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KSP2 Release Notes
Everything posted by Vl3d
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@Ghostii_Spacecan we expect some of the remaining bugs in KSP1 to be fixed in KSP2 EA, at launch? For example the bug where jettisoned heat shields get stuck to grip pads. Also.. will exploits be removed? Like the ones used by YouTubers to "break" the game. Thank you!
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We should really start asking more questions. Did not know about that answer.
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Feature or DLC Request: Red Kerbals & Military Division
Vl3d replied to Abyss's topic in Prelaunch KSP2 Discussion
Warfare should be a separate spin-off game based on mods. The base KSP game should stay non-violent. We have enough things to worry about for kerbal survival. -
Landing traps: collapsible terrain / quicksand.. Gameplay would be more interesting if we had to check biome terrain stability when landing.
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Also.. why do we still not see rooster tails on wheels and footsteps on dust? They should be there, as in the trailer. They're important!
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So.. I really like how the game gets closer to looking like the cinematic trailer. I feel the devs really wanted the trailer to be an accurate depiction of the final product. But.. when will Jool look like this?
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Modern, integrated mod management
Vl3d replied to Skorj's topic in Prelaunch KSP2 Suggestions & Development Discussion
I would add: having a planet pack database which is vetted and ranked by players and devs, so you can add new star systems directly into the game. This would get us closer to the idea of "being able to travel to most stars you see in the sky". -
It's the great work of @DrCHIVES
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https://time.graphics/line/642556
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I know, already have removed life from Eve in Parallax 2. Was just referring to the fact that the quality of the atmosphere you created guess beyond any "colored bubbles", from an artistic point of view. Amazing! So I guess the only thing that's missing for total storm immersion is just some lines of falling particles / drops on the camera when flying through rain. Is anything like that doable? Thank you again for your work, from the bottom of my heart! PS: Also can lightning technically be a thing?
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Something like this completely changes the game. It's mind blowing!
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I think you underestimate the concept of the Planetarium. It's suppose to show you a lot more about a planet than just it's actual state. It shows togglable layers, evolution history, scientific details. Sure it can be integrated in the tracking station, but it's a different beast.
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Oh my clouds! Have you seen this? @Nate Simpson
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Why are the mountains in KSP2 so small?
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It is what it is. Some of us will go in as early adopters and try to help with the bugs and direction. I assume most of the game is already designed and implemented, so I'm not sure how much influence we will carry, but I hope the devs at least had a look at some of the wishlists and will pick what they believe is best for gameplay. Onward! Do you guys think there will be a marketing campaign before launch? My biggest gripe is the lack of information about the new game systems.
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Do a screenshot with visual mods added too.
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I just think it's nice to walk around and see designs being exhibited in a nice environment - to see all your best designs next to each other, the first successful manned return pods, your cars, rovers.. a lot of stuff holds real sentimental value for players, we should have a place to store it. The game and mod devs at least have a list of ideas available and can pick interesting things to implement in the future.
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We need a new utility weight that can be attached like a thermometer (anywhere).. a procedural part to balance the Center of Mass of (small) probes. Bigger / heavier variants could be used to also balance larger craft. Example: To not waste useful surface / area on a lander probe core. A parachute is big and heavy and I only need to place one and put science experiments and small lead utility weight opposite.
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I found a new bug in KSP1. If you place a probe core with grip pads at the bottom and beneath it (in the middle) a heat shield, then when you jettison the HS it's going to fail because it remains stuck to some of the grip pads. Ah and also we need a new type of utility weight - a small procedural part that can be attached radially and act as a weight to balance the Center of Mass of small probes. Bigger / heavier variants could be used to also balance larger craft.
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You can launch KSP from CKAN, but the logs I believe are CKAN specific. If you want the KSP log file, it's in your main game folder. Yes
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I agree with you. While there are some fringe and fun ideas that encourage design creativity - like making tourists pass out - most of the missions should be done out of necessity. Like in the KSP2 cinematic trailer - most missions should be stepping stones to explore and achieve something greater.