NaviG
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[1.12.x] NiftyNebulae - A Volumetric Nebula mod
NaviG replied to RJVB09's topic in KSP1 Mod Releases
For me its working -
[1.12.x] Textures Unlimited Recolour Depot
NaviG replied to Manwith Noname's topic in KSP1 Mod Development
Hello, is the bundled textures unlimited mod compatible with Deferred rendering mod? thank you -
[1.9.x] All Y'All Continued - One-Button Common Action Grouping
NaviG replied to linuxgurugamer's topic in KSP1 Mod Releases
@linuxgurugamer just to let you know -
[1.9.x] All Y'All Continued - One-Button Common Action Grouping
NaviG replied to linuxgurugamer's topic in KSP1 Mod Releases
It only happened when i had the SRBs enabled. When i decouple them, i don't feel any bug at all. The mod has to be interacting with SRBs, i will not use it cause as u said, is game-breaker, despite being usefull -
Some SRB engines doesn't create smoke at all, am i the only?
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[1.12.x] Textures Unlimited Recolour Depot
NaviG replied to Manwith Noname's topic in KSP1 Mod Development
Hey @Orbital_phoenix when i load a part in the editor, it's showing as default as **Not Found** texture, is there any way to default enable your textures (the second vartiation which can add more customization) -
How to automatically transfer data from science instruments to pod (or any place where is enough space to save them)?
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How to disable engine dust plumes?
NaviG replied to Kimera Industries's topic in KSP1 Gameplay Questions and Tutorials
Well, idk if its possible in stock game, but U can try to edit the cfg file for that engine, first make a copy for the file its jetEngineAfterburning.cfg, delete PREFAB_PARTICLE { prefabName = fx_smokeTrail_light transformName = smokePoint emission = 0.0 0.0 emission = 0.05 0.0 emission = 0.075 0.25 emission = 1.0 1.25 speed = 0.0 0.25 speed = 1.0 1.0 localOffset = 0, 0, 1 localRotation = 1, 0, 0, -90 } on running_dry and running_wet if it's not working, revert changes. If it's not working, maybe you can try smokescreen and set the number of particles to 0. -
How to disable engine dust plumes?
NaviG replied to Kimera Industries's topic in KSP1 Gameplay Questions and Tutorials
Post a picture and more info, what engines are you using? -
[1.9.x] All Y'All Continued - One-Button Common Action Grouping
NaviG replied to linuxgurugamer's topic in KSP1 Mod Releases
After installing this mod, i have stuttering for 2-3 seconds (game freezes). As long as i stage the SRB's, stturering goes away. I've been searching for 3 days cause i got many mods, do i really don't know if its incompatibility with any other mod. I didn't try on a fresh install -
Do you know how to use a science mode for kerbalism 3.19?
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[1.12.x] Textures Unlimited Recolour Depot
NaviG replied to Manwith Noname's topic in KSP1 Mod Development
Hello, im having a problem with engine shrouds, in concrete the Swivel. When i select the boss ross or the "it's shiny" option, i can't change it's colour, the engine is also dull. Do you know whats happening? Thank you NVM it was the texture unlimited bundled dependency, fixed