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Starcatcher2009 - Modder

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Everything posted by Starcatcher2009 - Modder

  1. It might be because of floating point precision, which bugs out many stuff to objects far away from the coordination origin. Probably put your star system a little bit closer to Kerbol?
  2. Also, have you considered making Precursors a separate star system from Kerbol? Like something achievable using interstellar travel
  3. "...I request that this mod and its contents shall remain untouched and dies in silence" If so, would it be acceptable for someone to do a complete reimagining of the mod? Like, no recycled textures, but the same concept, with credits of course.
  4. The generic configs does 95% of the stuff, but an additional 5% of unique configs for each engine is required to make them work altogether. Since I do not have the Cyro Engines configs, they simply will not work.
  5. I have a PC, integrated CPU and GPU, and I don't care if my computer becomes a BBQ griller. I will have this game
  6. OHHH! I'm still using 2.2.0.1. Perhaps something changed maybe? Let me check. But still I didn't recall having that line in Generic_Engines. How about you try this one instead?https://www.dropbox.com/s/15aaeba3shrzrdi/Generic_Engines.cfg?dl=0
  7. This is from the Generic_Engines.cfg file right? Are you sure that you didn't got any file named Generic_Parts.cfg? @key,*[0, ] *= #$/TESTFLIGHT,0/ignitionDynPresFailMultiplier$ This is the only instance I can find within the Generic_Engines file. Unless I screwed up the file while uploading, which I checked it wasn't. Also can you tell me where did you download 0.4.0 from?
  8. A place to report bugs and errors related to the TestFlight-Stock config pack made by Starcatcher2009 (Based on Starstrider42's work).
  9. @Starstrider42 @Chris Bolland @NateDaBeast VERSION 0.4.0 IS OUT! (Errors-free not gauranteed; kinda in a rush atm) ENJOY! The update is not really focused on adding more parts support, but rather tweaking and updating the entire functionality of the mod as a whole. Plus SXT and BDB are really large mods unlike the ones seen in v0.3.0.
  10. I don't recall the LVT-30 ever show something around 40 mins. Mind sending me a screenshot? As for your question, yes, the burn times are fixed. Things like reliability decreases the chance of a failure, but does not grant additional rated burn times. Am doing a new update soon. Sorry for being so lazy lol, I'm at school now anyways, plus also trying some new games The amount of contents in BDB is just so large lol
  11. You should only download the GitHub RELEASE. However the source should work properly, not sure why it’s like that. Mind sending me the log file?
  12. Ok, first off, NEVER type while driving. Secondly, yes, I may use a generic config using MM to apply to all parts. In fact, the majority of setting up generic settings for TestFlight is done in Generic.cfg which is patched to multiple parts at the same time. I may consider setting up placeholder TF configs to unconfigured parts, but it can only work with liquid/solid/monoprop propellers since all of the other engine types has to be done manually.
  13. I'm replying this because I have decided to NOT leave out ignition failures to other engine types. However, the probabilities will vary. As I've said before, the ignition failure shall be used as a start-up failure, regardless of engines. (Also you can also see that nuclear thermal engines in RO do have ignition failures)
  14. Thank you for your help. This will be something I'll work on later, sorry if this bothers you since I'm just in my early days of programming. I don't think I'll be interested in your mod any time, though. Mine works on a different principle.
  15. I’ll consider it. Also I’ve switched your failure curve for the actual RO one in order to implement continuousRatedBurnTime and testedBurnTime. However, the curve is still “10x failure in first 5 seconds” and so I can balance TestFlightFailure_EngineShutdown in those 5 seconds so that they have the same effect as “engine failed to startup”
  16. They show 100% reliability in the TF UI, even tho I set them to be 1%. Asking for a friend. The stock 0.625m shield is used for testing. Requires the latest TestFlight version to work. https://www.dropbox.com/s/kqa57c9zslmdius/Generic_Heatshield.cfg?dl=0
  17. Anyone got a problem where the mod keeps telling that the plugin files are in the wrong place? RSS/RO/Principia with FAR.
  18. @Starstrider42It actually shouldn't be called "ignition failures" anymore, more like "engine start-up failures" for me. Many things can go wrong in the start-up sequence, even monopropellant engines can have a poorly assembled valve that cannot handle high enough pressures. Though, different propulsion methods have their own chance of failures. Nuclear thermal engines are approximately the same as chemical ones, while electric and monoprop have something like 99.9% and higher. Balance is still underway.
