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Clayel

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  • About me
    i play ksp too much

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  1. The tech tree is looking good! I still see some graphical errors with the lines (and a strange arrow) near the end of the tech tree though. This is with near future electrical, exploration, launch vehicles, solar, and propulsion installed. @Cruesoe
  2. I've added your mod to https://github.com/KSP-RO/RP-1/wiki/Extra-Mods-to-Consider as it has been a great help to me, thanks!
  3. Any plans on implementing these into RO anytime in the future? We could really use a realistic docking port
  4. Any plans on making this compatible for RSS? Would love to have an updated launchpad for my RP-1 careers
  5. By the way, you forgot to include an HDR version for the FoxBright profile. The one in the "Fox-Neutral-V1.3-HDR" cfg is just a direct copy of the one in the "Fox-Neutral-V1.3" cfg.
  6. @Cruesoe Near Future Electrical (and core), Near Future Exploration, Near Future Propulsion, Near Future Solar (and core)
  7. We need more communication, it doesn't have to be a KERB, but it needs to be something. This is not the right move.
  8. @kspkat You can probably go into your .sfs save file and find the reaction wheel part for that specific vessel. Unrelated, what is the difference between this mod's stock rotation fix and PersistentRotation's stock rotation fix?
  9. There are some graphical errors on the later parts of the tech tree. (the propulsion ones have parts placed by Near Future Propulsion, and the electricity ones are placed by Near Future Electrical, but the rest are normal RP-1)
  10. love the appreciation for addressing the community's concerns just to be sure though, the intercept team does read past the top 20 bug reports right?
  11. love the community contributions showcase! we should see some more of that
  12. I agree with this, there should be a way for this mod to work with the stack chutes as well.
  13. hm, what is TMR? I'm assuming it's something to do with the ISP, but it's not explained in slide 3.
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