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turnerjack698

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  1. trying this out on my ksp save i love more than my family and gf I will let yall know how it goes.
  2. Imagine five years from now. KSP2's music, godly visuals and maybe even improved performance. Paired with a community built engaging storyline that utilizes the descendant mod of kerbtown, used to build expansive and unique places to explore on the bodies around kerbol, requiring challenging and engaging crafts to be built. Off the top of my head, a cave system in a Valles Marineris analogue, Vall with a crack in it, leading into it's chemically messy ocean, (with beautiful parallax plant life in the icy ocean deeps.) Actual lava tubes to build bases in. Anyone else have any thoughts on the endless possibilities that still lay unfocused with KSP?
  3. Firing every single person who has been working on Ksp 2 for the past five years is a pretty clear move. That was corpo speak for "We'll do maybe one bugfix and leave the ip to rot."
  4. despite the fact that this is what t2 did, would this really be a bad thing if dev continued at the same pace?
  5. Rest in peace KSP2. Poor Nate Simpson, but what tf were they doing the last five years? What a sad day, hopefully one day KSP gets picked back up for another shot, or that one of the competitors see success. Wow. Never lose your grin!
  6. Look's great, hiring BlackRack and Nertea show that despite taking a while, you all know exactly what you're doing. I know there's some serious doomer posting in r kerbalspaceprogram, but you guys are doing great work, if you get colonies out by summer with an improved science mode , this game will pull a No Man's Sky. I really think a kerbol system scaler would be a good improvement to add. 1.0 is vanilla, 2.7 is hard, 5.3 is nightmare. It adds incredible replay value and forces players to look more closely at some of the harder mechanics. IE: Gravity assists, orbital construction. Keep up the good work ya'll!
  7. they tried to fake us out so many times, and i thought i was prepared but i ended up bawling anyway.
  8. how do i use multiple launch pads?, is there a compatibility patch for kerbal konstructs?
  9. is there any compatibility patch with kerbal konstruction time
  10. hi, whoever makes a config for volumetric clouds that have the functional weather, and clouds looking nearly as good as the RSS reborn config, i will paypal,etransfer, whatever them 80$ canadian. The config can be public. I just want volmets that work with my favorite planet pack that aren't bad. I know it's not alot, but you would do a good service and could get takeout tonight. pls?
  11. I discovered this just after making the post, would anyone be interested if i made a config with the original idea in mind? I don’t think its possible to replace the engine audio, but maybe!
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