Hi guys. I've spent hours reading the past 70 pages of the forum or so researching MKS, reading guides, wiki pages, and watching youtube. I have now been attempting a career game using this mod.
Sorry in advanced, if there are answers buried in here somewhere, or the wiki. The information absorbing has been overwhelming. Also having to determine whats up to date, and what is not.
I have most of the MKS resources unlocked, besides the refineries and the WOLF infrastructure. Which is still 9,000 science out. Due to this I'd like to start using drills/MPUs etc to get started towards resource gathering, before I get my WOLF system online.
I have two questions.
1: Is planetary logistics still used in MKS? Since WOLF essentially replaces it, along with not being able to see the planetary logistics referenced on any of the TUNDRA/DUNA components (only orbital). I'm not sure the best course of action for how to load out my mining operation, to establish a concentration point for all my resources to head to for the centralized base I want, once I turn WOLF on.
2: What is the intended mechanic for building infrastructure and physical items on surfaces? It looks like that used to be the function of workshops. I know you can build items that go into inventory but that seems pretty size limited and not intended for new buildings/rovers etc. I see there's an orbital shipyard but that doesn't seem intended for base additions.
Huge shout out to Roverdude and Dr Krugg for an absolutely game changing amount of detail and work added to this game. Thank you.