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KSP2 Release Notes
Everything posted by BobCat
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Apollo Mission Pack Development (Beta version released!)
BobCat replied to iamaphazael's topic in KSP1 Mod Development
Im asked autor this mod make LRV place and countermass object. And im have very strange answer Im asked and have strange answer again also BobCat says answer So And im include them. )) DarthVader Its surpise -
[0.22.X] BobCat ind. Historical spacecraft thread
BobCat replied to BobCat's topic in KSP1 Mod Releases
Add launch claw to your ship -
Romfarer Wow... new Robotic arms now work so much better .... thanks.
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[0.22.X] BobCat ind. Historical spacecraft thread
BobCat replied to BobCat's topic in KSP1 Mod Releases
American pack updated to 0.24 - 0.21.1 compatibility - new SRB model ------------------------------------- Soviet pack updated to 1.8.8 -0.21.1 compatibility -delete old structure and control parts (MIR_ASAS and MIR_probe) -delete old craft file (For new craft files wait next update) (Soviet pack assymetric crafts Kliper and Buran have little problem white new ASAS system, wait next update) -
Looks awesome
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[1.0.5] TAC Life Support v0.11.2.1 [12Dec]
BobCat replied to TaranisElsu's topic in KSP1 Mod Releases
Interesing plugin -
[0.22.X] BobCat ind. Historical spacecraft thread
BobCat replied to BobCat's topic in KSP1 Mod Releases
ArkaelDren LER wheels use new stock wheel module system, no any cfg options. All damper and spring options in my Unity project. No any chance change it from users. Starwaster That problem still not fixed. Deltac Cool video -
I did not give permission to use my addons.
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Component Space Shuttle V 5.0.1 (July 14, 2013)
BobCat replied to Cepheus's topic in KSP1 Mod Releases
why you remove External tank bump map? Its easy fix. Dragon, i dont know how fly on this craft... I think need fly model hotfix... this not playable ((. Or maybe you make tutorial Ascent-Orbiting-Descent- Landing ? -
Component Space Shuttle V 5.0.1 (July 14, 2013)
BobCat replied to Cepheus's topic in KSP1 Mod Releases
Im sure in game screens have perspective errors, but I thing fuel tank CSS little small.... or not? -
Component Space Shuttle V 5.0.1 (July 14, 2013)
BobCat replied to Cepheus's topic in KSP1 Mod Releases
Fly like WW1 plane now... too much lift to wings... I can fly near ground (30-40m) in 46m/s speed , and nose up to 2km again... and no any engines.... And i think Main fuel tank too small -
Component Space Shuttle V 5.0.1 (July 14, 2013)
BobCat replied to Cepheus's topic in KSP1 Mod Releases
Hmm.. tell me... that aerodinamic normal? Or im make somthing wrong? -
Component Space Shuttle V 5.0.1 (July 14, 2013)
BobCat replied to Cepheus's topic in KSP1 Mod Releases
Cepheus Your RCS part use TASAS plugin. In your archive no have this plugin. Reupload CSS and include TASAS plugin. -
Component Space Shuttle V 5.0.1 (July 14, 2013)
BobCat replied to Cepheus's topic in KSP1 Mod Releases
New Shuttle perfect looking, but fuel tank looks ugly. Also... fly model... mans that WW1 plane ))) Red Baron. -
Not need use other autors model or texture. Make your shuttle step by step, and integrate every part in unity. In google have alot side draw and any projection blueprint (Buran have less pictures). Concentrate in make good model.... Current model neeed very many fix and remake... to many time to make this...
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Its no finished model.... its 1 step for creating model...first step. Also this NASA model and Orbiter texture... that no good. Too much errors, untextured poly, missed poly, wrong poly, wrong normals orientation, and much more... Too much wrong oriented parts... to revitalize the model for the game, you need to spend time in 3 times more than to do it again. If the author is going to continue to keep doing this model, the front of his very busy. If the author thinks that is a complete model for the game, I regret to say that it is no good.
