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Everything posted by Jeb x Valentina
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@AtomicTech thanks to my very scientific test, I have finally figured out which engines work. The list is below: Vector/Mamooth DART Rhino Mainsail Skipper Twin-boar RAPIER (both modes) Poodle Terrier All other engines, as well as all RCS thrusters have their boring particle plumes As for the light waterfall, I honestly have no idea
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Dependencies only. (Update: Aerospike arrarently works as well, I'll try to make a test by firing all engines at once)
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The dawn of the Eve program
Jeb x Valentina replied to Jeb x Valentina's topic in KSP1 Mission Reports
Here's a pic of the planned base design btw: -
The dawn of the Eve program
Jeb x Valentina replied to Jeb x Valentina's topic in KSP1 Mission Reports
Chapter II: Elipson K-bait Hello kerbonauts. Stuff has gone quite wrong with my plans for Elipson. First of all, It requires to be crewed with 3 scientists, which I don't want to doom (or potentially kill). Next, is the base is way too heavy, even for the Behemoth to lift, and while I could use 2.5m rockets, I don't feel like wasting so many funds. So yeah. Elipson will have to be suspended until the next Eve launch window . Anyways, with the transfer burns for Evenera II and the miner 80 days away, I decided to just time warp and do it. Yet again I forgot to screenshot Evenera II (at least for the escape burn, but you can imagine it ig). However, as I switched tothe miner, the kraken decided to play with it And a bit of burning later, we (almost) finally have our escape. (Evenera II is that probe with the red link to Minmus) However, my eve approach wasn't ideal for a Gilly mission, so I did a correction burn (not pictured sadly). I also planned my approach to Gilly -
The dawn of the Eve program
Jeb x Valentina replied to Jeb x Valentina's topic in KSP1 Mission Reports
Yep. I'm aware. Anyways, about to post chapter II, will take that into account -
KSP glitching textures
Jeb x Valentina replied to AeroSD's topic in KSP1 Technical Support (PC, unmodded installs)
@AeroSD, it has nothing to the with the version switching. It also happens with me, (and I have never reverted versions) I guess it's some bug with the shading and not a texture bug Also, I know a mod should say this first, but welcome to the forums! -
Hello dear kerbonauts. Recently I got a couple eve contracts and a gilly one, so I decided to launch as the window approached Mission I (Evenera II) is an attempt to fly-by eve and return (Sadly I'ts in LKO alrdy and forgor to screenshot ) Mission II (The gilly miner) wil try to get 1k ore from the asteroid, and is the one we're discussing today Mision III (The elipson "base") will be a random arrangement of seats 6 kerbal Eve base with an ISRU Here is a view of my mission control: However, my ship turned out to be quite heavy (as it included a survey-relay thing and 2 drills, along w 16 ore tanks), so I had to build quite a behemoth to launch it It's this thing: Simply nicknamed as "the behemoth" by me, it's inspired by Falcon heavy Let's launch! And just like that, the heavist vessel of my program using only the small parts has left the ground. Time to get this thing to LKO Staging went quite smoothly thanks to the reliant's high TWR and those powerful hydraulic manifolds, along with a couple fins on the boosters to make them tip over to the side. After that though, thing went horribly wrong For whatever reason, deploying the fairing caused me to los control ocer the rocket's attitude and made me lose the mission. Luckily I could revert flight that was just a simulation Thiis time, I added a reaction wheel to the behemoth's core so we could steer better Time to try again! LIFTOFF- EXCUSE ME!? After that, I coasterd until near apoapsis, and at first, wanted to use just one burn for circularizing But ended up doing two for efficiency After circularizing, I just let the maneuver tool calculate stuff Apparently, we'll encounter Eve about an orbit later Oh well. Time to wait Thanks for reading. I'll leave the thing parked in LKO until the window occurs. Next time, we'll launch Elipson (obviously uncrewed)
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Y E S
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good thing I hesitate to upgrade the VAB to lvl 3
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How to use R121 Turboshaft Engine?
Jeb x Valentina replied to THX1138's topic in KSP1 Gameplay Questions and Tutorials
Did you use an air intake (turboshafts are basically jet engines)? -
Title says it all. I'm planning to send a spacecraft to a comet and take a sample for a contract, but when I was climbing up the tech tree towards the rtg... I felt regret inside of me. Researching spec. electrics was already quite expensive, but, spending double the science for a part as expensive as a mun rocket that I'll probably only use once... Felt like a crazy idea. However, since I already had fuel cells, I thought, "well, those things also work in the dark, and are much cheaper" but before spending in a rocket and then regretting it, I wanted to reach out to you (who have more exp than me) and take your advice. The plan is to have a scientist sitting on top of a tank (which tank is also up to you, as long as it's stock, low mass and has a decent amount of Lf/Ox) with a couple cells and batteries attached, powering a single ion engine.
