Jump to content

Vl3d

Members
  • Posts

    2,540
  • Joined

  • Last visited

Everything posted by Vl3d

  1. Can you see the lines that mark millimeters on a ruler?
  2. "To quote author Douglas Adams, space is “vastly, hugely, mind-bogglingly big”, and representing the relative locations of ships, planets, and distant star systems requires a bit of cleverness. Even on a modern CPU that can handle 64-bit math with ease, if we state that our lowest spacial resolution is 1mm (which, honestly, is not nearly small enough for what we do), the maximum signed distance we can represent is 9.2 Trillion kilometers, which is just shy of a Light Year. We could use double-precision floating-point values, but then we start to lose fidelity as the numbers grow larger, which leads to instability in physics and jumpy positioning as we move away from the origin. With interstellar travel being so important for Kerbal 2, we’ve solved this by implementing a Spacial Scene Graph at Interstellar Scales, which allows us to arbitrarily “break off” sections of space and simulate them with a high degree of precision while still fully understanding their physical and positional relationship to the stars and planets around them, and all while not sacrificing compute performance that might slow down frame rates or lead to spaceships that are more wobbly than our Kerbal Engineers intended!" "An update on Kerbal Space Program 2 and how we're enabling players to travel from planet A orbiting star B to planet C orbiting star D, continuously, without any loading screens, pauses, faked out transitions, "warp drives", or other trickery. We're simulating a multi-light-year spanning 3D volume at a sub-millimeter level of resolution, and enabling players to travel to any point in that space if they can build a ship capable of making the journey. Unprecedented in gaming." https://www.linkedin.com/posts/paul-furio_kerbal-space-program-2-episode-5-interstellar-activity-6920089169021014016-J_5I Literally everything uses sub-milimeter precision. That's how the game is built, that is the scale used: from < 1 mm to > light years. When someone says the human eye can't register dimensions smaller than a millimeter, I don't think it's dramatic to consider the argument absurd.
  3. Yeah, exactly what you're doing now. Sub-milimeter precision means spatial coordinates for the whole game, including trajectories and the rigid body physics. Don't interpret things in a way just to come up with arguments for your assumptions. This is one of the most absurd things I've ever read on the forum.
  4. There should be no more time warp kraken. The whole spatial coordinate system is new. Weren't you saying that KSP2 is a complete code rewrite? And I've been getting a lot of flack for asking if we should expect KSP1 bugs..
  5. Nothing against your point of view if you like your craft mangled by design. I consider the misalignment a bug. We're expecting sub-milimeter precision. Guess there's gonna be more work for people like myself sending feedback to the devs, while other players can just relax and find excuses for most bugs.
  6. Oh, how creatively you found an excuse for bugs. Bravo!
  7. There are no underground oceans and we can't melt or break through the ice.
  8. There are technical solutions if there's will. But just imagine how cool it would be to scan the icy moon and discover an actual underground ocean or lake, then design and send a mission to explore it and maybe even find signs of life. That would be an epic gaming moment.
  9. What I'm really interested in is if we can drill or melt down a probe to reach the underground ocean and search for life.
  10. It has absolutely nothing to do with SLS. The nuclear engine should be demo-ed by 2027.
  11. Running with krypton researchers maxed out their power supply at 45 kilowatts (starting from 9 nominal). At an overall efficiency of 51%, they achieved their maximum thrust of about 1.8 Newtons, on par with the much larger 100-kilowatt-class X3 Hall thruster. https://phys.org/news/2023-01-plasma-thrusters-satellites-powerful-previously.html
  12. This is a very big problem for potential buyers.
  13. Kind reminder: KSP2 EA official release is less that 1 month away!
  14. I thought the Rocket Fuels Experiment module is part of Station Science.
  15. What is the player.log? I only know about the KSP.log Thank you for the answers!
  16. Yes, I have it installed. Log: https://we.tl/t-gwY3852mVl Modlist:
  17. It seems I cannot transfer fuel from a local tank to the Rocket Fuels Experiment module. Is this not allowed?
  18. So.. what's the point of the long truss body if not to protect crew from radiation?
×
×
  • Create New...