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4D4850

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Posts posted by 4D4850

  1. On 4/11/2022 at 3:59 AM, jimmymcgoochie said:

    Edit: Well this sucks. Tested positive for coronavirus the day I'm meant to be flying home for a week. Boo. Two year streak broken. :( 

    On the flip side, that means more KSP time so the next update will be sooner. 

    Sorry to hear about this. I hope you get well soon! Don't overexert yourself with work (even game work, or making game related things), get plenty of rest, etc., etc.   Among other reasons, I'd much rather have 1 or 2 really good posts, than 3-4 posts by a burnt-out @jimmymcgoochie.

  2. 4 hours ago, jimmymcgoochie said:

    But as they flew home, Bob's attention was drawn to the little moon in the sky. Something seemed off about it somehow. When they returned to the KSC he headed to the old observatory, deployed the telescope within- and almost fell out of his seat when he saw the surface of that other moon.

    "Is that... LAVA?"

    What I'm imagining when Val hears about this:

     

    Val: "That's no moon, that's a spa- oh nevermind, it looks like someone got to it already."

     

    Also, am I correct in thinking that this Val making obscure references is a reference to Val speaking "meme" in Into the Snarkiverse, or is this just how you characterize Valentina.

  3. If anyone doesn't want to watch a video to learn how to do any symmetry, here's how to remove one from any symmetry, according to the video I watched:

    Spoiler
    1. Enter a save file
    2. Go into settings
    3. Enable 'Advanced Tweakables'
    4. Enter the VAB or SPH
    5. If necessary, switch the symmetry mode to radial
    6. Make a part with symmetry one more then what you want (for example, using 6x symmetry if you want to end up with 5x symmetry).
    7. Click on one of the parts in that symmetry group, and click 'Remove from symmetry'
    8. For the remaining parts in symmetry, put the part you want to have an unusual symmetry for on the remaining parts.
    9. It should copy the symmetry, and you should end up with 5x or 7x symmetry!

    And how to get symmetry higher than 8 without mods (We will be using the example of 24x symmetry):

    Spoiler
    1. Put 2 Cubic Octagonal Struts inline (or any other piece, I just use cubic octagonal struts)
    2. To attach them inline, hold left-alt (at least for Windows), and attach the first one to the nose. Then, hold left-alt and attach the second strut to the first.
    3. Using 8x radial symmetry, attach 8 (This number will vary depending on what resulting symmetry you want) Cubic Octagonal Struts radially to the second strut.,
    4. Set symmetry to 3x radial symmetry (Again, this number will vary). Then, grab the first Cubic Octagonal Strut, and attach the entire structure using symmetry to the side of the structure.
    5. Hover a part over the edge struts, than attach it where you want. You should now have 24x symmetry!

     

  4. On 3/14/2022 at 8:13 AM, sevenperforce said:

    I don’t think the math on this works, even setting aside the issue of hot oxygen in your reactor. Preheating your propellants doesn’t raise your final combustion temperature significantly higher than it would already be, and since your specific impulse is dependent (to a first order) on combustion temperature, you’re not really gaining anything. 

    As I said, my math was probably wrong. I just assumed all the velocities would add together additively, and for the injecting the propellants I just used a weighted average and assumed the exhaust velocity for O2 in a nuclear engine would be in the ballpark of 4000 m/s. After adding everything together, I got an exhaust velocity of around 12500 m/s, which gave a specific impulse (in seconds) of 1266.81, which I rounded down to 1250.

  5. Just now, jimmymcgoochie said:

    I really don’t think that you’d want to put liquid oxygen into a nuclear reactor, hot oxygen is very reactive and will try its best to destroy everything it touches which in a nuclear reactor is never good.

    And why so many layers of complexity? What does feeding the already very hot steam coming from two reactors and a combustion chamber, with small quantities of up burnt hydrogen/oxygen depending on mixture ratios, into yet another nuclear reactor do, besides create more superheated oxygen to react with another reactor’s delicate innards? Steam decomposes well below the temperatures of a typical NTR reactor so in the end you’re just using a reactor to un-burn the hydrogen you just burnt earlier.

