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NaviG

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Everything posted by NaviG

  1. Do you know which setting do i have to change to load scatters from higher distance? I think they could load a little lately so the pop-in shouldn't be so visible.
  2. Yes, i'm using the latest one. Maybe can u give me some instructions to batch-edit files, and make it longer. In the jet is clearly visible. But i want more, lol. Also the blur should be there cause of the heat caused by the engine. Its somehow the DoF but only in it's trail. Maybe i'm confussing terms... so i'll leave images to clarify.
  3. Hello @Adiri, just wanted to leave a suggestion (everything is working here) Idk if the SRBs should have a refraction heat effect, the same as the jets? Just wondering Also i think that it would be candy eye if it leaves a blur effect on its trace. I think this mod only controls SRBs' plumes, isn't it? No other configs included
  4. Hello @DocNappers,this just happened to me. After setting off the camera tools, the ship doesn't have sound. It only happens when using "stationary" tool and "audio effects" enabled. Noticed that if you change the tool, it doesn't fix, but if you press "random mode" sometimes it fixes itself. However, when you disable cameratools again while using "stationarycamera" the error comes again. Are you aware of this bug, or its just me? Thx
  5. Hello, after watching is your image, i noticed mine its showing 2 plumes at same time? I think so, but i'm not sure. I think its not deleting the stock effect. I have all dependencies and no extra mods, cause i'm testing in clean install.
  6. Hello, i'm getting FileNotFoundException using this mod + other mods (no UniversalStorage2), after my plane crashed i saw this: https://pastebin.com/atREBCZW This keeps spamming for a while. Looks like the mod can't find UStorage-2, but ckan show as no depency, what's wrong?
  7. I've got a question and a suggestion, is the launchpad responsible of the smoke coming from the vents? Is it possible to change the default particle or even improove the system with volumetric smoke? Also when u build a new base in other planet... can you set the general view to that base instead the KSC? Thx!
  8. Hello, i've been doing some test but i can't find the setting to change this: 1.- When capturing a planet, surface textures load as i come closer. I would like to see the full quality textures since i enter it's S.O.I., if possible. 2.- Scatters just pop in when i come closer to the terrain. Maybe i can load them when i'm higher cause it feels weird seeing a flat surface and then a huge number of scatters when you are about 3000m. Maybe it could be loaded higher, but idk how to do that or if it's possible. I tried looking for info in the wiki but i didn't found nothing. Someone knows how to change that?
  9. Any Bluedog profile? Got the stock one but its a shame when u use a Bluedog rocket and u don't get these effects.
  10. I've got a question and a suggestion, i just want to change the default's Squad Launchpad with this one. Is it possible? Also, is the launchpad responsible of the smoke coming from the vents? Is it possible to change the default particle or even improove the system with volumetric smoke? If not, i will try to build a different base on other planet, but i don't know if it will be possible to recover vessels there and get a general view when coming to KSC. Thank you!
  11. Ok i've been doing some testing. It seems that my problem was the distance, but this was caused by my Commnet Constellation setup + low rate antenna. From there that mod, you can unselect antennas (so the commnet doesn't use them), so u can unselect the smaller antennas or put them in other operation freq. This was done, but the relay antennas were communiating with the farthest antenna, which was build for mun operations (not optimal). In this test, im using 4xPilgrim Antenna from BDB mod. Max theoretical rate: 236.62 kB/s (946,48 kB/s total). when the vessel pass near de KSC, it connects automatically to it, giving a speed of 330kbs/s at 87km high. When the vessel is out of the KSC's POV, the data has to travel much distance and that affects the rate, giving 12,10kb/s, no matter if u have 100% signal. It was my fault. I was misinterpreteding the signal with the rate. Now i understand that you need to build a better commnet constellations system, so any vessel closer to geosync orbit (which is about 2.863km aprox) would be nicer to stay in a direct connection with KSC (when possible) and the vessels that are farthest than 2.863, connect with the geosync-relay if they have direct connection. If not, build a constelation so it can keep sending data, even at lower speed. When building constellations, take in account that if the vessels are closer each other and more vessels in orbit, better, but it will cost more. I found that the mod "resonant orbit calculator" is very useful for this. The idea is build a craft that can send the data at a rate that, when you go closer to KSC, all the data should be transmitted and that would allow more room to get science-data on next planet round, that would solve all the data-storage problems. Apart from that, i still suffer to double-experiment, in concrete "multi spectral analysisis", "charged particle data" and "orbital telescope information" maybe its related on how those experiment works?
