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NaviG

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Everything posted by NaviG

  1. This mod is amazing. Does it change the stock parachute's textures? It would be nice to add a compatibility patch!
  2. And what about add volumetric layers to those extra effects you say, like the aurora? It would be cool to see volumetric auroras
  3. Hey, with Breaking ground DLC, i can't see the "science" category word in the tracking station, it a minor bug. Everything else is working ok.
  4. My wheel doesn't have any sound at all. I'm in kerbin, so the sound must be somewhere
  5. first image is eye candy Planetshine on PS off Only vacuum ambient light working. What i was meaning is about Kerbin, its should look as in the first image (darker) If it's reflection light coming from Minmus, then it's ok but the colour sould be more intense? Somekind of atmo setting? Idk The ring shader is so cool! I was wondering if some day i could see some scatterer on them edit: oh i forgot, i can see the ring shadows from the terrain of kerbin. I think it would look better if it just doesn't have any shadow at all, because is weird seeing a "black line" as shadow
  6. Suggestion to this mod: 3D sphere shader visualization instead of 2D, it could use the colours from the signal,strengh to make a gradient for better visualization. Useful mod to make communication networks
  7. Amazing job, but, why is the dark side of Kerbin clearer?
  8. I have tried to create a profile without success, I have also tried to use a waterfall profile, for example those that belong to the stock SRBs, but I am unable to make it appear correctly in the game, the stock plume still appears. I get the feeling that Wiki from Waterfall is a bit complex to understand, especially if you don't have much prior knowledge. I think it would be better if they put some functional example. the only example there is, when added to the cfg of the kwrocketry parts, it does nothing. I think I'm not good at this. It is also complicated, since I would like to know what would be the most optimal method to be able to share the designs without modifying the original cfgs of the module, I suppose there will be documentation somewhere but either I am not able to find it, or I am not able to reproduce the Steps
  9. Check your distant object settings. Also, question about helmet/vessel reflections. Why does this happen? CLOUDS As u can see, there are not clouds in the reflections at ground altitude. Ground elements are reflected correctly. 85.000m 120.000m Noticed that in this distance, kerbin does a fast flickering when moving camera, which is possible to be related. 160.000m? Flickering (i think it's reloading kerbin textures, but not sure why) 159.993m (camera near planet) 159.993m (camera far from planet, no reflections) 200.000m (all good) Its the same behaviour that you have on helmets... the problem is that the game updates the 3D layer into 2D layer and reflection only works with 2D layer, but i'm guessing, im noob. i'm using chrome colour on TURD. Also the update reflection of the helmet is much slower, i did changes on @default.cfg (reflection resolution and interval) with no luck, any help?
  10. Request: Add rings to some planets with generated scatterers. I think it achievable with this mod?
  11. Hello, how can i replace the stock parachute textures and use the ones that come from this pack? I'm totally noob
  12. Yeah, thanks for the suggestion. I will try by myself (i already opened the waterfallfx to modify some engines but i didn't add the waterfallfx module to these engines, so i couldn't edit them) and if i do something that looks good, i will share for sure.
  13. Any chance to get a watefall effect for these rockets? Thank you!
  14. Somebody noticed this covering is not shining as the rest of the parts? Is it possible to use TURD colours on Restock? I tried SimpleRepaint but it doesn't add shine effect.
  15. In my case it was Near Future Solar, but idk what's your error. My error was related to NFS parts.
  16. Thx for the reply, i'm already using that mod, it's very good. Just missing the vapor cone for a complete experiencie!!
  17. Example Images Missing this amazing visual effect.
  18. Hey @linuxgurugamer i've been reading about a bug in the page 12, related to using RealChutes with SR. I'm experiencing similar problems. When changing thrust limiter value (the dragable bar) or the combustible levels, it causes a huge lag and even lead to crash. I tried to delay SR calculations to 10 which is the max limit, but i still have lag after that delay passes. Do i have to select something? Everything else is working, it would be a shame to play this without knowing how much money i'm getting back Edit: I uninstalled because i cannot disable the mod with the option which is inside settings (it's not working, it still calculates after i disabled each option), i'll let RC auto-calculate, cause i didn't find a better chute model, the only bad thing is that it will use huge chutes but well, it's ok. Better than have huge lags and CPU usage spikes when dragging thrust limiter or loading new vessels into VAB. Should CKAN advise that SR and RC are not compatible or at least, u will have sttuter when using together in concrete scenarios??
  19. When i'm doing some contracts, i spend a little time twisting until i find the marker in the navball. Is there any option to show all the markers in the navball even if they're not inside it's range? Something like Enhanced Navball, but this mod doesn't work to me, so maybe it's implemented in the game settings? I leave the topic for better understanding. From
  20. Oh... yeah, i misunderstand that. Thanks for the explanation. So, isn't there anyway to blacklist restock parts? Like, block them not only for being loaded, but also, load stock parts instead? Maybe I can explain the problem i'm facing: While some parts of restock are cool, and i won't recolour them with other mod that only recolours Stock parts, i prefer them, for example, I won't recolour a thermometer and the textures that come from restock are very cool. Also, i would like to know how to implement restock chute's textures on realchute systems, but this its not where we should talk about it. I already asked in the respective topic for help. So if i can "block" some restock parts for being loaded into the game, can u explain me how can i do that? And i can avoid to load them in the RAM, it's even better!
  21. I'm having problems with blacklisting some parts, can anyone help me? How is it supposed to work? I tried adding a // to all parts and it doesn't change nothing. I don't want to use some restock parts cause i can't recolour them, like the MaterialBay
  22. I have to admit i didn't understand, but after some tries now i understand. Cool feature!! Now i'm trying to use the restock's chutes models with realchute but i'm not able to, this is so hard I prefer those instead the "single" and "drag" chutes models. I've been reading something about adding those canopy models on TextureLibrary.cfg but i failed.
  23. Just came here to say you nailed it! Strange, cause i'm using CKAN. Uninstall and install and problem's gone! THX
  24. I've got a question about this mod. When I launch something, in the beggining it starts the "descent warning" which is a bit strange. Is there any fix? Also is it possible to adjust the volume of this concrete alert? This mod is very useful.
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