  19. I have RSSExpansion. I have RP-1. RP-1 gives RSS career support. But not RSSExpansion. So I make a mod that makes RP-1 give RSSExpansion career support. DOWNLOAD: Github: https://github.com/Starcatcher2009/Realistic-Progression-For-RSSExpansion/releases/tag/v2.0.0 SpaceDock: https://spacedock.info/mod/3062/Realistic Progression For RSSExpansion No CKAN yet. SOURCE: https://github.com/Starcatcher2009/Realistic-Progression-For-RSSExpansion LICENSE: GNU General Public License v3.0 1.1.1 Changelog: Bugfix: Mod now shows up in the KSP-AVC modlist 2.0.0 Changelog: Put the previous contracts into their corresponding programs. Contracts are now balanced according to RP-1. That means no individual deadlines for contracts, plus the addition of reputation rewards. New Program: Outer Planet Exploration! Now includes orbiting, landing, and rover missions to Makemake, Orcus, and Sedna.
  20. Originally created by Starstrider42: https://github.com/Starstrider42/TestFlight-Configs The mod was never updated again since 2020. So, I've decided to adopt the config pack to revive, update, modify and expand it. This will be known under the new name "TestFlight-Stock" although you can still call it "TestFlight-Configs Revived" if you like. What is TestFlight? TestFlight is an add-on originally made for the RSS/RO/RP-1 massive mod-suite that gives engines failure rates and modes, just like OhScrap and Kerbalism, and records reliability and ignition chance seperately. However, it also includes two unique features of it's own: Rated burn time and throttle curve. The former refers to the ability of an engine to perform reliably for a certain amount of time: After it passed that threshold, the failure chance increases significantly. Some engines also have TESTED burn time, which provides another certain amount of time where you can keep burning the engine after the rated burn time safely, and culmulative burn time, which means that the engines' rated burn time will be reset again after being shut down for a while. Throttle curve is an entirely new feature of TestFlight that provides unique throttle response rate for some liquid fuel engines. Just like OhScrap, an engine will become more reliable the more you fly and test it out. An engine can acquire at most 10000 "du" points through launches/flights that can help increase the reliability of the part. I thought TestFlight already have it's own config pack, why use this? TestFlight Config Stock, the official non-RO pack for TestFlight, is no ModuleManager config add-on. It's actually a set of JSON files written in order to lazily attach configs to the stockalike parts, and does not make full use of TestFlight's true potential. With TestFlight-Stock, failure rates are much more balanced and individualized: They will depend on the complexity, propellant type and tech level of the engines, whether being written in the part description itself (whether the part is stated to be explode-y or not is also taken in mind) or from the actual real-life designs of those engines. It also allows tech transfers, which is when an engine shares some of it's "du" with another identical/similar part. Parts can only share technology to those in the same manufacturer, propellant types, design/engineering principles and part families. For more information, visit the GitHub repository down below. What's different between Starstrider's original mods and your's fork? Visit the GitHub page for more info. For a short summary, I have decided to retreat TestFlight support for heat shields, add even more mod supports, balance starting and ending failure rates, fixing the MM blocks originally written by Starstrider to be compatitable with TestFlight 2.0, and more. NOTE: This is a BETA release, do not expect things to work flawlessly. Suggestions are always welcome. If you see a bug that shouldn't be there, feel free to open an issue on Github. DOWNLOAD: Github: https://github.com/Starcatcher2009/TestFlight-Stock/releases/tag/v0.4.2-beta SpaceDock: https://spacedock.info/mod/3077/TestFlight-Stock (TestFlight-Configs-Revived Now available on CKAN! SOURCE: https://github.com/Starcatcher2009/TestFlight-Stock BUG TRACKER: https://forum.kerbalspaceprogram.com/index.php?/topic/211274-testflight-stock-bug-tracker/ LICENSES: MIT + GNU General Public License v3.0 Supported mods: Cryogenic Engines Near Future Launch Vehicles/Propulsion/Spacecraft USI Exploration/Survival Pack, Sounding Rockets Extraplanetary Launchpads Kerbal Atomics Taerobee Lack's Stock eXTension (SXT) Continued Bluedog Design Bureau (partially) ...More to come! CONFLICTS: OhScrap/ScrapYard TestFlight Config Stock (the official one) 0.3.0 Changelog: Updated configs to work with TestFlight 2.0 and beyond Added support for Taerobee, USI Sounding Rockets, Near Future Launch Vehicles and Making History DLC Removed support for heat shields 0.4.0 Changelog: Complete overhaul of TestFlight Generic Configs Added support for SXTContinued and partial support for BDB Added support for throttle curves Separated electrothermal failure modes from electromagnetic ones Added support for KSP-AVC 0.4.1 Changelog: Fix typos in BDB.cfg and Generic_Engines.cfg Abandon development of Generic_Parts.cfg (sad) 0.4.2 Changelog: Added support for Cyro Engines (credits to Starstrider42!) Future plans As KSP2 Early Access is now released, you may see a significant drop of interest in development of this add-on. There may be further work in porting the mod to KSP2, but as of now, there's no telling which direction I will take on TestFlight-Stock.
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