  12. Yeah, not exploding but using ~28gb of ram with huge ships. (+250 parts) My probes now have 128MB and i can put various hdd with 128mb too, but i'm geting many GB of data. Just to share my current tech tree: I know. It's huge. But i don't have many problems. The game looks amazing. I have many hours to explore Kerbol. When i finish kerbol, i will installed another planet system. Yes, i'm lucky
  13. I'm not hurry i'm just trying to get faster speed since im using many antennas, plus the problem that i'm getting double-experiments without science. It seems to I built a satellite constellation too far away, and the distance affects the speed too. That would be useful for muna missions but the last one was on Kerbin. So the data had to go very far and the return to Kerbin. Probably that is the problem. I tried to install the kerbal companion calculator, but it didn't recognize my antennas. Next step is build a closer communnication constellation. Probably in high orbit, arund 250km. The other was about 14.000km. I already have the geosync satellite perfectly matched with the KSC. If i get better speed I won't need more help, so in any case, thanks for the explanation! I'm using 4 HG-32 antenna, how many antenna does a real satellite need to work and whats the common distance? Just to know I need those expanded memories , do you remember where are they in the tech tree? I'm playing with almost 200 mods and that it's huge tree, i spent like 20 minutes searching and didn't found them (hahaxd)
  14. Hello, found a visual bug with the new Eve clouds Why does this happen? CLOUDS As u can see, there are not clouds in the reflections at ground altitude. Ground elements are reflected correctly. 85.000m 120.000m Noticed that in this distance, kerbin does a fast flickering when moving camera, which is possible to be related. 160.000m? This last less than a seconds (i think it's reloading kerbin textures, but not sure why) 159.993m (camera near planet) 159.993m (camera far from planet, no reflections) 200.000m (all good) Its the same behaviour that you have on helmets... the problem is that the game updates the 3D layer into 2D layer and reflection only works with 2D layer, but i'm guessing, im noob. i'm using chrome colour on TURD. Also the update reflection of the helmet is much slower, i did changes on @default.cfg (reflection resolution and interval) with no luck, any help?
  15. Hello, i don't know why my devices are doing experiments that i've already done. This leads to fill all my storage with experiment that doesn't give science at all. Also another problem is that i can't get high speed (using 4x 3rd mod antena which give 90kb/s, each one, and i can't pass 20kb/s, they're working in same freq so they should combine). So it's very hard to start a science career mode cause you fill storage easily, it transmits very slow. Any help?
  16. If you change the fuel ammount, it happens too at the time you slide the bar.
  17. Question is simple. As it's using the same engine, what is the pixel light count? I can't find anything in graphic settings. Maybe i could turn this down so i could get better fps.
  18. After my plane exploded with enabled "intelligent RCS", my console flooded: [EXC 01:15:13.680] NullReferenceException: Object reference not set to an instance of an object MuMech.RCSSolverThread.GetThrottles (Vessel vessel, MuMech.VesselState state, UnityEngine.Vector3 direction, System.Double[]& throttles, System.Collections.Generic.List`1[MuMech.RCSSolver+Thruster]& thrustersOut) (at <cb8d3c2495c144eb8b8d29c0fe6fa4bb>:0) MuMech.MechJebModuleRCSBalancer.GetThrottles (UnityEngine.Vector3 direction, System.Double[]& throttles, System.Collections.Generic.List`1[MuMech.RCSSolver+Thruster]& thrusters) (at <cb8d3c2495c144eb8b8d29c0fe6fa4bb>:0) MuMech.VesselState.UpdateRCSThrustAndTorque (Vessel vessel) (at <cb8d3c2495c144eb8b8d29c0fe6fa4bb>:0) MuMech.VesselState.Update (Vessel vessel) (at <cb8d3c2495c144eb8b8d29c0fe6fa4bb>:0) MuMech.MechJebCore.Drive (FlightCtrlState s) (at <cb8d3c2495c144eb8b8d29c0fe6fa4bb>:0) MuMech.MechJebCore.OnFlyByWire (FlightCtrlState s) (at <cb8d3c2495c144eb8b8d29c0fe6fa4bb>:0) Vessel.FeedInputFeed () (at <4b449f2841f84227adfaad3149c8fdba>:0) FlightInputHandler.FixedUpdate () (at <4b449f2841f84227adfaad3149c8fdba>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Maybe u can reproduce the error easily. I was using stock space shuttle. Doesn't seem related to other mod. As soon i disabled the inteligent RCS it stopped flooding. I feel like when mechjeb does maneuver, the RCS works "better" and uses more momentum, when i use the SAS and RCS manually it feels like it uses more RCS than necessary. I have nerfed my reaction wheels too. Any suggestion?
  19. Yes, i have kerbalism. Thanks for the explanation. Any one know how to avoid fast EC draining when cooling the LHO tanks?
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