I can't even assemble a simple craft in orbit. For the last 2 days I've been building a craft in orbit that consists of 4 parts that have to dock together, 2 parts are the mothership broken into the crew area and the fuel/engine area. Then 2 landers that dock to the crew section. The plan is to take it to Laythe. I dock the landers and then refuel them using the leftover fuel from the orbital stage of the crew area of the mothership. Then when I decouple that leftover stage from the mothership, one or both landers fall off of the docking ports, but the parts manager still thinks they're connected. If I try to undock one of them and then decouple, I simply lose control of everything. Even if I could get this thing assembled in LKO I have absolutely no faith that I could actually get to Laythe, land, and return. Not because I don't know how, but because this game has 1000 bugs. I used to be on the train of "oh just give them time" but I cannot say that anymore. I can play KSP1 for hours on end, but I can only play KSP2 for maybe an hour before I get so frustrated with the plethora of game-breaking bugs that I quit. It is absolutely ridiculous that craft spontaneously break apart when decoupling, that the navball markers when set to "Target" get all wobbly and half the time your relative velocity to target is incorrect. The next patch better fix most of these bugs because I am so very close to doing a chargeback through my bank for this absolute pile of garbage that they have given us.
Yes. It looks amazing. Yes, I think it has a ton of potential. But as of right now, I can't even do an Apollo-style Mun mission without encountering at least 3 separate game-breaking bugs.