sure how to add in the pictures with the new setup.
  21. Great mod. Just started using it and I have most of Kerbin mapped after one day with a very detailed map. I was getting a very detailed map orbiting JUST below 70,000 meters (around 69500 to 70000) but apparently there is enough air to take it out of orbit and my mapping orbiter crashed on the south pole and survived, but its not getting back up now.
  22. Can we even get surface temprature readings?
  23. Spoiler-ception The sun has munoliths hiding in it\'s light ring increasing its habitable zone I dont think that means what you think it means. The Monoliths represent that the entire solar system is an illusion created by some strange alien beings more intelligent then the Kerbals.
  24. Not enough. All the Munoliths let Kerbol avoid being tidally locked, and allow for its insanely high density
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