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Posts posted by Clayel
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@kspkat You can probably go into your .sfs save file and find the reaction wheel part for that specific vessel.
Unrelated, what is the difference between this mod's stock rotation fix and PersistentRotation's stock rotation fix?
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There are some graphical errors on the later parts of the tech tree. (the propulsion ones have parts placed by Near Future Propulsion, and the electricity ones are placed by Near Future Electrical, but the rest are normal RP-1)
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love the appreciation for addressing the community's concerns
just to be sure though, the intercept team does read past the top 20 bug reports right? -
love the community contributions showcase! we should see some more of that
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On 4/4/2023 at 7:13 PM, User_1234 said:
Can you make an update to support the stack chutes and double chutes? Apart from planes, almost all of my craft use the double chute instead of the single chute.
I agree with this, there should be a way for this mod to work with the stack chutes as well.
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hm, what is TMR? I'm assuming it's something to do with the ISP, but it's not explained in slide 3.
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like the new header, already has 140 views on imgur wow
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does the ksp team get to eat, and if so does the eating bug take away from work productivity too?
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Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes
OS: Microsoft Windows 11 Home | CPU: Intel i7-9750H | GPU: Nvidia GTX 1660Ti | RAM: 64 GBYou can drag the cursor of the bottom color picker off screen to the right or bottom. The top color picker does not have this problem. Dragging the cursor off screen does not change the color past the max in any way that I can tell.
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with explosions, of course!
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nice, before christmas!
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wait, are there volumetric clouds in ksp 2 now? blackrack you maniac! i love this
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Oh wow, only 4 days after the For Science! update (and this patch) was announced! Good timing.
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Very embarrassing bug, but nice to see a very quick turnaround for fixing it.
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1 hour ago, cvusmo said:
47,000+ FPS LUL
hehe, im pretty sure thats a localization thing, where "," and "." are reversed in some countries
would be funny though -
On 8/20/2023 at 10:29 PM, Saybur Stuff said:
Hi - also having this bug - surface looks great, but the cutoff between the cloud and the surface is abrupt (like in picture 3).
Any one figured out how to deal with it?
I haven't used AVP in awhile, but I think it's a kopernicus issue. Try going into GameData/Kopernicus/Config/Kopernicus_Config.cfg and setting "EnableKopernicusShadowManage" to false instead of true. Might fix it, lemme me know if it does.
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Heh, the trails in the last one make it really look like a ufo!
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I like that the bug list went up to 20 this time, very nice to see more info
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8 minutes ago, JedTech said:
Perhaps an unpopular opinion, but I think KSP is taking this thermal simulation way too far. The complications of advanced thermodynamics doesn't add to fun, sales or new player adoption. But it does add to complexity, lagging performance, and development time.
as someone who used nertea’s heat mods, i can say that it is quite fun to engineer it in
it wouldnt be a problem for early or even mid game either
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are there any plans to implement systems for the reverse, aka when parts get too cold? i wouldnt want my kerbals to be at 50 kelvin!
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also, what's an "Enduser"?
17 minutes ago, Intercept Games said:Hi all! Welcome to the first official check-in on our new bug reporting system: K.E.R.B (Kerbal Endusers Report Bugs!)
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aw, whyd you get rid of the upvotes for each bug report? that was a nice touch
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thanks for the additional info!
K.E.R.B. Report Update
in KSP2 Suggestions and Development Discussion
Posted
We need more communication, it doesn't have to be a KERB, but it needs to be something. This is not the right move.