NaviG
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Everything posted by NaviG
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[1.12.x] NiftyNebulae - A Volumetric Nebula mod
NaviG replied to RJVB09's topic in KSP1 Mod Releases
For me its working -
[1.12.x] Textures Unlimited Recolour Depot
NaviG replied to Manwith Noname's topic in KSP1 Mod Development
Hello, is the bundled textures unlimited mod compatible with Deferred rendering mod? thank you -
[1.9.x] All Y'All Continued - One-Button Common Action Grouping
NaviG replied to linuxgurugamer's topic in KSP1 Mod Releases
@linuxgurugamer just to let you know -
[1.9.x] All Y'All Continued - One-Button Common Action Grouping
NaviG replied to linuxgurugamer's topic in KSP1 Mod Releases
It only happened when i had the SRBs enabled. When i decouple them, i don't feel any bug at all. The mod has to be interacting with SRBs, i will not use it cause as u said, is game-breaker, despite being usefull -
Some SRB engines doesn't create smoke at all, am i the only?
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[1.12.x] Textures Unlimited Recolour Depot
NaviG replied to Manwith Noname's topic in KSP1 Mod Development
Hey @Orbital_phoenix when i load a part in the editor, it's showing as default as **Not Found** texture, is there any way to default enable your textures (the second vartiation which can add more customization) -
How to automatically transfer data from science instruments to pod (or any place where is enough space to save them)?
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How to disable engine dust plumes?
NaviG replied to Kimera Industries's topic in KSP1 Gameplay Questions and Tutorials
Well, idk if its possible in stock game, but U can try to edit the cfg file for that engine, first make a copy for the file its jetEngineAfterburning.cfg, delete PREFAB_PARTICLE { prefabName = fx_smokeTrail_light transformName = smokePoint emission = 0.0 0.0 emission = 0.05 0.0 emission = 0.075 0.25 emission = 1.0 1.25 speed = 0.0 0.25 speed = 1.0 1.0 localOffset = 0, 0, 1 localRotation = 1, 0, 0, -90 } on running_dry and running_wet if it's not working, revert changes. If it's not working, maybe you can try smokescreen and set the number of particles to 0. -
How to disable engine dust plumes?
NaviG replied to Kimera Industries's topic in KSP1 Gameplay Questions and Tutorials
Post a picture and more info, what engines are you using? -
[1.9.x] All Y'All Continued - One-Button Common Action Grouping
NaviG replied to linuxgurugamer's topic in KSP1 Mod Releases
After installing this mod, i have stuttering for 2-3 seconds (game freezes). As long as i stage the SRB's, stturering goes away. I've been searching for 3 days cause i got many mods, do i really don't know if its incompatibility with any other mod. I didn't try on a fresh install -
Do you know how to use a science mode for kerbalism 3.19?
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[1.12.x] Textures Unlimited Recolour Depot
NaviG replied to Manwith Noname's topic in KSP1 Mod Development
Hello, im having a problem with engine shrouds, in concrete the Swivel. When i select the boss ross or the "it's shiny" option, i can't change it's colour, the engine is also dull. Do you know whats happening? Thank you NVM it was the texture unlimited bundled dependency, fixed -
[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
NaviG replied to Gameslinx's topic in KSP1 Mod Releases
nvm, i tried with parallax alone and it works fine, it should me another mod- 3,114 replies
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[1.8.x-1.12.x] Reentry Particle Effect Renewed [26-Mar-2020]
NaviG replied to leatherneck6017's topic in KSP1 Mod Releases
Is there any way to modify these effects? Like opacity, number of particles, and so on? -
Same here edit: install the previous version, it should work fine again
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[1.12.x] Minmar Kerbin Rings 2.4.2 [Kopernicus]
NaviG replied to Lithium-7's topic in KSP1 Mod Releases
i'm using custom cfg with presets from different mods, spectra, ksprc, etc... now my config is different so i don't really remember, but probably spectra for the glow and ksprc for the terrain textures- 24 replies
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- kopernicus
- rings
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(and 2 more)
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[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
NaviG replied to Gameslinx's topic in KSP1 Mod Releases
Do you know which setting do i have to change to load scatters from higher distance? I think they could load a little lately so the pop-in shouldn't be so visible.- 3,114 replies
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[1.12.x] Textures Unlimited Recolour Depot
NaviG replied to Manwith Noname's topic in KSP1 Mod Development
So great, can't wait for it. -
[1.12.x] Textures Unlimited Recolour Depot
NaviG replied to Manwith Noname's topic in KSP1 Mod Development
Check LazyPaint -
[1.3.1] [Poll] Sunflares of Maar: GPP Bundle v1.2 [Jan 23, 2018]
NaviG replied to JadeOfMaar's topic in KSP1 Mod Releases
Tried it but didn't work for me. -
Yes, i'm using the latest one. Maybe can u give me some instructions to batch-edit files, and make it longer. In the jet is clearly visible. But i want more, lol. Also the blur should be there cause of the heat caused by the engine. Its somehow the DoF but only in it's trail. Maybe i'm confussing terms... so i'll leave images to clarify.