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LezRowl

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Everything posted by LezRowl

  1. I present to you, the RV-MnS10.. the name doesn't take the spotlight. Small rover designed for long & steep expeditions on Minmus, averaging 40 km/h speeds on flat surfaces. A 3D effect is created when quickly switching between the two similar pictures (not scrolling) Front perspective (different visual configurations): I can say that I have rolled this vessel over, I can't say how much.
  2. Hello DerekL1963, Not sure what you meant with the hardware, but I am assuming that you're talking about the parts visible in the image. I am playing on version 1.11.2. Both of the two modules feature parts from the StationPartsExpansionRedux mod, possibly ReStock, Kerbalism (life support parts), and Breaking History DLC. The core module has unique parts from the Missing History mod (cockpit), Conformal Decals(flags), NearFutureConstruction(structure), and CryoEngines (engine). I have also used TweakScale on a few parts that weren't the right size for the ship. Be aware that I have not listed the dependencies for the mods, as I'm sure you can find them yourself. A clear image from the top. Core module in the middle, habitat module below.
  3. Hello User, Working on a /first/ space station of my own at a pretty decent pace. Saw this thread; decided to share the start of my progress. The station already features a habitat module, which I have fitted shortly after to accommodate the minimum living requirements. That is the module attached to the portside of the main vessel, it is also installed with necessary communication equipment which I have forgotten on the main vessel. You may see that it still retains its upper stage, I decided to leave it on since it still had lots of fuel remaining in the tank that can be reused later. The main vessel, named the SK-Osmotschrik-XN01 (random name + random digits), has its own propulsion system in the form of a big collapsible liquid hydrogen engine. So it could position itself elsewhere if mission control wanted to. That will not happen however as I am still planning to add more modules to it, including a science module once I unlock it. It features quite a lot of mods, but I will not be listing them, unless requested upon.
  4. A significant improvement from what is possible in KSP I, good job Murshed Choudhury! It does look like it has room for improvement however.
  5. I have tried searching the forums, the internet and so on. What are these things? And why are they lagging my game so hard? I noticed they turned off when I disabled terrain scatters, so they must derive from some sort of vanilla/expansion content? I posted it here anyways since I wasn't sure.
  6. A lotta cool things to understand. What exactly are the differences between O2 and regular mode?
  7. Regarding the MMO topic.. I personally don't think that KSP 1/2 fits that theme. KSP has been singleplayer for it's lifetime, yes there have been mods for multiplayer, but they never reach the extend of an MMO. Technical details, I expect something like a hundred players to be way too buggy, or even ten players. But who knows, the geniuses behind Intercept Games might come up with way to manage it. Just don't see why the game would have an MMO feature.
  8. Seen this in the video, came here for more information and WOW, it's defined as powerful.
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