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KSP2 Release Notes
Everything posted by Nazalassa
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N -38 Why?
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- going off the rails!
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N -34
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- going off the rails!
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CCCC L IIIII CCCC K K C L I C KK C L I C K K CCCC LLLL IIIII CCCC K K
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This is a counter-example. Claim is false. However... Click is true!
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N -32 @SSTO Crasher @Caerfinon
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I think you mean "-33" Which gives: N -34
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- going off the rails!
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N -34 @LHACK4142
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Why is this still unlocked? click click click...
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click! click!
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N -35 Good night!
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N -33
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- going off the rails!
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... click?
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N -33
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- going off the rails!
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KSP 2 Multiplayer Discussion Thread
Nazalassa replied to Johnster_Space_Program's topic in Prelaunch KSP2 Discussion
Thanks!- 1,629 replies
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N -32 Yey we're three now
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N -29
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N -27 @SSTO Crasher how are you going?
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KSP 2 Multiplayer Discussion Thread
Nazalassa replied to Johnster_Space_Program's topic in Prelaunch KSP2 Discussion
Please help me, how does DMP work? I've forgotten with time. I only remember of master-controlled time warp, and subspaces, but I can't remember how the subspaces worked.- 1,629 replies
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N -25
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- going off the rails!
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N -23 How's the weather today?
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- going off the rails!
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Ypu have been clickrolled.
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N -21
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- going off the rails!
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KSP 2 Multiplayer Discussion Thread
Nazalassa replied to Johnster_Space_Program's topic in Prelaunch KSP2 Discussion
Don't blame me for what follows - it may have been said before. What if anyone could control any ship, the time warp is the same for everyone (all is sync) and players just do whatever mission needs to be done? Like if there is a ship that needs to execute a maneuver, the game tells everyone that X has to do a maneuver in 15 minutes or something and then whoever can do the maneuver does it. But this is with cooperation in mind.- 1,629 replies
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The time the thread stays open is inversely proportionnal to the time that has elapsed since the last time it was clicked closed. cliiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiick
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N -20
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- going off the rails!
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