Fair enough. I also figured heat could play a bigger role in a planes performance, either by changing the performance in relation to current engine temperature (idk if that's realistic, I've never really explored that topic) or by general overheating and destruction of parts. In KSP1 it just seems like I could push a plane as fast as the engines allow, which is generally pretty dang fast already.
I'm not sure if there is a relation between Mach-optimized air intakes and air compression, but I figured air density of the atmosphere would play a major role in both aerodynamics (duh) and the viability of ram/scramjets. I don't know if there is a limit to how MUCH air could actually be pushed into an intake built for hypersonic speeds, but when it comes to KSP, more is better, right?
I'm finding that there's just a lot more to air-breathing engines than I originally thought, and a lot of it I don't really know about. Balance via drag on intakes is a bit silly, I'll admit, but balance via engine and airframe overheating, engine thrust, fuel usage, and overall size of atmospheric planets are what I think could be explored more to allow for scramjets and ramjets to have a place in the game.