-
Posts
35 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by LezRowl
-
totm oct 2023 Post Your Cinematics Here! (Cinematic Enthusiasts)
LezRowl replied to Halban's topic in KSP Fan Works
Here's a small project I started on to get started on creating cinematics again, since I'm now working with a new editing program. It's short, but I am still okay with the results. -
Developer Insights #21 - Rockets' Red Glare
LezRowl replied to Intercept Games's topic in Dev Diaries
When it's ready of course- 184 replies
-
- 11
-
Everything in the game has to work well with each other. So multiplayer has to be built in from the start, otherwise it will be much harder to integrate other features of the game with multiplayer. Multiplayer would be considered a core feature of the game, so that also makes sense that it is being worked on from day one.
-
[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
LezRowl replied to Gameslinx's topic in KSP1 Mod Releases
Hello I'm having a strange problem with the parallax textures/models loading. This bug appeared half-way through my gameplay and now all of the trees are loading with gray textures and sometimes won't even have a model at all. Relaunching a craft seems to always create a different way that the textures are breaking. In the picture below the trees load with no textures or leaves. The trees in the distance are just a plain png. There are also red sticks poking out of the ground in a different biome that were supposed to be fir trees. I'd like to know if there is a known fix for this, because it looks awful.- 3,114 replies
-
Mun Mission Preparation Rendezvoused two vessels in LKO, they'll be sent to the Mun for a landing, re-rendezvous and return mission. I hope doing things like these get easier in the future, because it was tough doing this simple rendezvous (orbit information should be clearer)
-
A screenshot or video of described bug would be nice, otherwise we have no idea what you are referring to.
-
Mun Mission Went looking around on the Mun, found these monoprop balls.. couldn't have been me who left them.
-
Seems more like a missing feature, and not a bug.
- 1 reply
-
- 1
-
Had this happen sometimes too. The workaround I found for this at the moment seems to be reverting the launch, then the control surfaces seem to behave normally.
-
I am getting this issue too, however not as described. What I am experiencing is that the speed of the camera decreases the further up/north you go, relative to whatever you are focused on. It also seems that when focused on the kerbal, the camera only goes up to a certain angle and no further. This renders you unable to freely look at the top of Kerbin. When focused on Kerbin (see attachment) When focused on a Kerbal on the South Pole (see attachment)
-
I can confirm that this does occur whenever you recover a craft with a kerbal in it, or the kerbal itself. The crew roster doesn't go empty though, since it seems new kerbals keep getting added so you'll always have a minimum of 10 kerbals.
-
Went South Starting from the runway at the KSC, I flew all the way for ~30 in-game minutes to the southern glaciers of Kerbin and landed there! Took me a few tries to land, but I ended up planting a flag to mark the milestone.
-
Game Information Steam Early Access (0.1.0.0.20892) Visual settings on HIGH System Information Windows 10 Home (10.019044) Intel i5-7400 CPU ASUS Phoenix RTX 3050 (8GB VRAM) 16GB (RAM) Description of the bug. Shadows from Kerbol appear/disappear depending on the camera angle. This occurs on the poles of a planet, in this case the North Pole of Kerbin. Steps to replicate. Go to the poles of a planet (e.g Kerbin North Pole) Turn the camera around, the lighting should flicker on and off. Attachments
-
Developer Insights #16 - Kerbal Community Program
LezRowl replied to Intercept Games's topic in Dev Diaries
Parachutes, is that where snacks are stored? Regardless, this is a very welcome dev insight to have; how else would I know if my feedback were to be of any value? When I could just let a popular Youtuber do that work for me. -
The launcher has not been proven to do anything to affect the game negatively. Why would they remove it just because "you don't like it"? There really is no arguing against someone making a plain complaint. I think the launcher is nice and should stay, it's an easy place to provide feedback to the developers without having to go to some other platform where it might not be read.
-
It doesn't look real like our skyview because it isn't our skyview. Kerbin isn't Earth so this is pretty logical if the Kerbals were in a different galaxy.
-
enhanced iva view
LezRowl replied to asap1's topic in Prelaunch KSP2 Suggestions & Development Discussion
I'd love for something like this to be a thing in KSP 2, just don't have hopes for it. Oh, and the thing regarding timewarp: the kerbals should just instantly teleport into their seats whenever a timewarp is in progress. I don't think it would be worth having the kerbals simulate physics in their own space. -
Truely incredible.
-
I will visit Dres for once.
-
It should come with the ReStock mod as a variant/skin, I think. I didn't use TURD so it couldn't be that.
-
Am I doing things wrong? I am having an issue with the orbital platform from this mod. I open the GUI and try to craft something, after selecting a craft it either loads it above the vessel in a frozen position, or nothing happens at all and the GUI freezes. Can someone help? All there is in the logs is the NullReferenceException error. Edit() Apparently you're unable to build stock vessels. Tried building a non-stock vessel and it worked fine.
-
Because not everybody has the same preference for how a life support system functions, neither does everyone have the same preference for there to be life support at all. If the feature were to be limited to mods then there could be different mods with different systems depending on the preferences of players. Not sure what you're trying to say at the end of your post.
-
I assume that you are asking about the visual mods, as for part mods there isn't a ton other than SCANsat. A list of all visual mods: AVP, EVE, TUFX with custom config, Sunflares of Maar, Distant Object Enhanced, PlanetShine, Parallax, and Scatterer. I hope I listed all of them.
-
Faster Kerbal
LezRowl replied to Abel Military Services's topic in Prelaunch KSP2 Suggestions & Development Discussion
You try running fast in a EVA suit.