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EdwardB3020
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Odd occluded mk2 parts bug
EdwardB3020 replied to EdwardB3020's topic in KSP1 Technical Support (PC, unmodded installs)
It was set to normal physics warp. Oh wait nvr mind. It’s a bug with drag cubes and the water model- 2 replies
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- spaceplane
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EdwardB3020 started following Do wingtip flap matter in stock aerodynamics? , Odd occluded mk2 parts bug , Problems with cargo bay drag with stock aerodynamics and 1 other
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Umm so I recently encountered a new bug where if your wings rip off with an occluded fuselage it doesn’t crash into the water but it collides with a surface. Idk what is happening here. the original plane
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Hello fellow KSP players. Today I made a decent ssto that can cary about 50 tons into orbit with the drag from the engines and radial parts occluded. However the cargo bay that is closed doesn’t get it’s drag removed and produces the most amount of drag. Any way to combat this and or reduce most of it? Thanks in advance
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[1.12.5] Restock - Revamping KSP's art (August 28)
EdwardB3020 replied to Nertea's topic in KSP1 Mod Releases
0.5 meter ones like the baguettes and solar panels. -
[1.12.5] Restock - Revamping KSP's art (August 28)
EdwardB3020 replied to Nertea's topic in KSP1 Mod Releases
Mainly it’s the micro parts. If you’ve seen videos from people like Vaos then you can see he had to remove ReStock since it changed those values. -
Calvinball? More like Spherical Hydrogen Tank-Ball!
EdwardB3020 replied to Nate Simpson's topic in KSP2 Dev Updates
Seriously I can’t stress enough for you guys to look into texture baking. The verts are one of the reasons the game is taking in fps. Us Star Trek ship models do have to take that into account if we are gonna use them in games and we let normal details do the visual work. -
[1.12.5] Restock - Revamping KSP's art (August 28)
EdwardB3020 replied to Nertea's topic in KSP1 Mod Releases
Fantastic mod! I was wondering if there could be a module manager patch to apply the stock drag model to the retextured parts since with micro missions this could affect some of that. -
Hey Blackrack. I hope you’re having a good day. I was having an issue with the stock config you’ve provided makes the surface of Eve dark to where I can barely see my vehicle. Is there s fix for that? Is it an issue with Scatterer or some weird installation bug? I’m working on an Eve mission and I want to be able to see on the surface without it affecting my mission.
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I was experimenting with high altitude propeller assisted launch vehicles for low eve orbit. I can just about reach 20k in height before loosing speed and flipping out. The propellers don’t rotate the craft and are at the com. They are constantly getting fed power so I don’t see what I’m doing wrong. I want to be able to reach 30k or higher to save vessel mass but I was wondering if anyone has help for this issue. Also the launcher can go into orbit. It just needs props that can go that height.
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Request to add more plane parts
EdwardB3020 replied to EdwardB3020's topic in KSP2 Suggestions and Development Discussion
Oh hell yes I would absolutely love these! When I was young I used to watch aircraft assembly videos and having these parts would be great spacecraft parts too. -
This is directly to @Nate Simpson from an abid plane lover. Though I have yet to play the second game I do love the new procedural wings. Idk why they didn’t get added stock in the first game but these are probably one of the best features in the second game for me who builds planes. If possible could you in a future update add more plane parts specifically wide body passenger and cargo modules and wing boxes in varying sizes. Mods like Airplanes Plus have added this in KSP1 but I’d like to be able to have them in the stock fame in KSP2. I also like to make the 747 and other large jet replicas in the first game but since you kind of require part clipping to make an accurate model which makes them heavier than the Goliath engines can provide, it can be a real pain in the ass to build and fly them. And finally as an also shuttle lover could there be shuttle lifting bodies, heat surfaces like in the real shuttle that get added? If these can get added into KSP2 stock that’ll be greatly appreciated since I love to go into the little detail in airplanes.
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I know that in real life wingtip flaps can help reduce emissions and increase fuel efficiency for aircraft but in the stock game do they have any effect on aircraft design? I know Jet engines in the game are already one of the most efficient engines in the game compared to other engines like the xenon thruster but I was wondering would that affect the performance or would you need FAR for this level of aerodynamics design?