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Everything posted by SynFuZe
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I use Riviva and use MAS and KAS for my IVAs, but I don't see any IVA options on any of the parts. How do I disable the IVAs on them?
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- launch pad
- saturn
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thank you, I've recently been trying to recreate some of them, and I've had to be really creative with the A-2 and B-1. The A-2 has a stage called "Jupiter cluster" that apparently has 4 Jupiter 1st stages with the S-3 engine (I had to find an engine with similar stats as I use Engine ignitor), and the B-1 has a stage called "Titan cluster" with 4 Titan 1 first stages (I just ended up using 4 LR-91 engines with a procedural lattice structure for hot-firing). I can upload the ones I have so far if you are interested, but I don't know if I can post them here lol
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I'm not sure if this is of interest, but I recently found a set of proposed designs for the Saturn rockets on Encyclopedia Astronautica. It has a ton of details on each variant, including stage name, prop type, engine count with engine name, dry and gross mass, dimensions, etc. Just wondering if these parts could be added. The site URL with some of the vehicles is "http://www.astronautix.com/s/saturnv.html"
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I am having an issue with Version 2.5.3 where the screen goes black when I try to use the Saturn or Soyuz parts. the game is still running and I can hear and still control everything as normal, just cant see. Not even the pause menu is visible, I just have to guess where the revert buttons are. I've had this issue with this version and a few versions back, but I don't want to be stuck in version 2.4.0 so I want to see if anyone can help with this. Note: I am aware that someone had this issue a few years ago in the forums, but the solution that worked for them never worked for me.
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[1.12.x] [Breaking Ground] Shuttle Payload Delivery Systems [3.0]
SynFuZe replied to MATVEICH_YT's topic in KSP1 Mod Releases
It's not that, I've fiddled with the Auto Strut features and rigid attachment options and that doesn't seem to change anything. When I start to move the target to 90 and slowly move the motor torque slider from 0 to higher values the adapter rotates up by like a half a degree and then slows down and doesn't move any more. it's really strange.- 46 replies
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- breaking ground
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[1.12.x] [Breaking Ground] Shuttle Payload Delivery Systems [3.0]
SynFuZe replied to MATVEICH_YT's topic in KSP1 Mod Releases
This mod adds payload deployment systems for the BDB Centaurs and IUS'- 46 replies
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- breaking ground
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[1.12.x] [Breaking Ground] Shuttle Payload Delivery Systems [3.0]
SynFuZe replied to MATVEICH_YT's topic in KSP1 Mod Releases
The Centaur G/II/III adapter only allows me to rotate it fully after I decouple the Centaur from it, and this just ends up flinging the Centaur. Is this supposed to be happening, or is there a way to get the adapter to rotate before separating?- 46 replies
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- breaking ground
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