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MarkEgo

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Everything posted by MarkEgo

  1. Hi there @Janus92! I switched to the latest SEP version, as well as your script version. Not sure what you did to it, what I can visually notice is that booster landing burn starts a bit later than it used to, but I have this issue when roughly half the time with Tanker and Cargo Starships the booster will miss the chopsticks just by a little bit and drops right in front of the launch pad or at the very tip of the chopsticks and falls off. No issue with Starship Crew, nor with Cargo when launched w/o payload, so I suppose the added weight is the problem. Same with Starship Depot. Earlier versions worked like a charm every single time, but this one has this issue sometimes. And sometimes it doesn't. I use SEP and SLE dev, no Kopernicus. MechJeb utilities are all disabled. I use stock .craft files. Could you please look into it?
  2. I did notice what seems to be a bug though. Upon finishing the de-orbit burn there's suddenly 10k oxidizer in the main tank appearing out of nowhere.
  3. Thank for getting back to me! I did not do any manual de-orbit, used your craft files (tested on all 3 with the same result), just launch and land with your script. For the cargo variant there was no cargo onboard, so everything's exactly as you set it up, I didn't change anything. However, I did try disabling RCS upon entering atmo, which saved me some fuel, but the ship still starts its landing burn at too low altitude and just doesn't have time to kill the necessary amount of speed and lands at 30ish m/s. With RCS enabled it just runs out of fuel about 50m above the ground.
  4. Hello @Janus92! I seem to have a recurring problem with your interface. Booster catch works properly 100% of the time, but ship fails to land properly every singe time. During landing flip it misses the tower and runs out of fuel, crashing about 150m away. Always. Could you advise how to fix it? Edit for more context: I did install all the dependencies correctly. I believe the issue is that it either vents too much vuel prior to re-entry or uses RCS too much. Right before the landing burn it has only about 120 dV and that is not enough so it crashes. Am I doing smth wrong?
  5. Hey! Is there a way to actually continue using your Gojira? I'm perfectly fine with you not working on it further, but why remove what's already there? I actually enjoyed your design as well as the Kaio's one - I used both for different purposes (for example, I find yours more suitable for landing on other planets/moons). And now when I tried to load it there are no textures. Is there a way I could fix this?
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