    Whoops, I forgot about the whole 'Oxygen oxidizes things' situation. To be honest, it was just an attempt to squeeze out as much exhaust velocity as I could. 

  6. Here's my take on it (where the only available propellant is water):

    1. Use electrolysis to split the water.
    2. Cool the products into liquid hydrogen and liquid oxygen
    3. Pass them over separate nuclear reactors
    4. Burn them in a combustion chamber
    5. pass the exhaust over another nuclear reactor,

     

    Some (probably incorrect) back-of-the-napkin math shows this would get a specific impulse around 1250.

  7. Gas giants and ice giants (a term that is or was used for Uranus and Neptune), at least in the Solar System, don't have oxygen, so a traditional airbreathing engine wouldn't be possible. In addition, it was mentioned previously how density is so low in the atmospheres of the giants that flight would be difficult. This means that (if I'm correct) pressure would be significantly higher where an Earth rocketplane could fly, which would be bad for those materials. However, if you made a submarine with wings, or something like it (a pressure-resistant rocket plane), it would, in theory, be possible to fly. Just my 2 cents, though, and I might be completely wrong.

  8. Just now, SSTO Crasher said:

    Ok update, no weakscale, it’s too Much of a pain

    Agreed. Perhaps we could use Better Time Warp so that we could have 16x physical warp, allowing the game to be at up to 16x speed, to make lag more bearable. However, there is the problem that high Phys-warp can cause kraken attacks, so for particularly kraken-prone structures we may just have to live through the lag.

    Also, we should try and reduce part count wherever possible.

  9. 15 hours ago, SSTO Crasher said:

    The only major problem I discovered is that tweak scale breaks the game

    Yeah, I had problems with either Tweakscale or KSP Recall where copying a part would cause some parts attached to the copied part to be placed really far above the copied part. Made asparagus staging really annoying to create.

  10. 2 minutes ago, TheKrakenHerder said:

    Remember it has to be a plane

    I should’ve specified, has to be a jet plane which flies in the atmosphere. You don’t have to fly it yourself, you can let mechjeb do it if you want, just to make sure it’s functional.

    Ok. I had actually completely forgot Mechjeb has an aircraft autopilot, since I rarely use aircraft.

  11. My current plan for fulfilling the Air Force requirements, since I cannot fly a plane to save my life, is a orbital 'Rods from God' style fighter, which has 8 MIRV-Os (Multiple Independent Reentry Vehicles - Orbital) totaling in at about 200 tons. It will reach about 2200 m/s by going into orbit, satisfying condition 1; The MIRV-Os and crew pod have Cub verniers, fulfilling condition 2; and it can stay in orbit indefinitely, gathering as much downrange distance as it wants, fulfilling condition 3. I was going to try a helicopter for the Marine Corps, but it's dubious if a helicopter ever switches from vertical to horizontal flight, and it was Highly UncontrollableTM, which made it impossible to safely land on the VAB helipad, causing me to scratch that off the list.

  12. Just now, SSTO Crasher said:

    Ok, please avoid bda as much as possible to avoid breaking the saves, also I gotta know how these stock turrets work

    I know swiveling turrets are possible with BG, but perhaps it's possible to put fireworks on 0-thrust vectors that are activated to use the vectors gimbal?

  13. Hansted Kerman: Alright, I'm back with some genuine Minmus frozen Ice Cream. Whadidi miss?

    Linus: Why'd you shoot them out of the sky! We could've taken them in for questioning!

    Gene: How will we get the entire population of the KSP far enough away from what will presumably be a 'Rods from God' attack?

    FC4: Perhaps we could pull out a warp dr-

    Gene: No warp drives! Even if I was willing to allow them, they've been made illegal since The Incident!

    Linus: We could try luring them away with unmanned rovers, drones, and motorbikes. Or, we could send up an interceptor missile. We have a prototype Wau I in the VAB, ready to be put on the crawlerway.

    Hansted: *yelling* WHAT DID I MISS!

    Linus: Well, Akag-

    FC5: -Kappan scum-

    Linus: -i Kerman warned us an orbital attack was to be launched at the KSC, and someone *Glares at FC5* shot down her plane using the experimental interceptor grid that was not ready for use in real situations.

