Jump to content


  • Content Count

  • Joined

  • Last visited

Community Reputation

1,721 Excellent

About jimmymcgoochie

  • Rank
    Kerbonaut Biographer

Profile Information

  • Location
    Astronaut Complex rehabilitation centre

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Any errors or crash reports? Is your PC just running out of RAM during loading? (That happens to me even with 32GB, for some unknown reason it hoovers up all 32 when the main menu screen loads in...) Have you tried removing some mods you don’t absolutely need, or even just parts from mods that you don’t use?
  2. A year late, but here are some craft files: https://kerbalx.com/jimmymcgoochie/Black-Arrow https://kerbalx.com/jimmymcgoochie/Black-Prince I also made an RO/RP-1/RSS version which matches the real thing almost exactly in every way, but this has some real stability issues if staged according to the original staging pattern; the one time I tried to launch it, it flipped as soon as I decoupled the first stage. Looks nice though, doesn't it?
  3. Ok, but how does the deorbit section get back to space? The same centrifuge launcher?
  4. Mod list? Clearly from the logs you’re playing RSS, but knowing exactly what (and how many) mods you have will make things much easier. I can already see that you have both EVO and RSSVE installed, which is a bad idea, as well as lots of part-heavy mods like BDB which will put a lot of strain on your RAM- PC specs would also help. My first thought is that you’re running out of RAM, so try stripping out any mods you don’t need, using lower-res textures for RSS and/or using just RSSVE and not EVO; your logs cut out without warning so unless the game closes itself I suggest leaving it for lo
  5. Does that satellite have a relay dish on it, or just a normal antenna? As the names suggest, direct type antennae can only transmit a signal to something else- Kerbin or another craft- but relay dishes can also receive a signal from another craft and then forward it on. Orbiting the Mun, a relay with a few HG-5 deployable dishes would be sufficient, but further out you’ll need the RA-class fixed dishes. A good relay network will not only prevent loss of signal and loss of control but also means your individual rovers, landers etc. only need small direct antennae to reach the relays above,
  6. Try increasing the damping settings on the robotic parts, or use a more powerful motor in the part or even a more powerful part- the motor in an electric screwdriver won’t be much good at shifting a jumbo jet’s main landing gear, and likewise using tiny robotics parts to move big and heavy rocket parts isn’t going to end very well.
  7. Spammed a load of contracts to make some money for an upcoming Moon base, built a few cheap(ish) probes based on an old contract sat launcher to make use of new experiments, and dispatched a probe to Ceres in an utterly unremarkable launch, nothing special about it at all, no siree, absolutely no booster backflips during the ascent due to insufficient gimbal on an F-1 engine running at close to 10,000kN...
  8. 3400m/s is an average value- you can do better if you fly a really efficient trajectory- and is based on vacuum delta-V; rocket engines have to fight against the atmosphere so their efficiency (and by extension their delta-V) is reduced, as well as their overall thrust. You can switch between surface and vacuum ISP by clicking the little delta-V icon in the bottom right of the screen when in the VAB (or SPH) editor; use surface level for your first stage so you can see the overall thrust to weight ratio (TWR) and make sure it’s above 1 or you’re going nowhere, and vacuum delta-V for everything
  9. There are a few things that might be going on here- No signal. Launching from most sites all you'll get is UHF (and VHF, but that's worse in every way) so you should always include a UHF antenna somewhere on every launch, even if that's on the launch rocket's own avionics rather than the payload. Check the indicator on the top left of the screen- if it's yellow then you don't have a signal and will have limited control, if it's green then you're connected and this isn't the problem. You simply don't have anything on the rocket that can provide control. There are no magic reaction w
  10. With the Venus window out of the way and a few weeks until the Mars window opens, there's just enough time to launch a crewed mission to LEO for science and profit: A rather unremarkable 13 days in space later the crew return to the surface; newbie Dan got an EVA for some bonus pushing back retirement time. A successful flight all round, filling the time nicely until the Mars transfer window opens. The crawlerways are tailed right back to the VAB as five rockets all roll out to their launchpads- Blue Pawn, Blue Queen, Blue King, Blue Knight Mars and Orange Island,
  11. I’ve seen green monoliths not be ‘discovered’ even when I had a Kerbal standing on top of them. It might just be a game glitch, or you might not have anything left to unlock in the tech tree.
  12. Depending on the size of the probe, a small piston with a weight of some kind on the end might work- attach it to a hinge to make it lie along the probe's axis when not in use then rotate hinge and extend cylinder. Or just use KSP's magic reaction wheels instead and pretend there's a despin device there.
  13. Dispatched two missions to Venus- orbiter/lander duo and a scanning satellite- followed by five to Mars- another scanner, a sample collection rover, a sample return lander, another sample gatherer to get samples from Phobos and Deimos and yet another probe to collect those samples up and take them back to Earth. Due to the inclinations of Earth, Mars and the Moon each launch was a day after the next so that the planes were aligned, so the launchpad teams were kept busy for almost a week during the Mars transfer window. With that lot out of the way, I can focus on doing more crewed mission
  14. Oh. Oh dear... You didn’t read the fine print of that uber-camera experiment, did you? That thing generates almost 30kB of data per second. That’s around 230kb/s. You need TL5 S-band relays (TL5 S-band is for some strange reason the fastest transmitting level of S-band) to handle that bandwidth, or even X-band, plus pointing the dishes at the imagers and vice versa to make that work. Running it on a puny UHF omni will take literally centuries to send the data back.
  • Create New...