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maledin

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Everything posted by maledin

  1. Does anybody else feel like these parts break a little too easily? The wheels pop off after the equivalent of a speed bump and the cabin EXPLODES when driving at 15 m/s (54 km/h or 34 miles/h). Altogether, these parts feel excessively fragile despite their appearance. As such, I went ahead and modified the part .cfgs so that the parts are a bit more sturdy. After all, it's not like you can really strut the wheels aside from autostrut. I probably went a bit too far in the opposite direction, boosting the body parts' tolerances from 8 m/s to 25 m/s and the breaking force/torque for all the parts (including the wheels) from 50/150 to 200/600. All said, about 3x more sturdy, but even 2x would be a massive improvement. As it is, making a rover out of these parts feels like its made out of papier-mâché despite its appearance. I'm not sure if KSP's default rover parts are already like this, but I feel like these parts should perhaps get a little more leeway.
  2. Has anyone tested this on 1.12.3? I really would love something like this -- I haven't seen any other mod like it.
  3. So, it turns out that the error is stemming from KK's NewInstances directory in some way; i.e., whenever I have saved new statics/mapdecals there, the game fails to load presumably because of the aforementioned "Triggers on concave MeshColliders are not supported" error. The reason why my clean reinstall worked is because I deleted all of the stuff I had worked on previously. This means that the mod(s) work just fine as long as I never quit the game, but I have to start from the beginning if I ever reset... not ideal. I know I should probably post this in the KK thread instead, but I thought it might be of interest. I'm doing some trial and error now to figure out if I can isolate the exact issue that's messing everything up; i.e., looking through the KS-R ExampleBases statics/mapdecals I know load without incident and trying to figure out what's different about the ones I'm making. So far, all I got is that mine are on Laythe rather than Kerbin. That can't really be the problem, right....? EDIT: I've since isolated the issues to KS-R statics only -- existing MapDecals and GroupCenter cfgs seem to load just fine. Now, for the long process of trying to isolate which static(s) is/are causing the problem... EDIT 2: I've identified the problem static as the 1700m runway from KS-R. I have no idea why, but the game loads fine once I remove the one I previously placed from the NewInstances directory. My only theory is that I told other statics to snap to it at one point and that messed everything up. I'll try placing another iteration of that object without that option checked and see what happens.
  4. Gotcha, thanks for that at least. Where could I even find the player.log file? ...not that it matters right now, of course; I managed to get the game running after a clean reinstall of both KK and KS-R. I'm not entirely sure what the problem was, but at least it appears to be solved for now. I guess the main reason I'd assumed there was a newer version was because Eskandare had made a post showing off some new models last July. I'm guessing they got busy in the intervening time and nothing was released since?
  5. That's for Kerbal Konstructs though, not Kerbin Side Remastered, which this thread is about. I have KK installed with no issue, I just want the additional buildings/models of KS-R. For reference, whenever I install the most recent version of KS-R, even just copying over the Statics folder alone, I get multiple errors upon loading, followed shortly thereafter by a crash. This is the last thing my KSP.log logs before crashing: [LOG 13:12:24.580] KK: [MapDecalUtils] GetSquadMaps: Imported 11 Maps from around the universe [LOG 13:12:24.837] KK: [LaunchSiteManager] RegisterLaunchSite: Registering LaunchSite: KSC2 isHidden: True [LOG 13:12:24.866] KK: [ConfigParser] LoadAllMapDecals: Rebuilding PQS sphere on: Laythe [ERR 13:12:24.943] Triggers on concave MeshColliders are not supported [ERR 13:12:24.944] Triggers on concave MeshColliders are not supported [ERR 13:12:24.944] Triggers on concave MeshColliders are not supported [ERR 13:12:24.945] Triggers on concave MeshColliders are not supported [ERR 13:12:24.946] Triggers on concave MeshColliders are not supported [ERR 13:12:24.946] Triggers on concave MeshColliders are not supported EDIT: And for additional clarification, I do not get these errors nor does the game crash when I remove the KS-R Statics folder from my GameData, so I can be certain this mod is causing the issue,
  6. Where the heck do I find the latest version of this mod? I see people talking about a version for 1.12 in the comments, yet there appears to be no link to it, in the OP or otherwise. The most recent version I've been able to find is version 1.0.1_1.7.3, but that was uploaded in July 2019 and the mod has clearly been updated since. Can someone point me in the right direction?
  7. Man, you're a rock star with these hot fixes! Oh and btw, the memory leak fix is AMAZING. Before, I'd have to reset the game after an hour or so as load times between ships reached up to five+ minutes. Now, it's nearly instantaneous despite having the game running for a while. You're doing the dev's work here!
  8. Just saw the previous comment on this topic and decided to change AutostrutActions to false and everything appears to be function correctly again. Just a FYI, but I still had the issue despite having the supposed hotfix in version 1.18.1
  9. Ever since I updated this morning, I've experienced a strange bug wherein every time I try to place something radially, it just spams the thing I'm holding wherever I move my cursor. However, if I save and reload the vessel, the added parts disappear (and the part count never actually increases). That said, I'm unable to place a "real" part at all. Here's a screenshot of what it ends up looking like: Build mode is basically unusable as long as this is happening, so I'm going to downgrade to the previous version until further notice. I have no idea what could be causing this -- I'll save my recent console info if needed.
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