-
Posts
138 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by Jeb x Valentina
-
[Forum Game] One word to describe the avatar above you.
Jeb x Valentina replied to ping111's topic in Forum Games!
tiger -
Change, add, or remove one letter from the word of previous post.
Jeb x Valentina replied to Turf's topic in Forum Games!
Tip Top Book Store in Grippson Oh -
Part II, which explains what happens right after the player creates a new save: Or just a bit befor: Yeah, now after the player joins: After that, I think it's mostly headcanon and speculation (Read my username 4 example )
- 51 replies
-
- ksp
- easter eggs
-
(and 2 more)
Tagged with:
-
My take on the lore (Part I): First, some of the scrapped storyline (which for me is pretty convincing) along with a bit of speculation Then, my lore as to why kerbals want to explore space so badly, and why kerbin is so barreen (and why they like snacks):
- 51 replies
-
- 1
-
- ksp
- easter eggs
-
(and 2 more)
Tagged with:
-
Too non-ksp-ish; maybe instead a carreer playthrough kind of thing?
-
Some updates on my career mode
Jeb x Valentina replied to Jeb x Valentina's topic in KSP1 Mission Reports
Yet again, It's time for more updates. This time it's only a single mission, (and a tiny contract) but boy, it was MASSIVE. A few days after the failure of the Hauler II, (The rover mentioned in the previous report) I decided that I'd not let it happen again. So, I built a much cheaper version of it, but that thing could still get the job done... We first made sure that it worked, by klawing a mock-up of the target rover: The tests were a resounding success!! However, we still had to address last time's issue with the wheels... My theory is that the fairing's ejection force was to blame. But before testing that, I got a contract too good to decline... So, we got to work Oddly, the decoupler didn't fall even after decoupling with a strenght of 0 (for Jeb's safety). Huh Anyways, it was time for the big deal, the fairing testing. I also decided to assemble the whole skycrane, in case it was also be affected I first tested it with the default fairing values: The wheels broke! I then Tried clamshell deploy with ejection forces less than 30: This time, the wheels were intact, confirming my theory, so, I decided to launch: As the fairing deployed, the panels crashed into the rocket, obliterating it: The rover somehow survived, so I decided to try and lithobrake it instead of reverting the flight, cuz what's the fun in that? But hey, at least a reaction wheel and antenna survived the accident! Gimme those funds back We only got 1.7k funds out of the 16k rocket (including the 7.5% discount strategy I've got)... 10% Let's try again! This time, instead of a fairing, I used another thing... See if you can spot it before I reveal it, in this nice ground shot: Once our orbit was aligned with the target, It was time to land... TOUCHDOWN! After that, the skycrane was separated, and landed nearby to relay signal from the rover (which was actually unecesary thanks to a level 3 tracking station, but very necesary later on...) With the skycrane (from now on referred to as the lander) already landed, it was time to drive off to the target, which was sadly much further than expected... Time to drive After a painful 20 mins of driving at 9 m/s, we finally got to the target rover. Time to haul it! (Violent braking moment) That was a big mistake, because when I tried to grab the rover back... I got stuck I tried using the antennae to get back up, but they simply dug through the soft snow... Normally, this would be game over, but I still had the lander with 800ish m/s of dV so... Eventually, we did it! Then, I tried to re-dock with the lander, but somehow messed it up R.I.P -
Some updates on my career mode
Jeb x Valentina replied to Jeb x Valentina's topic in KSP1 Mission Reports
btw, here's the file for the tourist craft: KerbalX - Capsule 2.0 -
Some updates on my career mode
Jeb x Valentina replied to Jeb x Valentina's topic in KSP1 Mission Reports
Moar updates After the telescope, I picked up a remerkably EZ contract to take 2 tourists to orbit and back. I launched them along with Bob inside a fairing very cozy pure stock 3-seater capsule; but this was no ordinary orbital mission; no, Bob's gonna take some sweet science from the northern ice shelf. Here are some images of the flight: I also sent this goofy probe to orbit 4 a contract, but don't have much footage of it And I (tried) to send this rover to another rover on minmus to grab and drag it to its target location, again, there's not much footage, this time cuz the mission was... aborted Welp, that's it. If anyone knows that went wrong, please help. -
Some updates on my career mode
Jeb x Valentina replied to Jeb x Valentina's topic in KSP1 Mission Reports
Yeah, don't worry -
Some updates on my career mode
Jeb x Valentina replied to Jeb x Valentina's topic in KSP1 Mission Reports
Haven't unlocked yet That's what I did... wdym? -
Some updates on my career mode
Jeb x Valentina replied to Jeb x Valentina's topic in KSP1 Mission Reports
Big w, however, as a non-DLC user, I always suffer kraken attacks if I just place undersized engines and use fairings to cover stuff up. Wish stock KSP1 had engine plates -
Hello dear kerbonats; it's been quite a while since I post an update on my career mode, First of all, we went to Minmus to repair a rover After a bit of no-screenshot taking, I launched a space telescope for a contract After that, Jeb went to plant a flag on Minmus (which I forgot to screenshot)
-
hmm, ok It's a lot easier with RCS, at least personally, ESPECIALLY with asteroids, as you have to approach them at a very low speed, and turning the ship around last second to fire the engine can cause disaster (which is exactly what happened to me), plus my PC can handle a good 150 parts, and my VAB 250, tho I normally only use 50 or less
-
Well, you can just do what I'm doing rn in my career, accepting EZ contracts, like probe building, part testing, etc while waiting for the transfer window Also, you could research the klaws to try and catch an asteroid or debris for their respective contracts, which shouldn't be a problem if you happen to be experienced with rendezvousing.
-
Weird bug with the Klaw
Jeb x Valentina replied to Jeb x Valentina's topic in KSP1 Suggestions & Development Discussion
Hmm... Interesting. The good thing is that the bugs don't really affect anything important -
Weird bug with the Klaw
Jeb x Valentina replied to Jeb x Valentina's topic in KSP1 Suggestions & Development Discussion
Thx! I'll recreate it in sandbox to see! Yeah... -
Hello dear kerbonauts. Today, in my career KSP save, I was experimenting with a rescue ship with a klaw, probe core and empty pod, due to my awful skill with jetpacks and struggles during reentry of an Mk1 crew cabin and a pod. Everything was running smoothly, until I grabbed the target. There were no IVA portraits. I then desperately right clicked the Mk1 crew cabin (In which the kerbonaut was supposed to be) and surprise, she was alive. Transferring her solved the bug.
-
Seems good!
-
Hello, dear kerbonauts: Last week I built a lil' boat, (no, it's not on KerbalX yet) and then launched it cuz I wanted to test the cove launch site. Eventually I got bored of driving it and built a spaceplane without saving the boat. Is there any way to get the boat's .craft file without rebuilding it?
-
Hello kerbonauts! Recently, I've been planning to make KSP blender animations, but I need to recreate the celestials... accurately. Does anyone have normal maps of them? if so, please tell me. Thanks!
-
EVA constructed rocket.
Jeb x Valentina replied to Jeb x Valentina's topic in KSP1 Challenges & Mission ideas
Yes you did it correctly. But it wasn't my intent to do the atmosphere thing Should pro'ly remove it befor someone exploits it