

Aegrim
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Everything posted by Aegrim
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[.15 Stock/Mod versions] Spaceplane X13 (Revised)
Aegrim replied to MFToast's topic in KSP1 The Spacecraft Exchange
I like the drop engines, although i can\'t imagine them being economical. Think I\'m gunna give it a go. -
yeah but I wasn\'t expecting you to landing it on the runway, then take off to VTOL land. Just a ship that\'s capable of it.
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The challenge is to make a more conventional aircraft/shuttle/dropship style spacecraft that\'s capable for entering the atmosphere from orbit, and landing either on a run way, or VTOL. (That means it must be capable of both) I still haven\'t got a reliable VTOL design yet, nevermind getting the same thing up into orbit. Good luck!
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[1.0.2] NovaPunch 2.09. - May 6th - 1.0 Compatibility Update
Aegrim replied to Tiberion's topic in KSP1 Mod Releases
Mine, reminds me i need to upload it for someone. -
It\'s entirely possible, but it\'ll handle like this guy http://www.foddy.net/Athletics.html
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That bottom rotor is a push rotor, but flips around the moment it hits that bottom joint node. Probably the rotors fault more than the robotics.
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Trying to think of other uses for it.
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Skycrane delivered Münar rover on the Mün
Aegrim replied to b0bl00i's topic in KSP1 Challenges & Mission ideas
Looks pretty big, check out mine. -
Some ideas for solving the logistics issues for multiplayer
Aegrim replied to hubbazoot's topic in KSP1 Discussion
Also, most MP games with modifiable time generally stick to the slowest time any player has set. IE, 3 players have x4 set, 1 player has x1, it\'s stuck at x1 until he moves it up unless another player moves it down. -
Some ideas for solving the logistics issues for multiplayer
Aegrim replied to hubbazoot's topic in KSP1 Discussion
I don\'t think that\'s there main problem with multiplayer, i think it\'s the actual network code that\'s the problem. You could still play it with friends without time warp, -
0.15 Easter eggs? (Obviously possible spoilers inside)
Aegrim replied to zombiphylax's topic in KSP1 Discussion
Where\'s you get those reverse wings, and the rear end part of the main body that turns it into 2 engines? I\'ve been requesting that piece. -
There\'s a part you can get that basically adds a giant raised platform to the bottom of your rocket. I can\'t remember what it\'s called though, looks like a spring thing from sonic.
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That\'s three new modules there, and there\'s another one not shown (basically just a thing similar in size and shape to the truss pod but a strut/hab module thing) Yes, the shield is textured AWFULLY. I\'ll change the colour at least before any kind of release. The rotating bit (made with sarkun\'s MultiJointPart plugin) doesn\'t have a rotating collider as of yet, not sure if that\'s yet possible, so the bit that moves is physics-less. (Aegrim, I watched sunshine again today, is it obvious? ) jebus! Make it bigger!
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Has somebody made the kerbal system in space engine? If so can they link the file in the OP please?
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0.15 Easter eggs? (Obviously possible spoilers inside)
Aegrim replied to zombiphylax's topic in KSP1 Discussion
I still haven\'t found it. -
Any idea how i can import that into simcity 4?
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0.15 Easter eggs? (Obviously possible spoilers inside)
Aegrim replied to zombiphylax's topic in KSP1 Discussion
I\'d been told they were in a certain band of locations, but even checking all those from a height of 7km, i can\'t find it. -
I was just trouble shooting through the parts. Placing saving loading placing saving loading Thing is they only have the error when loading, can keep launching and going back to VAB all you want with it. Ok, it\'s that actual part in the pack that\'s bugging out for me, just attached it underneath some of the big fuel sections, and it\'s done it again.
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I think it just corrupted my persistence file. couple of lines from IRC i posted with console errors when loading rockets using mostly this pack. nullreferenceexception: object reference not set to an instance of an object everything on the stages view thing is like it\'s awaiting attachment to the rocket if i try to grab parts of the rocket i get Argumentoutofrangeexception: argument is out of range. parameter name: index also, controls are locked up, can\'t load another rocket, or go back to main menu, only X out of game when attempting to launch (broken persistence file) formatexception: unknown char: J Also noticed when using struts symmetrically and placing them flush with the body of the rocket, some go further up the rocket. Some lower than i aimed for, some higher (By quite a large amount). Logically in my head that would seem like a problem with odd symmetry, but i\'ve not made anything for KSP so it\'s a wild guess.