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Need help with a comet contract
Jeb x Valentina replied to Jeb x Valentina's topic in KSP1 Gameplay Questions and Tutorials
Thx, but actually, I no longer do tourism because I don-t even get tourist contracts anymore for some reason Its no longer so far-fetched dude... PRAISE THE GRAVIOLI DETECTOR! (BTW, the extra funds came from a SENTINEL contract, not the Eve one. -
Need help with a comet contract
Jeb x Valentina replied to Jeb x Valentina's topic in KSP1 Gameplay Questions and Tutorials
tysm... I rlly hope this works... -
Hello, kerbonauts. As some of you may already know, my space program is not doing very well. So, a few days ago I was just messing around with cheap sattelite designs to get more profits from contracts, and I eventually got a thing that barely cost 26k funds (with a 6% discount strategy, also, it costed around 19k without the accelerometer that was requred for the contract), so I was very happy with it and launched it. Sadly, when it reached its desired orbit and I had completed the contract, I was disappointed. The transfer stage still had 1k m/s remaining, and the propulsion stage I added was still full, with 1.4k m/s. And, since the thing was never designed to return, I left it there, with hopes of recuing it someday. However, I still had another contract left, in a similar orbit. I obviously didn't want to leave 2.4k m/s of delta in space again, so I had to redesign the probe. I ended up completly scrapping the propulsion stage and a spare battery pack the original had. It was perfect. So perfect, that I've decided to share it with you guys. It also features a renewable 2nd stage! Stats: 62 parts 30 tons 24k funds Width and lenght: 4 meters Height: 14m KerbalX link: KerbalX - HECS II (Yes, I came up with the acronym after publishing) Pics: The rocket at launch Launch pics: The thing after entering LKO The booster about the re-enter Re-entry and splashdown pics: Splashdown! Transfer (and eclipse, which, believe it or not, is my first in KSP) Nice! Circularizing And after a very short anti-normal burn, we made it! Goodbye transfer stage. It's sad we still had 600 m/s... Done! Notes: I send it to KEO, but you should be able to send it further If you want to do a kerbin orbit mission, I suggest removing at least 500 m/s from the transfer stage The booster should also be able to handle other payloads You can obviously swap the mag. boom for other radial experiments, or add them along with it
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Need help with a comet contract
Jeb x Valentina replied to Jeb x Valentina's topic in KSP1 Gameplay Questions and Tutorials
I don't like it either. Especially after I left Bill in Low Mun Orbit... He has been there... for over a year now. I also almost lost Jeb once, and left a tourist stranded in Orbit after a Mun flyby for a quite a while (it took "some" gravity asssists to get back) Anyways, for some context here is the comet contract (and the comet's orbit), along with my other contracts and Progression -
Need help with a comet contract
Jeb x Valentina replied to Jeb x Valentina's topic in KSP1 Gameplay Questions and Tutorials
Thx Also, yes, the station didn't explode, it just didn't meet contrct requirements @king of nowhere I'd love to, but can't because I need a scientist. Either way, you just inspired me to use the command seat Don't have any of the 2 -
Hello kerbonauts. Recently, my space program has been doing... bad. I unecessarily upgraded mission control max level, and then instantly regretted it and accepted a bail-out grant strategy... twice. Not to mention I've lately been accepting loads of contacts that take a while to complete (i.e Eve missions and stations) and then, I launched a mun station that had to be fully built on launch... and I EVA attatched a Mag. boom, resulting in the contract being spoiled, and the crew requiring rescue. Not to mention the station was in an orbit too high to get any new situations w the boom... I know this all may seem out of context, but the point is my reputation is plumetting, and I accepted a comet sample contract, despite only having done 1 kerbol rendezvous, which ended in disaster... And it was just an ASTEROID and an unmanned probe, and now I'm meant to send a kerbal to a comet? I wish I could just cancel the contract, but I don't want to just throw the advance to the garbage bin and lose reputation. So, if anyone has any tips, please give them to me.
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Just made a lil' signature badge!
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Perfect for me, who is just 100 science away from the mining stuff and gravioli detector!
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Maybe nedgard... But IDK. I always forget my Kerbals' names...