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Posts posted by Clayel
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If I recall correctly, the button to increase your symmetry count is "X", however this is not working for me currently for no apparent reason. I have a lot of mods installed, but I don't think any of them could mess this up. Can someone help?
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16 hours ago, Starseeker said:
Probably better to ask over in the Stock Waterfall Effects thread, since that'll be the mod that adds effects to the Rapiers; this is just a framework mod, and doesn't change anything by itself
If you're comfortable enough w/ ModuleManager to write your own patch, you could use the ingame editor to move the templates used and then copy those offset values to your patch; been a while since I was trying my hand at doing Waterfall stuff though, so can't give much more help than that ^^;
I've been informed that the Waterfall Restock mod thread is also in this forum. (I probably should've mentioned that I'm using restock) So... idk what I should do now
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15 hours ago, JonnyOThan said:
That would be my suggestion, yes
Just checked, and there is no forum page for Waterfall Restock. The CKAN link leads to the Waterfall core forum, and I haven't found anything by searching.
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3 hours ago, Stone Blue said:
Uhh.. yes..??
its right in the the thread titlemb i didnt read
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8 minutes ago, JonnyOThan said:
KSP Logs
Ah, it looks like WaterfallRestock doesn't actually have a config for rapiers, so it's falling back to the one from StockWaterfallEffects. But still, I'd say that it's up to WaterfallRestock to configure that plume correctly, not StockWaterfallEffects.Should I bring this problem to Waterfall Restock then? Or...
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2 minutes ago, JonnyOThan said:
Please include your log file. It looks like you're using Restock, in which case you should be using WaterfallRestock instead: https://github.com/post-kerbin-mining-corporation/WaterfallRestock/releases
I am using Waterfall Restock as well. Can you tell me how to find my log file? I'm new to this stuff.
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The folks over at Real Plume and Waterfall Core have directed me here with this bug, and I can confirm it is definitely caused by the Waterfall Stock plumes. The RAPIER engine has a very noticeable 'gap" between the engine and the actual plume, and I'm wondering if the creator of this mod could possibly fix this? Thanks.
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3 minutes ago, Starseeker said:
Probably better to ask over in the Stock Waterfall Effects thread, since that'll be the mod that adds effects to the Rapiers; this is just a framework mod, and doesn't change anything by itself
If you're comfortable enough w/ ModuleManager to write your own patch, you could use the ingame editor to move the templates used and then copy those offset values to your patch; been a while since I was trying my hand at doing Waterfall stuff though, so can't give much more help than that ^^;
Ah, fair point, mb
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1 hour ago, JonnyOThan said:
That's not the right setting. I think you want PAWStockGroups instead.
Are you sure? That doesn't seem like it's related to the problem. I'll test it out though.
EDIT: Nevermind, that sorta worked. It removed the groups of the part action window which I thought were kinda cool but this is more important. Thanks!
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Does this mod work for 1.12.3?
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I'm having problems with a certain QoL update that this mod makes, and its really annoying me. As shown below, the part action window for any part defaults to being "closed", which takes a lot of time when I have to manually open all of them into order to do autostrut or whatever. This would be fine if the method to disable patches worked, however it does not for some reason. I've tried multiple different solutions to disable the patch, and nothing is working. Can someone help?
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The folks over at Real Plume have directed me to here with this bug, and I can confirm it is definitely caused by the Waterfall plumes. The RAPIER engine has a very noticeable 'gap" between the engine and the actual plume, and I'm wondering if the creator of this mod could possibly fix this? Thanks. (btw this is with a fresh install of Waterfall)
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35 minutes ago, Doc Shaftoe said:
Those are definitely waterfall plumes, but the description is modified by RealPlume. My guess is that your RealPlume might be out of date or there's an error in the configs somewhere because that description modifier shouldn't be showing up if you have Waterfall installed. KeaKaka is right though, the issues with the plumes not connecting to the engine bells is a Waterfall issue and should probably be discussed in the thread for whatever waterfall configs you're using.
Just tested it myself, and you are definitely correct. However, with a fresh install of Real Plume it still shows the RAPIER plume as being managed by it in the description, how strange. I will report the main bug to the Waterfall thread.
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19 hours ago, KeaKaka said:
This is a Waterfall bug, better to ask in the correct thread:
It says in the RAPIER engine description that the plume is managed by Real Plume, are you sure its waterfall?
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This mod is great, but I've noticed something thats been bugging me for the past few days. The plume for the RAPIER engine seems to have a gap between the actual engine bells and where the plume starts. Could the creator of the mod fix this possibly?
Thanks.
The hotkey to change symmetry counts is no longer working for me.
in KSP1 Technical Support (PC, modded installs)
Posted
Weirdly, this bug started when I had that mod installed, and when I uninstalled it the bug persisted, which is why I decided to report it. What's the button in Editor Extensions?