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Coin

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  1. That makes sense, I've stacked the avionics with other probe cores before (for the looks), would be worth doing to get the Control Room IVA on a controlled probe.
  2. Does it pick up for the RP-1 procedural avionics? I've always had trouble using any stock probe cores in RP-1 and could never get a Control Room to show for RP-1 avionics.
  3. Oh my god I'm an idiot. Thank you so much!
  4. Can anybody show me what the Kerbalism toolbar icon looks like or something? I'm just trying to find the science archive, but I don't think the Kerbalism button is even showing up on my toolbar.
  5. Niiiiice, top 5 KSP2 mod now! Seriously!
  6. So, does this mod make them violently spin while warping at the moment or not? Because this seems like a wonderful addition but IDK if I want to spin violently
  7. I'd like if it was exactly like KSP1 at high speeds, but just a stumble animation when you drop 10 feet (like, on the mun lol) because in KSP1 they go braindead pretty much every time they hit the ground.
  8. Yeah I was very disappointed when my kerbal no longer flopped and flailed around upon throwing him at the ground. On the bright side, they scream a lot and even make a loud bang sound when thrown against the side of a fuel tank
  9. It's not like minecraft lol. It's colony building, the thing that everyone and their mother has been creaming over since Kerbal Konstructs came out. And we don't know exactly how it will work, but you can safely assume that you don't need to mine Duna to make a rocket for your first Mun landing. I'd wager that resource collection will be necessary for late-game interstellar vehicles (Orbital construction...), and I have no clue whether you'll need funds or resources in early game! * Maybe an early 'learning' session would be setting up a custom mining station around the Space Center, to feed you a basic supply of resources for early rockets. The KSC is considered a colony, after all. I really have no idea, but I'm interested in how it will play out. Come to think of it, maybe KSC resources will be handled at the Administration Building! I have no idea! LOL
  10. I thought it was called "Adventure Mode", and from what I can tell it's basically career mode but you need resources to build parts instead of money. Hopefully science collection is still there. Probably quite a bit different from career in general, but I like the idea of actually having a use for mining resources. If that's the case, endgame would probably be much better as well. In KSP1 career you struggle a lot in the beginning, and then once you get past Minmus you get a ton of science and money really quickly and have no 'real' reason to visit other planets. The tech tree in KSP1 is easily exhausted by the time you reach Duna!
  11. For some reason a lot of people have forgotten that publishers look at sales numbers, and that by buying a game you are supporting the developers by giving them a sale. It's not as good or straightforward as paying an Indie dev directly, but it is what it is. People around here acting as though buying the game isn't supporting the developers. It certainly is, and it's a big reason that I bought KSP 2. My impatience is another reason.
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