    Hansted: What if we put the interceptor grid in space?

     

     

    Also, @Akagi, can you share the .craft file for the D.A.R.T., so that Space Dogfights can occur? If you need help, I'll help with building the functional parts of the D.A.R.T and the KES Nippon (not decoration, though).

  14. 1 hour ago, Akagi said:

    This just in!

    An unidentified craft has been sighted near the Mun. All attempts to hail it have failed, save one.

    "We are the advance guard of the Kappan Exploratory Fleet One, an Advanced D.A.R.T. Run, while you have the chance. We are coming under the Doctrine and our Heiress."

    All communications halted seconds later. Before the nearby probe was destroyed, it took one photograph.

      Reveal hidden contents

    CJxVIVk.png

     

    Gene: Interesting... I wonder what D.A.R.T. stands for?

    Linus: I would've expected a big scary probe to be done by the Koviets rather than by the Kapanese-

    KSC: -Kappanese!-

    Linus: -Kappanese, thank you, since we didn't even know they had a space program, let alone one capable of getting a Munar flyby.

    Gene: Perhaps D.A.R.T. stands for Destroyer Advanced Runtime plaTform.

    FC1: We can't even run! If the Kappanese can put a weapon on a Mun flyby, they'd definitely know to put it on a polar orbit that is low over every place on Kerbin at least once!

    Linus: We need to calm down! For all we know, the Kapanese-

    KSC: -Kappanese!-

    Linus: -Kappanese, thank you, are bluffing to cause panic.

    Gene: Check for any gaps that could allow the Kappanese to launch any rockets unnoticed! Whatever a D.A.R.T. is, I don't want it anywhere near the station!

    KSC: *saluting* Aye-aye, sir!

    Gene: *grimly* Saluting time is over, boys. *cheerfully* Now who wants Mintmus Ice Creamtm!

    Everyone: *simultaneously* Me!

  15. I initially had the idea after watching some KSP videos and reading/participating in KAR WARS. If I ever make something similar to KAR WARS but more story oriented (KAR TREK, maybe?), this will feature majorly. I will update this as development continues.

    The mods that will be important to note are Restock, Restock+, and Waterfall restock effects.

  16. 16 minutes ago, Earthlinger said:

    I have sort of an idea of what we're doing and it looks like the topic is somewhat derailed / disorganized at the moment, but can I join?

    Sure! We are currently just trying to get everything organized.

  17. 31 minutes ago, Akagi said:

    Yeah! I'll get to making new pages for weaponry!

    just as soon as i deal with the koviets and kamericans pages

    Can one of you guys make a few flags?

    waiiiit a minute!

    would these work?

      Hide contents

    Kamerica:

    Eagle-Union-logo.png

      Hide contents

    Koviet:

    Sn_1.png

     

    The flags are awesome! The only problem is that, to be used as a KSP flag, they need to be 256 by 160 pixels, so I'll need to resize them in paint.net to use on my missions in KAR WARS.

  18. 14 minutes ago, AtomicTech said:

    Sure!

    I'll send AtomicTech Inc.'s engineers and scientists over and y'all can work out all the little bits.

    I'll also send over a few Gamma Cores and a Gamma HLV upper stage for y'all to work with.

    Good. Perhaps use a three stage system with a VHLS lower stage or some strapped-together Gamma Cores, a VHLS Upper Stage for circularizing, then a Gamma HLV stage as a transfer vehicle to Jool. Alternatively, we could use all the Gamma stuff, and create a new transfer stage.

     

    While you get that sent over, we will start work on the first Wau (ϛ) rocket.

  19. Just now, SSTO Crasher said:

    I thought I said that the story was to be developed in a ksp save file, also again, the story does not have warp drives

    I know. I said torchship-like. My intention was to instead have it be launched on a conventional, but very powerful rocket. Also, it seems that the thread is in enough disarray it will be difficult to develop it in a save file.

     

    With that in mind, @Akagiwe do need an image or a craft file to show the ship in orbit around Bop when it is discovered.

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