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imcute

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Everything posted by imcute

  1. okay my current plan is to make it smaller and better instead of this stiff dopey uncontrollable heavy lump of wings craft built,gonna test 860m,370m/s. 2 rapiers for a small craft make this craft going brrrrr 10000m,930m/s. On fire,have to use a pitch of 60 to make it ascent fast enough 35000,1250m/s. Apoasis at 80km.Halting engine. well i havent used even a bit of oxidizer!
  2. to not leave so little fuel for orbit manuvers
  3. okay safe kerbals look happy so what should i do next?improved landing stablility?
  4. new imgs to image gallery https://image-gallery.imcute-aaaa.repl.co its unmanned due to not wanting to see scared kerbals on the bottom right and not wanting to take an eye on command pod safety okay
  5. 846m,10m/s Crash Fortunatly only a small part of parts are destroyed due to the rilly small terminal velocity due to fat wings and mk2 fuel tanks Unfortunatly the only part thats destroyed on impact is the probe core(then the parts in front of the probe core fall down and crash) cant!thats what i say uncontrollable
  6. 10000m.60m/s. Trying to startup gimballing engines for better controll. not yet 8000m.40m/s. Cannot stop craft from retrograding which is only good for rocket landings 5600m,30m/s. Tumble
  7. okay 17500m.170m/s. Stopping to tumble. Speed decrease to cruise speed.
  8. okay should i try to put nervas on it and to use less or no oxidizer?(closed cycle mode has bad isp and causes too much lf or ox that cannot burn off) okay(did not see this before ctrl plus r) aww man electricy goes zero nvm ill open inf power cheet 50000m.2200m/s. Tumbling due to fins not working good on high atmos. Let there be fire drag. 40000.2000m/s. On fire. 30000m.1300m/s. Aerobraking success.Still on fire Omniously still tumbling.
  9. 130952m.2195.2m/s. Orbit. 655 lf and 141 ox left. Thrust gimbals help correct direction to prograde. whoops yes ik that u should do orbit burn at apoasis Final orbit:136271m and 121884m. Great
  10. 50000m.2200m/s. Stopping to be on fire,the plane tumbles a bit due to lack of reaction wheels,and the apoasis is 150km oh! 65000m.2150m/s. Plane cannot stop tumbling on roll(non-fatal to prograde manuvers) 50m/s speed reduction due to drag(forgot to say,engine stopping manually due to too-many-apoasis at last checkpoint) 70000m.2130m/s. Is going to space. Smol speed reduction due to gravity Will attempt to warp to apoasis. 130339m.1920m/s. Apoasis,ready for burn. Non physical time warp stops tumbling. Minor speed reduction due to gravity. 797 lf and 315 ox.
  11. hmm?(although i could not read imgur messages) maybe the tested 3400m/s is for rockets? okay although i have not exhausted all fuel,i got 1000m/s at 10000m even with 2 major up-manuvers(to avoid fire on wings) and wings are still on fire 27000.1100m/s. I start to eat up oxidizer fiery wings already exhausted extinguisher supply on plane
  12. NO! orbital speed is three times this speed(1000m/s) okay 1/3 fuel removed(most from fat wings) lemme test it out
  13. pretty flat tho.the trajectory was nearly an orbit but it only got half a kerbin before getting back to ground
  14. aww man my plane runs out of oxidizer rilly fast https://image-gallery.imcute-aaaa.repl.co a plane did not have any nervae,this is what happened to its orbit so i launched the plane and keeped it at <5 degrees pitch but then the wings went on fire and i had to get 20 degrees of pitch to lift higher to avoid the same thing thats causing fire cause drag and then when the wings are no longer on fire,<5 degrees of aoa and it worked fine at 20000m,i had to switch to rocket mode and it worked even better then oxidizer ran out and i get a suborbital trajectory with apoasis 248km(due to not looking at the map frequently enough)
  15. k i will try to make a rapier ssto aww okay
  16. no but it is my first ssto that has to run on planes instead of kal powered vector engines aww ok
  17. ive done it before and the craft(not going to eve)weighs only 0.365 tons and if u use a spark insted of an ant it goes further and includes eve
  18. https://image-gallery.imcute-aaaa.repl.co found out that there is too much nervae and we cant decrease the amount of whiplashes
  19. makes me think of eve can nervs work on eve(expecting a no) if not how can i compensate(helicopter?) whoops omitted that tail fin due to driving away my col ill add them back bc now i know that i do not need my nose cone col com all at one line,i only need to make my col slightly behind com and it does not matter if its up or down okay then i would triple the nervs too due to finding out that one wiplash can't get me anywhere no but i should remove them or take them far away from com okay ill fix it yes the latest pic has a big s wing strake for roll controll and pitch controll which you mentioned: that is confusing me nervs do not need intakes you are either wanting to overclock the nervs(bad idea,bad isp) or wanting to use underclocked intakes so jet engines work in space(unfortually does not work,the jet engines work just like in eve and does not get oxygen) yes i have 2 motion groups for them one is for closing the jets and opening the nervas and another is for opening the jets and closing the nervas okay but this advice does not work before i take my plane to orbit i need to open my 30watt isru converter(lf only) the other things would be powered by 8 plutonium orbs like the ones on new horizon unfortually yes we have to bear the time zone problem
  20. nothin due to struggling for particle accelerators,beam dumps,target chambers,and exotic matter containment in nuclearcraft
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