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[0.22.X] BobCat ind. Historical spacecraft thread
BobCat replied to BobCat's topic in KSP1 Mod Releases
Hi. im little here, and im answer yours questions. )) In current version this work like IRL The first stage of the launcher "Energy" includes four side blocks A, each of which is a modified version of the first-stage rocket "Zenit" (see below). The figure on the left under the wing of the "Buran" clearly visible blocks A first step. The side blocks are structurally united in pairs in parabloki (on the right), each parablok separated from the launch vehicle as 1 part, then a few seconds each parablok divided into separate units (the right figure), rescued separately. Original ßõрòðѠÑÂтуÿõýь рðúõты-ýþÑÂøтõûѠ"ÃÂýõрóøÑÂ" ÑÂþÑÂтþøт ø÷ чõтырõх ñþúþòых ñûþúþò ÃÂ, úðöôыù ø÷ úþтþрых ÑÂòÃȄÂõтÑÂѠôþрðñþтðýýыü òðрøðýтþü ÿõрòþù ÑÂтуÿõýø рðúõты-ýþÑÂøтõûѠ"×õýøт" (ÑÂü. ýøöõ). ÃÂð рøÑÂуýúõ ÑÂûõòð ÿþô úрыûþü "Ñурðýð" хþрþшþ òøôýы ñûþúø àÿõрòþù ÑÂтуÿõýø. Ñþúþòыõ ñûþúø úþýÑÂтруúтøòýþ þñъõôøýõýы ÿþÿðрýþ ò ÿðрðñûþúø (ýð рøÑÂуýúõ ÑÂÿрðòð); úðöôыù ÿðрðñûþú þтôõÃȄÂõтÑÂѠþт рðúõты-ýþÑÂøтõûѠúðú õôøýþõ цõûþõ, ÷ðтõü чõрõ÷ ýõÑÂúþûьúþ ÑÂõúуýô úðöôыù ÿðрðñûþú рð÷ôõÃȄÂõтÑÂѠýð þтôõûьýыõ ñûþúø (ÑÂðüыù ÿрðòыù рøÑÂуýþú), ÑÂÿðÑÂðõüыõ рð÷ôõûьýþ. I cant make (i think KSP no have this function) separate parablock (for 2 block A) after main separation. If you know how made that tell me. But first rule - 2 Parablock its 1 stage Energia booster. Not 4 block A. Current version Soviet pack have like IRL 2 parablock. Separation loks like IRL )) What need remake Buran its fly model , and Airlock. -
[0.22.X] BobCat ind. Historical spacecraft thread
BobCat replied to BobCat's topic in KSP1 Mod Releases
any update not soon. summer... im have other outdoor hobby. -
[0.22.X] BobCat ind. Historical spacecraft thread
BobCat replied to BobCat's topic in KSP1 Mod Releases
Im fix TMA para and FGB cfg. Update to spaceport (same version). I dont think so -
BobCat Ind. - Colonization, exploring and research vehicle
BobCat replied to BobCat's topic in KSP1 Mod Development
no, only 1 rexture -
[0.22.X] BobCat ind. Historical spacecraft thread
BobCat replied to BobCat's topic in KSP1 Mod Releases
This 1934 song. What White Army? -
[0.22.X] BobCat ind. Historical spacecraft thread
BobCat replied to BobCat's topic in KSP1 Mod Releases
Soviet pack updated to 1.8.7 texture format change to TGA minor bug fix -
BobCat Ind. - Colonization, exploring and research vehicle
BobCat replied to BobCat's topic in KSP1 Mod Development
Im update all rovers to next generation. New models, new textures, new design... all simply. Im make "old style" new modular rovers. Smaaaall intel , this WIP new DEMV 1 crew section -
International construction ISS in Kerbal orbit.
BobCat replied to BobCat's topic in KSP1 Mod Development
Man. That awesome )))) Im look forward for this.