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trying out ksp 2.5x rescale
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[1.8.x, 1.9.x, 1.10.x, 1.11.x, 1.12.x] AirPark Continued
BekfastDerp13 replied to linuxgurugamer's topic in KSP1 Mod Releases
I'll try that, thanks for offering a solution -
BekfastDerp13 started following linuxgurugamer
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[1.8.x, 1.9.x, 1.10.x, 1.11.x, 1.12.x] AirPark Continued
BekfastDerp13 replied to linuxgurugamer's topic in KSP1 Mod Releases
@linuxgurugamerI have this issue where I use VesselMover to move a craft up into the air and then park it (for a ksp movie). For some reason, the whole craft swings upon switching to another craft/ going eva. Any way to fix this? -
@benjee10 for some reason, the SRB-5 plumes and noise aren't showing. Is there a way to fix that?
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Gevdei started following BekfastDerp13
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@GevdeiI have around the same amount of mods, also welcome to the forum!
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Who did you bring in your first mun landing?
BekfastDerp13 replied to cebu516's topic in KSP1 Discussion
I know it wasn't any of the 4 main Kerbals, they perished back in the days of when I was first starting out, or so I think. I can only confirm that Bob is dead; I am convinced that the other 3 went through the multiverse. -
I come back to this? What happened @Space Kerbalisation Tech?
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totm march 2020 So what song is stuck in your head today?
BekfastDerp13 replied to SmileyTRex's topic in The Lounge
I enjoy my marching music, but this one has occupied my head for a bit! -
BekfastDerp13's 2.5x Rescaled Adventures
BekfastDerp13 replied to BekfastDerp13's topic in KSP1 Mission Reports
A quick roll around to grab some science, and we have enough for general rocketry! "shart fart 3" It's time for BCSA to break through the atmosphere, which is at 91,000 km when rescaled. Liftoff! Staging stuff Passed 91,000 km! Attempting to orbit Kerbin (didn't work) I had to keep the stage on to make sure that the capsule didn't overheat. Don't worry, just some fins! Jeb blacked out for a bit, whoops, probably due to the steep re-entry angle. Splashdown! Science gained afterwards: Tech tree: -
BekfastDerp13's 2.5x Rescaled Adventures
BekfastDerp13 replied to BekfastDerp13's topic in KSP1 Mission Reports
"shart fart 2" After adding a decoupler to the "shart fart 1," Bekfast Central Space Agency (that's what BCSA stands for) can ensure the safety of Jeb (well uh, almost). Reach a record height of 14,326 m, "shart fart 2" gets BCSA closer to escaping the atmosphere! (I forgot to take a screenshot) A gentle descent Landed! No changes to the tech tree were made. -
I decided to try out the Rescale! mod by Galileo88 on 2.5x scale. The stock parts are supposed to be balanced, meaning that I can't send a small rocket into orbit without having to add more boosters. I will be using MechJeb to help me out with some stuff. Some mods that I am using are Strategia, MechJeb, DE-IVA extension, Restock, and various part mods. Let's begin! (Also, don't question the names I give my rockets, I ask some people from a Discord server what to name my rockets) The Shart Fart Program END GOAL: Get into orbit. "shart fart 1" I started out by making that flea rocket that everyone makes and accepted some easy contracts. And now, the "shart fart 1" is ready to launch! I decided to launch towards the ocean, instead of straight up due to instances where the parachute breaks after going too fast during descent. Landed! (and some science gathered) Tech tree:
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Threads of the month: September 2022
BekfastDerp13 replied to adsii1970's topic in Threads of the Month
Congratulations! The creativity of this forum brings many great things to the KSP community! -
Banned because misspell of leet speak.
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That cinematic was amazing! Artemis 3 maybe?
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