NaviG
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toty 2022 [1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.2]
NaviG replied to Gameslinx's topic in KSP1 Mod Releases
Do you know which setting do i have to change to load scatters from higher distance? I think they could load a little lately so the pop-in shouldn't be so visible.- 2,841 replies
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How can i use the volumetric auroras ?
- 1,908 replies
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- astronomers visual pack
- visual enhancement
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[1.12.x] Textures Unlimited Recolour Depot
NaviG replied to Manwith Noname's topic in KSP1 Mod Development
So great, can't wait for it. -
[1.12.x] Textures Unlimited Recolour Depot
NaviG replied to Manwith Noname's topic in KSP1 Mod Development
Check LazyPaint -
[1.3.1] [Poll] Sunflares of Maar: GPP Bundle v1.2 [Jan 23, 2018]
NaviG replied to JadeOfMaar's topic in KSP1 Mod Releases
Tried it but didn't work for me. -
Yes, i'm using the latest one. Maybe can u give me some instructions to batch-edit files, and make it longer. In the jet is clearly visible. But i want more, lol. Also the blur should be there cause of the heat caused by the engine. Its somehow the DoF but only in it's trail. Maybe i'm confussing terms... so i'll leave images to clarify.
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Hello @Adiri, just wanted to leave a suggestion (everything is working here) Idk if the SRBs should have a refraction heat effect, the same as the jets? Just wondering Also i think that it would be candy eye if it leaves a blur effect on its trace. I think this mod only controls SRBs' plumes, isn't it? No other configs included
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[1.9.x - 1.12.x] Camera Tools continued v1.34.0 [2024-03-10]
NaviG replied to DocNappers's topic in KSP1 Mod Releases
Hello @DocNappers,this just happened to me. After setting off the camera tools, the ship doesn't have sound. It only happens when using "stationary" tool and "audio effects" enabled. Noticed that if you change the tool, it doesn't fix, but if you press "random mode" sometimes it fixes itself. However, when you disable cameratools again while using "stationarycamera" the error comes again. Are you aware of this bug, or its just me? Thx- 185 replies
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- cameratools
- camera
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Hello, after watching is your image, i noticed mine its showing 2 plumes at same time? I think so, but i'm not sure. I think its not deleting the stock effect. I have all dependencies and no extra mods, cause i'm testing in clean install.
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I've got a question and a suggestion, is the launchpad responsible of the smoke coming from the vents? Is it possible to change the default particle or even improove the system with volumetric smoke? Also when u build a new base in other planet... can you set the general view to that base instead the KSC? Thx!
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toty 2022 [1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.2]
NaviG replied to Gameslinx's topic in KSP1 Mod Releases
Hello, i've been doing some test but i can't find the setting to change this: 1.- When capturing a planet, surface textures load as i come closer. I would like to see the full quality textures since i enter it's S.O.I., if possible. 2.- Scatters just pop in when i come closer to the terrain. Maybe i can load them when i'm higher cause it feels weird seeing a flat surface and then a huge number of scatters when you are about 3000m. Maybe it could be loaded higher, but idk how to do that or if it's possible. I tried looking for info in the wiki but i didn't found nothing. Someone knows how to change that?- 2,841 replies
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Any Bluedog profile? Got the stock one but its a shame when u use a Bluedog rocket and u don't get these effects.
- 725 replies
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- totm december 2020
- sound effects
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I've got a question and a suggestion, i just want to change the default's Squad Launchpad with this one. Is it possible? Also, is the launchpad responsible of the smoke coming from the vents? Is it possible to change the default particle or even improove the system with volumetric smoke? If not, i will try to build a different base on other planet, but i don't know if it will be possible to recover vessels there and get a general view when coming to KSC. Thank you!