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KSP2 Release Notes
Everything posted by fleventeen
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Banned for suggesting that Betelgeuse (character or otherwise) keeps a top 100 list. Double ban for assuming Betelgeuse wants people exclusively.
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Banned for underestimating the desperation of Betelgeuse.
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This song is contrabanned.
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[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
fleventeen replied to Gameslinx's topic in KSP1 Mod Releases
Yes. Note that Parallax is not compatible with the city lights textures included in AVP, so you will need to remove or disable them. Edit: Duplicate post. See answer by @UnanimousCoward above. This is actually what I normally do. You can also go into GameData\AstronomersVisualPack\AVP_Configs\Textures and delete the CityLights folder as well. Alternatively, without deleting anything, you can just go into the EVE control panel available when in the KSC view in game, and just disable the city lights effect.- 3,158 replies
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SOL: High Fidelity Graphics for KSRSS - Wen Release?!?
fleventeen replied to G'th's topic in KSP1 Mod Development
The effect is quite striking. I can't recall another time where I've seen a rotating storm system in a cloud pack. It does look a little wonky, but could that be the size of it? I noticed that it is larger than Australia there. -
SOL: High Fidelity Graphics for KSRSS - Wen Release?!?
fleventeen replied to G'th's topic in KSP1 Mod Development
Probably best to dial in the base visuals first before adding post FX. -
SOL: High Fidelity Graphics for KSRSS - Wen Release?!?
fleventeen replied to G'th's topic in KSP1 Mod Development
No problem, just curious. -
SOL: High Fidelity Graphics for KSRSS - Wen Release?!?
fleventeen replied to G'th's topic in KSP1 Mod Development
This may be asking a lot, but can you show a video of this in particular? I am not entirely sure what this means. -
Onward and upward!
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lol. The craft has plenty of lift, but the issue is actually the engine performance. In the current config, if I use the engine with adequate thrust, it is comically large compared to the rest of the craft. So I need to rebuild it based on the mk3 parts.
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I will work on a solution for this. It is hard given the current configuration, but I am looking at a higher lift config that may not require DLC.
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[DEFUNCT] AD ASTRA --- Check the latest post and update!
fleventeen replied to G'th's topic in KSP1 Mod Releases
from experience, RPM can consume a considerable amount of memory alone. -
Beta test for Strato-1 is now open. https://kerbalx.com/fleventeen/Strato-1 Happy launching!
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I'm not 100% sure, but I doubt it. I was able open it in Gimp, which is a free DL. https://www.gimp.org/
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Rovers! Post your pictures here!
fleventeen replied to Kerminator K-100's topic in KSP1 The Spacecraft Exchange
This was not trivial to land in one piece.- 173 replies
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- totm may 2021
- rovers
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(and 1 more)
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I'm no expert, but .DDS files are not text files. You will need to open it up in an image editing software like Photoshop or Gimp. Also, have you checked out Waterfall? It has an FX editor that you can use to make some sweet looking plumes.
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Agreed with @bobcook, it is a good idea to put the target at ~100km. This gives you the flexibility to either go into a lower or higher orbit than the target, allowing your relative positions to drift closer before doing a fine tuning intercept burn. For the intercept burn, aim for the closest approach to be within a couple km of the target (less is better, though 0 means you may collide ). When you reach closest approach, you can zero out your velocity relative to the target, and then start thrusting towards it to close the gap. If your separation is too great at closest approach (as you described), thrusting towards the target can have the opposite effect, and actually increase separation.
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[DEFUNCT] AD ASTRA --- Check the latest post and update!
fleventeen replied to G'th's topic in KSP1 Mod Releases
The 43k textures are very resource intensive, and should only be used on high end PCs. I don't know what your PC specs are, but I would start with the 8k textures (which still look quite nice) and see if you can get the game to boot with that. -
SOL: High Fidelity Graphics for KSRSS - Wen Release?!?
fleventeen replied to G'th's topic in KSP1 Mod Development
Did you notice that your main sunflare texture is noticeably truncated at the ends? I first saw this in the Ad Astra pack, which I think uses the same sunflare. It's not a huge deal, but once you notice, it can be kind of distracting. -
Hello, If you are trying to install manually, your downloaded files need to go in the game's "GameData" directory. However, if you are new to modding, I would recommend installing this via CKAN. RSS can be quite finicky to install given all the dependencies (especially when including RO), and it can be easy to mess up. CKAN will automatically install all of the dependencies for you.
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That's a good question, I didn't really think about that. I had to use a pointy tank for the tail sections to get the right taper, and I think it is from the making history DLC.
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[DEFUNCT] AD ASTRA --- Check the latest post and update!
fleventeen replied to G'th's topic in KSP1 Mod Releases
YES. I am not even entirely sure what that thickness value is even meant for. Edit: Welcome back BTW! I can't wait to try this amazing pack again. -
TIL an editor tip: The number keys 1-4 switch between the 4 tool modes (place, move, rotate, re-root), respectively. Maybe this is already common knowledge. Anyways, been working on a functional stock Stratolaunch carrier plane. Will post some more after I have given it the finer polish. Also, the wide aspect ratio monitor definitely helps with a craft like this.
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I have to ask is there is a reason those control surfaces are angled slightly off? Now that I've seen it I can't unsee it.