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KSP2 Release Notes
Everything posted by Nazalassa
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- going off the rails!
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11
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-11 Sorry, 11.
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11 Me too
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12 Why are there so much Positives? Because of that, I strongly encourage Chaotics and Neutralists to fight with the Negatives. This way the laws of equilibrium will be respected.
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-7 Come on to the negative side, we lost the last battle.
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-7 Since page 120, 2 positive wins, then one or two (don't remember) negatives, and then a few pages ago the positive victory. The 2 first positive wins made the negatives go away from that south-eastern land, then negatives defended one or two of their islands against positives, then positives successfully defended their peninsula, and there we are.
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-5 So the Positives successfully defended their Peninsula. Anyone wants to give an idea about what this battle is for?
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Problem with internet, I'm weaken by my connection >:( Probably I will be less active these days, I count on you Negatives -2 It's incredible. Positives made a +115 in 36 hours, it was a planned attack!
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-35, summon @Akagi@SSTO Crasher@Ben J. Kerman@cantab We need to recruit more Negatives
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-39 Don't go wild, it's a bad idea.
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-40, hehehe
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-40 Fast!
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I mean, like 2 tons or something, low on pat count (<50) It would allow a smaller lander, too
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-40, Muahahaha
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Jool (using GIMP)
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Ah. I planned to just set them on an intercept trajectory, with one or two maneuvers for aiming If the CBs in KSP were subjected to physics, I would use this method to put Gilly on a LKO to go there more easily. Besides, potatoroids have great crash tolerance.
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You know, we should make an online chat to play NW somewhere else than in the forums -- in particular, we can then fully-customize our chat. New page!
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